From fe83372519e3ae8dd88ecfb4c67d484a1a5f13af Mon Sep 17 00:00:00 2001 From: omniscient <17525998+omnisci3nce@users.noreply.github.com> Date: Wed, 27 Mar 2024 23:07:16 +1100 Subject: brainsforming refined layout for renderer --- src/renderer/cleanroom/README.md | 1 + src/renderer/cleanroom/types.h | 63 ++++++++++++++++++++++++++++++++++++++++ 2 files changed, 64 insertions(+) create mode 100644 src/renderer/cleanroom/README.md create mode 100644 src/renderer/cleanroom/types.h (limited to 'src/renderer/cleanroom') diff --git a/src/renderer/cleanroom/README.md b/src/renderer/cleanroom/README.md new file mode 100644 index 0000000..d510f16 --- /dev/null +++ b/src/renderer/cleanroom/README.md @@ -0,0 +1 @@ +# Cleanroom / Re-jig of the renderer structure \ No newline at end of file diff --git a/src/renderer/cleanroom/types.h b/src/renderer/cleanroom/types.h new file mode 100644 index 0000000..cd51fca --- /dev/null +++ b/src/renderer/cleanroom/types.h @@ -0,0 +1,63 @@ +#pragma once +#include "defines.h" + +typedef int texture_handle; +typedef int buffer_handle; +typedef int model_handle; + +/** @brief Texture Description - used by texture creation functions */ +typedef struct texture_desc { + // gpu_texture_type tex_type; + // gpu_texture_format format; + // u32x2 extents; +} texture_desc; + +/* + - render_types.h + - ral_types.h + - ral.h + - render.h ? +*/ + +/* render_types */ +typedef struct mesh mesh; +typedef struct model model; +typedef struct model pbr_material; +typedef struct model bp_material; // blinn-phong + +// Three registers +// 1. low level graphics api calls "ral" +// 2. higher level render calls +// 3. simplified immediate mode API + +/* render.h */ +// frontend -- these can be called from say a loop in an example, or via FFI +texture_handle texture_create(const char* debug_name, texture_desc description); +void texture_data_upload(texture_handle texture); +buffer_handle buffer_create(const char* debug_name, u64 size); + +// models and meshes are implemented **in terms of the above** +mesh mesh_create(); +model_handle model_load(const char* filepath); + +/* ral.h */ +// backend -- these are not seen by the higher-level code +void gpu_texture_init(); +void gpu_texture_upload(); +void gpu_buffer_init(); +void gpu_buffer_upload(); + +// command buffer gubbins + +// 3. SIMA (simplified immediate mode api) +// - dont need to worry about uploading mesh data +void debug_draw_cuboid(); +void debug_draw_sphere(); +void debug_draw_camera_frustum(); +static void imm_draw_model(const char* model_filepath); // tracks internally whether the model is loaded + +static void imm_draw_model(const char* model_filepath) { + // check that model is loaded + // if not loaded, load model and upload to gpu - LRU cache for models + // else submit draw call +} \ No newline at end of file -- cgit v1.2.3-70-g09d2 From be985fa4363816817344f9236efe33997f86e945 Mon Sep 17 00:00:00 2001 From: omniscient <17525998+omnisci3nce@users.noreply.github.com> Date: Thu, 28 Mar 2024 19:58:58 +1100 Subject: more api --- src/renderer/cleanroom/types.h | 86 ++++++++++++++++++++++++++++++++++++++++-- 1 file changed, 82 insertions(+), 4 deletions(-) (limited to 'src/renderer/cleanroom') diff --git a/src/renderer/cleanroom/types.h b/src/renderer/cleanroom/types.h index cd51fca..94ec85c 100644 --- a/src/renderer/cleanroom/types.h +++ b/src/renderer/cleanroom/types.h @@ -1,5 +1,7 @@ #pragma once +#include "darray.h" #include "defines.h" +#include "str.h" typedef int texture_handle; typedef int buffer_handle; @@ -19,12 +21,82 @@ typedef struct texture_desc { - render.h ? */ +// gpu types +typedef enum gpu_primitive_topology { + CEL_PRIMITIVE_TOPOLOGY_POINT, + CEL_PRIMITIVE_TOPOLOGY_LINE, + CEL_PRIMITIVE_TOPOLOGY_LINE_STRIP, + CEL_PRIMITIVE_TOPOLOGY_TRIANGLE, + CEL_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, + CEL_PRIMITIVE_TOPOLOGY_COUNT +} cel_primitive_topology; + +typedef enum gpu_texture_type { + CEL_TEXTURE_TYPE_2D, + CEL_TEXTURE_TYPE_3D, + CEL_TEXTURE_TYPE_2D_ARRAY, + CEL_TEXTURE_TYPE_CUBE_MAP, + CEL_TEXTURE_TYPE_COUNT +} gpu_texture_type; + +typedef enum gpu_texture_format { + CEL_TEXTURE_FORMAT_8_8_8_8_RGBA_UNORM, + CEL_TEXTURE_FORMAT_DEPTH_DEFAULT, + CEL_TEXTURE_FORMAT_COUNT +} gpu_texture_format; + /* render_types */ typedef struct mesh mesh; typedef struct model model; typedef struct model pbr_material; typedef struct model bp_material; // blinn-phong +#include "maths_types.h" + +typedef enum vertex_format { + VERTEX_STATIC_3D, + VERTEX_SPRITE, + VERTEX_COUNT +} vertex_format; + +typedef union vertex { + struct { + vec3 position; + vec4 colour; + vec2 tex_coords; + vec3 normal; + } static_3d; /** @brief standard vertex format for static geometry in 3D */ + + struct { + vec2 position; + vec4 colour; + vec2 tex_coords; + } sprite; + + // TODO: animated 3d +} vertex; + +KITC_DECL_TYPED_ARRAY(vertex) + +typedef struct geometry_data { + vertex_format format; + vertex_darray vertices; +} geometry_data; + +typedef struct mesh { + buffer_handle vertex_buffer; + buffer_handle index_buffer; + u32 index_count; + bool has_indices; + geometry_data* vertices; // NULL means it has been freed +} mesh; + +typedef struct model { + str8 debug_name; + mesh* meshes; + u32 mesh_count; +} model; + // Three registers // 1. low level graphics api calls "ral" // 2. higher level render calls @@ -32,7 +104,8 @@ typedef struct model bp_material; // blinn-phong /* render.h */ // frontend -- these can be called from say a loop in an example, or via FFI -texture_handle texture_create(const char* debug_name, texture_desc description); +texture_handle texture_create(const char* debug_name, texture_desc description, const u8* data); + void texture_data_upload(texture_handle texture); buffer_handle buffer_create(const char* debug_name, u64 size); @@ -42,6 +115,10 @@ model_handle model_load(const char* filepath); /* ral.h */ // backend -- these are not seen by the higher-level code +typedef struct gpu_swapchain gpu_swapchain; +typedef struct gpu_device gpu_device; +typedef struct gpu_pipeline gpu_pipeline; + void gpu_texture_init(); void gpu_texture_upload(); void gpu_buffer_init(); @@ -51,9 +128,10 @@ void gpu_buffer_upload(); // 3. SIMA (simplified immediate mode api) // - dont need to worry about uploading mesh data -void debug_draw_cuboid(); -void debug_draw_sphere(); -void debug_draw_camera_frustum(); +// - very useful for debugging +void imm_draw_cuboid(); +void imm_draw_sphere(); +void imm_draw_camera_frustum(); static void imm_draw_model(const char* model_filepath); // tracks internally whether the model is loaded static void imm_draw_model(const char* model_filepath) { -- cgit v1.2.3-70-g09d2 From b4cb698d177ada97c976eab059eabedd433abfd0 Mon Sep 17 00:00:00 2001 From: omniscient <17525998+omnisci3nce@users.noreply.github.com> Date: Thu, 28 Mar 2024 21:54:22 +1100 Subject: sphere args --- src/renderer/cleanroom/types.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/renderer/cleanroom') diff --git a/src/renderer/cleanroom/types.h b/src/renderer/cleanroom/types.h index 94ec85c..23f2348 100644 --- a/src/renderer/cleanroom/types.h +++ b/src/renderer/cleanroom/types.h @@ -130,7 +130,7 @@ void gpu_buffer_upload(); // - dont need to worry about uploading mesh data // - very useful for debugging void imm_draw_cuboid(); -void imm_draw_sphere(); +void imm_draw_sphere(vec3 pos, f32 radius, vec4 colour); void imm_draw_camera_frustum(); static void imm_draw_model(const char* model_filepath); // tracks internally whether the model is loaded -- cgit v1.2.3-70-g09d2 From c4bf1916fe219324e14384fc938e767daeab26c9 Mon Sep 17 00:00:00 2001 From: Omniscient <17525998+omnisci3nce@users.noreply.github.com> Date: Sun, 31 Mar 2024 00:48:11 +1100 Subject: working on cube (hardcoded) --- assets/shaders/object.frag | 5 ++- assets/shaders/object.vert | 10 ++++- examples/gltf_loading/ex_gltf_loading.c | 0 examples/input/ex_input.c | 10 ++++- src/maths/maths.h | 19 ++++++++++ src/maths/primitives.h | 67 +++++++++++++++++++++++++++++++++ src/renderer/backends/backend_vulkan.c | 62 ++++++++++++++++++------------ src/renderer/cleanroom/types.h | 7 +++- 8 files changed, 149 insertions(+), 31 deletions(-) create mode 100644 examples/gltf_loading/ex_gltf_loading.c create mode 100644 src/maths/primitives.h (limited to 'src/renderer/cleanroom') diff --git a/assets/shaders/object.frag b/assets/shaders/object.frag index 44c1eb3..11b33e1 100644 --- a/assets/shaders/object.frag +++ b/assets/shaders/object.frag @@ -1,6 +1,9 @@ #version 450 #extension GL_ARB_separate_shader_objects : enable +layout(location = 0) in vec3 in_normal; +layout(location = 1) in vec3 in_position; + layout(location = 0) out vec4 out_colour; -void main() { out_colour = vec4(1.0); } \ No newline at end of file +void main() { out_colour = vec4(in_normal, 1.0); } \ No newline at end of file diff --git a/assets/shaders/object.vert b/assets/shaders/object.vert index a5097d4..a7237bb 100644 --- a/assets/shaders/object.vert +++ b/assets/shaders/object.vert @@ -2,6 +2,10 @@ #extension GL_ARB_separate_shader_objects : enable layout(location = 0) in vec3 in_position; +layout(location = 1) in vec3 in_normal; + +layout(location = 0) out vec3 out_normal; +layout(location = 1) out vec3 out_position; layout(set = 0, binding = 0) uniform global_object_uniform { mat4 projection; @@ -15,6 +19,8 @@ layout(push_constant) uniform push_constants { u_push_constants; void main() { - gl_Position = - global_ubo.projection * global_ubo.view * u_push_constants.model * vec4(in_position, 1.0); + out_position = in_position; + gl_Position = global_ubo.projection * global_ubo.view * u_push_constants.model * + vec4(in_position.x, in_position.y, in_position.z, 1.0); + out_normal = in_normal; // forward normal vectors } \ No newline at end of file diff --git a/examples/gltf_loading/ex_gltf_loading.c b/examples/gltf_loading/ex_gltf_loading.c new file mode 100644 index 0000000..e69de29 diff --git a/examples/input/ex_input.c b/examples/input/ex_input.c index 0e72c16..f102fad 100644 --- a/examples/input/ex_input.c +++ b/examples/input/ex_input.c @@ -6,8 +6,10 @@ #include "keys.h" #include "maths.h" #include "maths_types.h" +#include "primitives.h" #include "render.h" #include "render_backend.h" +#include "render_types.h" typedef struct game_state { camera camera; @@ -21,12 +23,15 @@ void update_camera_rotation(input_state* input, game_state* game, camera* cam); int main() { core* core = core_bringup(); + vec3 cam_pos = vec3_create(-15, 20.0, 13); game_state game = { - .camera = camera_create(vec3_create(0, 0, 30), vec3_create(0, 0, -1), VEC3_Y, deg_to_rad(45.0)), + .camera = camera_create(cam_pos, vec3_negate(cam_pos), VEC3_Y, deg_to_rad(45.0)), .camera_euler = vec3_create(90, 0, 0), .first_mouse_update = true, }; + // model_handle cube_handle = prim_cube_new(core); + printf("Starting look direction: "); print_vec3(game.camera.front); @@ -53,12 +58,13 @@ int main() { translation = vec3_mult(lateral, camera_speed); } game.camera.position = vec3_add(game.camera.position, translation); - update_camera_rotation(&core->input, &game, &game.camera); + // update_camera_rotation(&core->input, &game, &game.camera); // UNUSED: threadpool_process_results(&core->threadpool, 1); render_frame_begin(&core->renderer); + // model cube = core->models->data[cube_handle.raw]; mat4 model = mat4_translation(VEC3_ZERO); gfx_backend_draw_frame(&core->renderer, &game.camera, model); diff --git a/src/maths/maths.h b/src/maths/maths.h index 41fbdfc..9206c5c 100644 --- a/src/maths/maths.h +++ b/src/maths/maths.h @@ -132,6 +132,24 @@ static inline mat4 mat4_mult(mat4 lhs, mat4 rhs) { return out_matrix; } +#if defined(CEL_REND_BACKEND_VULKAN) +/** @brief Creates a perspective projection matrix compatible with Vulkan */ +static inline mat4 mat4_perspective(f32 fov_radians, f32 aspect_ratio, f32 near_clip, f32 far_clip) { + // near_clip *= -1.0; + // far_clip *= -1.0; + + f32 half_tan_fov = tanf(fov_radians * 0.5f); + mat4 out_matrix = { .data = { 0 } }; + + out_matrix.data[0] = 1.0f / (aspect_ratio * half_tan_fov); + out_matrix.data[5] = -1.0f / half_tan_fov; // Flip Y-axis for Vulkan + out_matrix.data[10] = -((far_clip + near_clip) / (far_clip - near_clip)); + out_matrix.data[11] = -1.0f; + out_matrix.data[14] = -((2.0f * far_clip * near_clip) / (far_clip - near_clip)); + + return out_matrix; +} +#else /** @brief Creates a perspective projection matrix */ static inline mat4 mat4_perspective(f32 fov_radians, f32 aspect_ratio, f32 near_clip, f32 far_clip) { @@ -144,6 +162,7 @@ static inline mat4 mat4_perspective(f32 fov_radians, f32 aspect_ratio, f32 near_ out_matrix.data[14] = -((2.0f * far_clip * near_clip) / (far_clip - near_clip)); return out_matrix; } +#endif /** @brief Creates an orthographic projection matrix */ static inline mat4 mat4_orthographic(f32 left, f32 right, f32 bottom, f32 top, f32 near_clip, diff --git a/src/maths/primitives.h b/src/maths/primitives.h new file mode 100644 index 0000000..60d36da --- /dev/null +++ b/src/maths/primitives.h @@ -0,0 +1,67 @@ +#pragma once + +#include +#include "core.h" +#include "render_types.h" + +static float cube_vertices[] = { + // positions // normals // texture coords + -0.5f, -0.5f, -0.5f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.5f, -0.5f, -0.5f, 0.0f, + 0.0f, -1.0f, 1.0f, 0.0f, 0.5f, 0.5f, -0.5f, 0.0f, 0.0f, -1.0f, 1.0f, 1.0f, + 0.5f, 0.5f, -0.5f, 0.0f, 0.0f, -1.0f, 1.0f, 1.0f, -0.5f, 0.5f, -0.5f, 0.0f, + 0.0f, -1.0f, 0.0f, 1.0f, -0.5f, -0.5f, -0.5f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, + + -0.5f, -0.5f, 0.5f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.5f, -0.5f, 0.5f, 0.0f, + 0.0f, 1.0f, 1.0f, 0.0f, 0.5f, 0.5f, 0.5f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, + 0.5f, 0.5f, 0.5f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, -0.5f, 0.5f, 0.5f, 0.0f, + 0.0f, 1.0f, 0.0f, 1.0f, -0.5f, -0.5f, 0.5f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, + + -0.5f, 0.5f, 0.5f, -1.0f, 0.0f, 0.0f, 1.0f, 0.0f, -0.5f, 0.5f, -0.5f, -1.0f, + 0.0f, 0.0f, 1.0f, 1.0f, -0.5f, -0.5f, -0.5f, -1.0f, 0.0f, 0.0f, 0.0f, 1.0f, + -0.5f, -0.5f, -0.5f, -1.0f, 0.0f, 0.0f, 0.0f, 1.0f, -0.5f, -0.5f, 0.5f, -1.0f, + 0.0f, 0.0f, 0.0f, 0.0f, -0.5f, 0.5f, 0.5f, -1.0f, 0.0f, 0.0f, 1.0f, 0.0f, + + 0.5f, 0.5f, 0.5f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.5f, 0.5f, -0.5f, 1.0f, + 0.0f, 0.0f, 1.0f, 1.0f, 0.5f, -0.5f, -0.5f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, + 0.5f, -0.5f, -0.5f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.5f, -0.5f, 0.5f, 1.0f, + 0.0f, 0.0f, 0.0f, 0.0f, 0.5f, 0.5f, 0.5f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, + + -0.5f, -0.5f, -0.5f, 0.0f, -1.0f, 0.0f, 0.0f, 1.0f, 0.5f, -0.5f, -0.5f, 0.0f, + -1.0f, 0.0f, 1.0f, 1.0f, 0.5f, -0.5f, 0.5f, 0.0f, -1.0f, 0.0f, 1.0f, 0.0f, + 0.5f, -0.5f, 0.5f, 0.0f, -1.0f, 0.0f, 1.0f, 0.0f, -0.5f, -0.5f, 0.5f, 0.0f, + -1.0f, 0.0f, 0.0f, 0.0f, -0.5f, -0.5f, -0.5f, 0.0f, -1.0f, 0.0f, 0.0f, 1.0f, + + -0.5f, 0.5f, -0.5f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.5f, 0.5f, -0.5f, 0.0f, + 1.0f, 0.0f, 1.0f, 1.0f, 0.5f, 0.5f, 0.5f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, + 0.5f, 0.5f, 0.5f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, -0.5f, 0.5f, 0.5f, 0.0f, + 1.0f, 0.0f, 0.0f, 0.0f, -0.5f, 0.5f, -0.5f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f +}; + +static mesh prim_cube_mesh_create() { + mesh cube = { 0 }; + cube.vertices = vertex_darray_new(36); + + for (int i = 0; i < 36; i++) { + vertex vert = { .position = vec3_create(cube_vertices[(i * 8) + 0], cube_vertices[(i * 8) + 1], + cube_vertices[(i * 8) + 2]), + .normal = vec3_create(cube_vertices[(i * 8) + 3], cube_vertices[(i * 8) + 4], + cube_vertices[(i * 8) + 5]), + .uv = (vec2){ .x = cube_vertices[(i * 8) + 6], + .y = cube_vertices[(i * 8) + 7] } }; + vertex_darray_push(cube.vertices, vert); + } + return cube; +} + +/** @brief create a new model with the shape of a cube */ +static model_handle prim_cube_new(core* core) { + model model = { 0 }; + mesh cube = prim_cube_mesh_create(); + + mesh_darray_push(model.meshes, cube); + assert(mesh_darray_len(model.meshes) == 1); + + u32 index = (u32)model_darray_len(core->models); + model_darray_push_copy(core->models, &model); + return (model_handle){ .raw = index }; +} \ No newline at end of file diff --git a/src/renderer/backends/backend_vulkan.c b/src/renderer/backends/backend_vulkan.c index 43ea658..f83b271 100644 --- a/src/renderer/backends/backend_vulkan.c +++ b/src/renderer/backends/backend_vulkan.c @@ -1,4 +1,5 @@ #include "camera.h" +#include "primitives.h" #define CDEBUG #define CEL_PLATFORM_LINUX // ^ Temporary @@ -226,6 +227,7 @@ typedef struct vulkan_state { typedef struct vertex_pos { vec3 pos; + vec3 normal; } vertex_pos; // pipeline stuff @@ -530,9 +532,9 @@ bool vulkan_object_shader_create(vulkan_context* context, vulkan_shader* out_sha // Pipeline creation VkViewport viewport; viewport.x = 0; - viewport.y = (f32)context->framebuffer_height; + viewport.y = 0; viewport.width = (f32)context->framebuffer_width; - viewport.height = -(f32)context->framebuffer_height; + viewport.height = (f32)context->framebuffer_height; viewport.minDepth = 0.0; viewport.maxDepth = 1.0; @@ -543,12 +545,12 @@ bool vulkan_object_shader_create(vulkan_context* context, vulkan_shader* out_sha // Attributes u32 offset = 0; - const i32 attribute_count = 1; - VkVertexInputAttributeDescription attribute_descs[1]; + const i32 attribute_count = 2; + VkVertexInputAttributeDescription attribute_descs[2]; // Position - VkFormat formats[1] = { VK_FORMAT_R32G32B32_SFLOAT }; + VkFormat formats[2] = { VK_FORMAT_R32G32B32_SFLOAT, VK_FORMAT_R32G32B32_SFLOAT }; - u64 sizes[1] = { sizeof(vec3) }; + u64 sizes[2] = { sizeof(vec3), sizeof(vec3) }; for (u32 i = 0; i < attribute_count; i++) { attribute_descs[i].binding = 0; @@ -651,9 +653,10 @@ void vulkan_object_shader_update_object(vulkan_context* context, vulkan_shader* vkCmdBindVertexBuffers(cmd_buffer, 0, 1, &context->object_vertex_buffer.handle, (VkDeviceSize*)offsets); - vkCmdBindIndexBuffer(cmd_buffer, context->object_index_buffer.handle, 0, VK_INDEX_TYPE_UINT32); + // vkCmdBindIndexBuffer(cmd_buffer, context->object_index_buffer.handle, 0, VK_INDEX_TYPE_UINT32); - vkCmdDrawIndexed(cmd_buffer, 6, 1, 0, 0, 0); + // vkCmdDrawIndexed(cmd_buffer, 6, 1, 0, 0, 0); + vkCmdDraw(cmd_buffer, 36, 1, 0, 0); } bool select_physical_device(vulkan_context* ctx) { @@ -1580,22 +1583,33 @@ bool gfx_backend_init(renderer* ren) { INFO("Created buffers"); // TODO: temporary test code - const u32 vert_count = 4; - vertex_pos verts[4] = { 0 }; - const f32 s = 10.0; + mesh cube = prim_cube_mesh_create(); - verts[0].pos.x = -0.5 * s; - verts[0].pos.y = -0.5 * s; + const u32 vert_count = 36; + // vertex_pos verts[4] = { 0 }; - verts[1].pos.x = 0.5 * s; - verts[1].pos.y = 0.5 * s; + vertex_pos verts[36] = { 0 }; - verts[2].pos.x = -0.5 * s; - verts[2].pos.y = 0.5 * s; + f32 scale = 3.0; + for (size_t i = 0; i < 36; i++) { + verts[i].pos = vec3_mult(cube.vertices->data[i].position, scale); + verts[i].normal = cube.vertices->data[i].normal; + } + + // const f32 s = 10.0; + + // verts[0].pos.x = -0.5 * s; + // verts[0].pos.y = -0.5 * s; - verts[3].pos.x = 0.5 * s; - verts[3].pos.y = -0.5 * s; + // verts[1].pos.x = 0.5 * s; + // verts[1].pos.y = 0.5 * s; + + // verts[2].pos.x = -0.5 * s; + // verts[2].pos.y = 0.5 * s; + + // verts[3].pos.x = 0.5 * s; + // verts[3].pos.y = -0.5 * s; const u32 index_count = 6; u32 indices[6] = { 0, 1, 2, 0, 3, 1 }; @@ -1603,9 +1617,9 @@ bool gfx_backend_init(renderer* ren) { upload_data_range(&context, context.device.gfx_command_pool, 0, context.device.graphics_queue, &context.object_vertex_buffer, 0, sizeof(vertex_pos) * vert_count, verts); TRACE("Uploaded vertex data"); - upload_data_range(&context, context.device.gfx_command_pool, 0, context.device.graphics_queue, - &context.object_index_buffer, 0, sizeof(u32) * index_count, indices); - TRACE("Uploaded index data"); + // upload_data_range(&context, context.device.gfx_command_pool, 0, context.device.graphics_queue, + // &context.object_index_buffer, 0, sizeof(u32) * index_count, indices); + // TRACE("Uploaded index data"); // --- End test code INFO("Vulkan renderer initialisation succeeded"); @@ -1646,9 +1660,9 @@ void backend_begin_frame(renderer* ren, f32 delta_time) { VkViewport viewport; viewport.x = 0.0; - viewport.y = (f32)context.framebuffer_height; + viewport.y = 0.0; viewport.width = (f32)context.framebuffer_width; - viewport.height = -(f32)context.framebuffer_height; + viewport.height = (f32)context.framebuffer_height; viewport.minDepth = 0.0; viewport.maxDepth = 1.0; diff --git a/src/renderer/cleanroom/types.h b/src/renderer/cleanroom/types.h index 23f2348..0a26120 100644 --- a/src/renderer/cleanroom/types.h +++ b/src/renderer/cleanroom/types.h @@ -77,10 +77,12 @@ typedef union vertex { } vertex; KITC_DECL_TYPED_ARRAY(vertex) +KITC_DECL_TYPED_ARRAY(u32) typedef struct geometry_data { vertex_format format; vertex_darray vertices; + u32_darray indices; } geometry_data; typedef struct mesh { @@ -110,7 +112,7 @@ void texture_data_upload(texture_handle texture); buffer_handle buffer_create(const char* debug_name, u64 size); // models and meshes are implemented **in terms of the above** -mesh mesh_create(); +mesh mesh_create(geometry_data* geometry); model_handle model_load(const char* filepath); /* ral.h */ @@ -123,10 +125,11 @@ void gpu_texture_init(); void gpu_texture_upload(); void gpu_buffer_init(); void gpu_buffer_upload(); +void gpu_buffer_bind(); // command buffer gubbins -// 3. SIMA (simplified immediate mode api) +// 3. SIMA (simplified immediate mode api) / render.h // - dont need to worry about uploading mesh data // - very useful for debugging void imm_draw_cuboid(); -- cgit v1.2.3-70-g09d2 From 6463c6c1090644438d8449f7ae1a152a4a196123 Mon Sep 17 00:00:00 2001 From: omniscient <17525998+omnisci3nce@users.noreply.github.com> Date: Sun, 31 Mar 2024 02:34:19 +1100 Subject: more api design --- src/maths/maths.h | 23 ++++----- src/maths/maths_types.h | 6 ++- src/maths/primitives.h | 2 +- src/renderer/backends/backend_vulkan.c | 1 + src/renderer/cleanroom/types.h | 88 +++++++++++++++++++++++++++------- 5 files changed, 91 insertions(+), 29 deletions(-) (limited to 'src/renderer/cleanroom') diff --git a/src/maths/maths.h b/src/maths/maths.h index 9206c5c..6fa2f9b 100644 --- a/src/maths/maths.h +++ b/src/maths/maths.h @@ -134,20 +134,21 @@ static inline mat4 mat4_mult(mat4 lhs, mat4 rhs) { #if defined(CEL_REND_BACKEND_VULKAN) /** @brief Creates a perspective projection matrix compatible with Vulkan */ -static inline mat4 mat4_perspective(f32 fov_radians, f32 aspect_ratio, f32 near_clip, f32 far_clip) { - // near_clip *= -1.0; - // far_clip *= -1.0; - - f32 half_tan_fov = tanf(fov_radians * 0.5f); - mat4 out_matrix = { .data = { 0 } }; - - out_matrix.data[0] = 1.0f / (aspect_ratio * half_tan_fov); - out_matrix.data[5] = -1.0f / half_tan_fov; // Flip Y-axis for Vulkan - out_matrix.data[10] = -((far_clip + near_clip) / (far_clip - near_clip)); +static inline mat4 mat4_perspective(f32 fov_radians, f32 aspect_ratio, f32 near_clip, + f32 far_clip) { + // near_clip *= -1.0; + // far_clip *= -1.0; + + f32 half_tan_fov = tanf(fov_radians * 0.5f); + mat4 out_matrix = { .data = { 0 } }; + + out_matrix.data[0] = 1.0f / (aspect_ratio * half_tan_fov); + out_matrix.data[5] = -1.0f / half_tan_fov; // Flip Y-axis for Vulkan + out_matrix.data[10] = -((far_clip + near_clip) / (far_clip - near_clip)); out_matrix.data[11] = -1.0f; out_matrix.data[14] = -((2.0f * far_clip * near_clip) / (far_clip - near_clip)); - return out_matrix; + return out_matrix; } #else /** @brief Creates a perspective projection matrix */ diff --git a/src/maths/maths_types.h b/src/maths/maths_types.h index ba741b9..6d38fc7 100644 --- a/src/maths/maths_types.h +++ b/src/maths/maths_types.h @@ -60,4 +60,8 @@ typedef struct transform { quat rotation; f32 scale; bool is_dirty; -} transform; \ No newline at end of file +} transform; + +typedef struct vec4i { + i32 x, y, z, w; +} vec4i; \ No newline at end of file diff --git a/src/maths/primitives.h b/src/maths/primitives.h index 60d36da..fd798c1 100644 --- a/src/maths/primitives.h +++ b/src/maths/primitives.h @@ -55,7 +55,7 @@ static mesh prim_cube_mesh_create() { /** @brief create a new model with the shape of a cube */ static model_handle prim_cube_new(core* core) { - model model = { 0 }; + model model = { 0 }; mesh cube = prim_cube_mesh_create(); mesh_darray_push(model.meshes, cube); diff --git a/src/renderer/backends/backend_vulkan.c b/src/renderer/backends/backend_vulkan.c index f83b271..1657594 100644 --- a/src/renderer/backends/backend_vulkan.c +++ b/src/renderer/backends/backend_vulkan.c @@ -103,6 +103,7 @@ typedef struct vulkan_swapchain { vulkan_framebuffer_darray* framebuffers; } vulkan_swapchain; +// overengineered typedef enum vulkan_command_buffer_state { COMMAND_BUFFER_STATE_READY, COMMAND_BUFFER_STATE_IN_RENDER_PASS, diff --git a/src/renderer/cleanroom/types.h b/src/renderer/cleanroom/types.h index 0a26120..3f62cab 100644 --- a/src/renderer/cleanroom/types.h +++ b/src/renderer/cleanroom/types.h @@ -1,6 +1,7 @@ #pragma once #include "darray.h" #include "defines.h" +#include "maths_types.h" #include "str.h" typedef int texture_handle; @@ -14,9 +15,9 @@ typedef struct texture_desc { // u32x2 extents; } texture_desc; -/* +/* - render_types.h - - ral_types.h + - ral_types.h - ral.h - render.h ? */ @@ -49,15 +50,11 @@ typedef enum gpu_texture_format { typedef struct mesh mesh; typedef struct model model; typedef struct model pbr_material; -typedef struct model bp_material; // blinn-phong +typedef struct model bp_material; // blinn-phong #include "maths_types.h" -typedef enum vertex_format { - VERTEX_STATIC_3D, - VERTEX_SPRITE, - VERTEX_COUNT -} vertex_format; +typedef enum vertex_format { VERTEX_STATIC_3D, VERTEX_SPRITE, VERTEX_COUNT } vertex_format; typedef union vertex { struct { @@ -73,7 +70,14 @@ typedef union vertex { vec2 tex_coords; } sprite; - // TODO: animated 3d + struct { + vec3 position; + vec4 colour; + vec2 tex_coords; + vec3 normal; + vec4i bone_ids; // Integer vector for bone IDs + vec4 bone_weights; // Weight of each bone's influence + } animated_3d; /** @brief vertex format for skeletal (animated) geometry in 3D */ } vertex; KITC_DECL_TYPED_ARRAY(vertex) @@ -90,42 +94,93 @@ typedef struct mesh { buffer_handle index_buffer; u32 index_count; bool has_indices; - geometry_data* vertices; // NULL means it has been freed + geometry_data* vertices; // NULL means it has been freed } mesh; +/* Hot reloading: +C side - reload_model(): + - load model from disk using existing loader + - remove from transform graph so it isnt tried to be drawn + - + +*/ + typedef struct model { str8 debug_name; mesh* meshes; u32 mesh_count; } model; +// ? How to tie together materials and shaders + // Three registers // 1. low level graphics api calls "ral" // 2. higher level render calls // 3. simplified immediate mode API +// 3 - you don't need to know how the renderer works at all +// 2 - you need to know how the overall renderer is designed +// 1 - you need to understand graphics API specifics + /* render.h */ // frontend -- these can be called from say a loop in an example, or via FFI texture_handle texture_create(const char* debug_name, texture_desc description, const u8* data); void texture_data_upload(texture_handle texture); buffer_handle buffer_create(const char* debug_name, u64 size); +bool buffer_destroy(buffer_handle buffer); // models and meshes are implemented **in terms of the above** mesh mesh_create(geometry_data* geometry); -model_handle model_load(const char* filepath); +model_handle model_load(const char* debug_name, const char* filepath); /* ral.h */ + +enum pipeline_type { + GRAPHICS, + COMPUTE, +} pipeline_type; + // backend -- these are not seen by the higher-level code typedef struct gpu_swapchain gpu_swapchain; typedef struct gpu_device gpu_device; typedef struct gpu_pipeline gpu_pipeline; +typedef struct gpu_cmd_encoder gpu_cmd_encoder; +typedef struct gpu_cmd_buffer gpu_cmd_buffer; // Ready for submission -void gpu_texture_init(); -void gpu_texture_upload(); -void gpu_buffer_init(); +void gpu_cmd_encoder_begin(); +void gpu_cmd_encoder_begin_render(); +void gpu_cmd_encoder_begin_compute(); + +/* Actual commands that we can encode */ +void encode_buffer_copy(gpu_cmd_encoder* encoder, buffer_handle src, u64 src_offset, + buffer_handle dst, u64 dst_offset, u64 copy_size); +void encode_clear_buffer(gpu_cmd_encoder* encoder, buffer_handle buf); +// render pass +void encode_set_vertex_buffer(gpu_cmd_encoder* encoder, buffer_handle buf); +void encode_set_index_buffer(gpu_cmd_encoder* encoder, buffer_handle buf); +void encode_draw_indexed(gpu_cmd_encoder* encoder, u64 index_count, u64* indices); + +// FUTURE: compute passes + +/** @brief Finish recording and return a command buffer that can be submitted to a queue */ +gpu_cmd_buffer gpu_cmd_encoder_finish(gpu_cmd_encoder* encoder); + +void gpu_queue_submit(gpu_cmd_buffer* buffer); + +// Buffers +void gpu_buffer_create(u64 size); +void gpu_buffer_destroy(buffer_handle buffer); void gpu_buffer_upload(); -void gpu_buffer_bind(); +void gpu_buffer_bind(buffer_handle buffer); + +// Textures +void gpu_texture_create(); +void gpu_texture_destroy(); +void gpu_texture_upload(); + +// Samplers +void gpu_sampler_create(); // command buffer gubbins @@ -135,7 +190,8 @@ void gpu_buffer_bind(); void imm_draw_cuboid(); void imm_draw_sphere(vec3 pos, f32 radius, vec4 colour); void imm_draw_camera_frustum(); -static void imm_draw_model(const char* model_filepath); // tracks internally whether the model is loaded +static void imm_draw_model( + const char* model_filepath); // tracks internally whether the model is loaded static void imm_draw_model(const char* model_filepath) { // check that model is loaded -- cgit v1.2.3-70-g09d2