From df80f2cf0b851b527f715ebfe385dc4930a61512 Mon Sep 17 00:00:00 2001 From: omnisci3nce <17525998+omnisci3nce@users.noreply.github.com> Date: Sat, 23 Mar 2024 12:19:52 +1100 Subject: required extensions and validation layers --- src/std/containers/darray.h | 44 +++++++++++++++++++++++--------------------- 1 file changed, 23 insertions(+), 21 deletions(-) (limited to 'src/std') diff --git a/src/std/containers/darray.h b/src/std/containers/darray.h index 25bf846..8eb00cb 100644 --- a/src/std/containers/darray.h +++ b/src/std/containers/darray.h @@ -39,15 +39,17 @@ /* } else {\ */ /* }\ */ -#define KITC_DECL_TYPED_ARRAY(T) \ - typedef typed_array(T) T##_darray; \ - typedef typed_array_iterator(T) T##_darray_iter; \ +#define KITC_DECL_TYPED_ARRAY(T) DECL_TYPED_ARRAY(T, T) + +#define DECL_TYPED_ARRAY(T, Type) \ + typedef typed_array(T) Type##_darray; \ + typedef typed_array_iterator(Type) Type##_darray_iter; \ \ /* Create a new one growable array */ \ - PREFIX T##_darray *T##_darray_new(size_t starting_capacity) { \ - T##_darray *d; \ + PREFIX Type##_darray *Type##_darray_new(size_t starting_capacity) { \ + Type##_darray *d; \ T *data; \ - d = malloc(sizeof(T##_darray)); \ + d = malloc(sizeof(Type##_darray)); \ data = malloc(starting_capacity * sizeof(T)); \ \ d->len = 0; \ @@ -57,14 +59,14 @@ return d; \ } \ \ - PREFIX void T##_darray_free(T##_darray *d) { \ + PREFIX void Type##_darray_free(Type##_darray *d) { \ if (d != NULL) { \ free(d->data); \ free(d); \ } \ } \ \ - PREFIX T *T##_darray_resize(T##_darray *d, size_t capacity) { \ + PREFIX T *Type##_darray_resize(Type##_darray *d, size_t capacity) { \ /* resize the internal data block */ \ T *new_data = realloc(d->data, sizeof(T) * capacity); \ /* TODO: handle OOM error */ \ @@ -74,22 +76,22 @@ return new_data; \ } \ \ - PREFIX void T##_darray_push(T##_darray *d, T value) { \ + PREFIX void Type##_darray_push(Type##_darray *d, T value) { \ if (d->len >= d->capacity) { \ size_t new_capacity = \ d->capacity > 0 ? d->capacity * DARRAY_RESIZE_FACTOR : DARRAY_DEFAULT_CAPACITY; \ - T *resized = T##_darray_resize(d, new_capacity); \ + T *resized = Type##_darray_resize(d, new_capacity); \ } \ \ d->data[d->len] = value; \ d->len += 1; \ } \ \ - PREFIX void T##_darray_push_copy(T##_darray *d, const T *value) { \ + PREFIX void Type##_darray_push_copy(Type##_darray *d, const T *value) { \ if (d->len >= d->capacity) { \ size_t new_capacity = \ d->capacity > 0 ? d->capacity * DARRAY_RESIZE_FACTOR : DARRAY_DEFAULT_CAPACITY; \ - T *resized = T##_darray_resize(d, new_capacity); \ + T *resized = Type##_darray_resize(d, new_capacity); \ } \ \ T *place = d->data + d->len; \ @@ -97,18 +99,18 @@ memcpy(place, value, sizeof(T)); \ } \ \ - PREFIX void T##_darray_pop(T##_darray *d, T *dest) { \ + PREFIX void Type##_darray_pop(Type##_darray *d, T *dest) { \ T *item = d->data + (d->len - 1); \ d->len -= 1; \ memcpy(dest, item, sizeof(T)); \ } \ \ - PREFIX void T##_darray_ins(T##_darray *d, const T *value, size_t index) { \ + PREFIX void Type##_darray_ins(Type##_darray *d, const T *value, size_t index) { \ /* check if requires resize */ \ if (d->len + 1 > d->capacity) { \ size_t new_capacity = \ d->capacity > 0 ? d->capacity * DARRAY_RESIZE_FACTOR : DARRAY_DEFAULT_CAPACITY; \ - T *resized = T##_darray_resize(d, new_capacity); \ + T *resized = Type##_darray_resize(d, new_capacity); \ } \ \ /* shift existing data after index */ \ @@ -122,14 +124,14 @@ memcpy(insert_dest, value, sizeof(T)); \ } \ \ - PREFIX void T##_darray_clear(T##_darray *d) { \ + PREFIX void Type##_darray_clear(Type##_darray *d) { \ d->len = 0; \ memset(d->data, 0, d->capacity * sizeof(T)); \ } \ \ - PREFIX size_t T##_darray_len(T##_darray *d) { return d->len; } \ + PREFIX size_t Type##_darray_len(Type##_darray *d) { return d->len; } \ \ - PREFIX void T##_darray_print(T##_darray *d) { \ + PREFIX void Type##_darray_print(Type##_darray *d) { \ printf("len: %zu ", d->len); \ printf("capacity: %zu\n", d->capacity); \ for (int i = 0; i < d->len; i++) { \ @@ -137,14 +139,14 @@ } \ } \ \ - PREFIX T##_darray_iter T##_darray_iter_new(T##_darray *d) { \ - T##_darray_iter iterator; \ + PREFIX Type##_darray_iter Type##_darray_iter_new(Type##_darray *d) { \ + Type##_darray_iter iterator; \ iterator.array = d; \ iterator.current_idx = 0; \ return iterator; \ } \ \ - PREFIX void *T##_darray_iter_next(T##_darray_iter *iterator) { \ + PREFIX void *Type##_darray_iter_next(Type##_darray_iter *iterator) { \ if (iterator->current_idx < iterator->array->len) { \ return &iterator->array->data[iterator->current_idx++]; \ } else { \ -- cgit v1.2.3-70-g09d2 From 8b9094ff517126ed102b79425e5fe4c67c589e47 Mon Sep 17 00:00:00 2001 From: omnisci3nce <17525998+omnisci3nce@users.noreply.github.com> Date: Sun, 24 Mar 2024 15:50:47 +1100 Subject: swapchain creation and main renderpass --- src/maths/maths.h | 2 + src/renderer/backends/backend_vulkan.c | 294 ++++++++++++++++++++++++++++++++- src/std/containers/darray.h | 4 + 3 files changed, 298 insertions(+), 2 deletions(-) (limited to 'src/std') diff --git a/src/maths/maths.h b/src/maths/maths.h index d832739..6816415 100644 --- a/src/maths/maths.h +++ b/src/maths/maths.h @@ -52,6 +52,8 @@ static inline vec3 vec3_cross(vec3 a, vec3 b) { static inline vec2 vec2_create(f32 x, f32 y) { return (vec2){ x, y }; } // TODO: Dimension 4 +static inline vec4 vec4_create(f32 x, f32 y, f32 z, f32 w) { return (vec4){ x, y, z, w }; } +#define vec4(x, y, z, w) (vec4_create(x, y, z, w)) #define VEC4_ZERO ((vec4){ .x = 0.0, .y = 0.0, .z = 0.0, .w = 0.0 }) // --- Quaternion Implementations diff --git a/src/renderer/backends/backend_vulkan.c b/src/renderer/backends/backend_vulkan.c index 1f1f6f7..ba12696 100644 --- a/src/renderer/backends/backend_vulkan.c +++ b/src/renderer/backends/backend_vulkan.c @@ -1,4 +1,5 @@ #include +#include #define CEL_PLATFORM_LINUX #include #include @@ -10,6 +11,7 @@ #include "defines.h" #include "file.h" #include "log.h" +#include "maths.h" #include "maths_types.h" #include "render_backend.h" #include "render_types.h" @@ -17,6 +19,9 @@ #include +#define SCR_WIDTH 1080 +#define SCR_HEIGHT 800 + #if CEL_REND_BACKEND_VULKAN #include @@ -38,8 +43,35 @@ typedef struct vulkan_device { VkPhysicalDeviceProperties properties; VkPhysicalDeviceFeatures features; VkPhysicalDeviceMemoryProperties memory; + VkFormat depth_format; } vulkan_device; +typedef struct vulkan_image { + VkImage handle; + VkDeviceMemory memory; + VkImageView view; + u32 width; + u32 height; +} vulkan_image; + +typedef enum vulkan_renderpass_state { + READY, + RECORDING, + IN_RENDER_PASS, + RECORDING_ENDING, + SUBMITTED, + NOT_ALLOCATED +} vulkan_renderpass_state; + +typedef struct vulkan_renderpass { + VkRenderPass handle; + vec4 render_area; + vec4 clear_colour; + f32 depth; + u32 stencil; + vulkan_renderpass_state state; +} vulkan_renderpass; + typedef struct vulkan_swapchain { VkSurfaceFormatKHR image_format; u8 max_frames_in_flight; @@ -47,14 +79,29 @@ typedef struct vulkan_swapchain { u32 image_count; VkImage* images; VkImageView* views; + vulkan_image depth_attachment; } vulkan_swapchain; +typedef enum vulkan_command_buffer_state { + COMMAND_BUFFER_STATE_READY, + COMMAND_BUFFER_STATE_IN_RENDER_PASS, + COMMAND_BUFFER_STATE_RECORDING, +} vulkan_command_buffer_state; + +typedef struct vulkan_command_buffer { + VkCommandBuffer handle; + vulkan_command_buffer_state state; +} vulkan_command_buffer; + typedef struct vulkan_context { VkInstance instance; VkAllocationCallbacks* allocator; VkSurfaceKHR surface; vulkan_device device; + u32 framebuffer_width; + u32 framebuffer_height; vulkan_swapchain swapchain; + vulkan_renderpass main_renderpass; u32 image_index; u32 current_frame; @@ -215,6 +262,109 @@ void vulkan_device_destroy(vulkan_context* context) { // TODO: reset other memory } +bool vulkan_device_detect_depth_format(vulkan_device* device) { + const size_t n_candidates = 3; + VkFormat candidates[3] = { VK_FORMAT_D32_SFLOAT, VK_FORMAT_D32_SFLOAT_S8_UINT, + VK_FORMAT_D24_UNORM_S8_UINT }; + u32 flags = VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT; + for (u64 i = 0; i < n_candidates; i++) { + VkFormatProperties properties; + vkGetPhysicalDeviceFormatProperties(device->physical_device, candidates[i], &properties); + + if ((properties.linearTilingFeatures & flags) == flags) { + device->depth_format = candidates[i]; + return true; + } + if ((properties.optimalTilingFeatures & flags) == flags) { + device->depth_format = candidates[i]; + return true; + } + } + return false; +} + +void vulkan_image_view_create(vulkan_context* context, VkFormat format, vulkan_image* image, + VkImageAspectFlags aspect_flags) { + VkImageViewCreateInfo view_create_info = { VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO }; + view_create_info.image = image->handle; + view_create_info.viewType = VK_IMAGE_VIEW_TYPE_2D; + view_create_info.format = format; + view_create_info.subresourceRange.aspectMask = aspect_flags; + + view_create_info.subresourceRange.baseMipLevel = 0; + view_create_info.subresourceRange.levelCount = 1; + view_create_info.subresourceRange.baseArrayLayer = 0; + view_create_info.subresourceRange.layerCount = 1; + + vkCreateImageView(context->device.logical_device, &view_create_info, context->allocator, + &image->view); +} + +void vulkan_image_create(vulkan_context* context, VkImageType image_type, u32 width, u32 height, + VkFormat format, VkImageTiling tiling, VkImageUsageFlags usage, + VkMemoryPropertyFlags memory_flags, bool create_view, + VkImageAspectFlags aspect_flags, vulkan_image* out_image) { + // copy params + out_image->width = width; + out_image->height = height; + + // create info + VkImageCreateInfo image_create_info = { VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO }; + image_create_info.imageType = image_type; + image_create_info.extent.width = width; + image_create_info.extent.height = height; + image_create_info.extent.depth = 1; + image_create_info.mipLevels = 4; + image_create_info.arrayLayers = 1; + image_create_info.format = format; + image_create_info.tiling = tiling; + image_create_info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; + image_create_info.usage = usage; + image_create_info.samples = VK_SAMPLE_COUNT_1_BIT; + image_create_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE; + + vkCreateImage(context->device.logical_device, &image_create_info, context->allocator, + &out_image->handle); + + VkMemoryRequirements memory_reqs; + vkGetImageMemoryRequirements(context->device.logical_device, out_image->handle, &memory_reqs); + + i32 memory_type = -1; + VkPhysicalDeviceMemoryProperties memory_properties; + vkGetPhysicalDeviceMemoryProperties(context->device.physical_device, &memory_properties); + + for (u32 i = 0; i < memory_properties.memoryTypeCount; i++) { + // typefilter = memoryTypeBits , prop filter = memory_flags + if (memory_reqs.memoryTypeBits & (1 << i) && + (memory_properties.memoryTypes[i].propertyFlags & memory_flags)) { + memory_type = i; + break; + } + } + + if (memory_type < 0) { + ERROR_EXIT("couldnt find a suitable memory type for the image"); + } + + // allocate memory + VkMemoryAllocateInfo memory_allocate_info = { VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO }; + memory_allocate_info.allocationSize = memory_reqs.size; + memory_allocate_info.memoryTypeIndex = memory_type; + vkAllocateMemory(context->device.logical_device, &memory_allocate_info, context->allocator, + &out_image->memory); + + // bind memory + // TODO: maybe bind context->device.logical_device to device at the top of the functions? + vkBindImageMemory(context->device.logical_device, out_image->handle, out_image->memory, 0); + + if (create_view) { + out_image->view = 0; + vulkan_image_view_create(context, format, out_image, aspect_flags); + } +} + +// TODO: vulkan_image_destroy + void vulkan_swapchain_create(vulkan_context* context, u32 width, u32 height, vulkan_swapchain* out_swapchain) { VkExtent2D swapchain_extent = { width, height }; @@ -261,8 +411,9 @@ void vulkan_swapchain_create(vulkan_context* context, u32 width, u32 height, swapchain_create_info.clipped = VK_TRUE; swapchain_create_info.oldSwapchain = 0; - vkCreateSwapchainKHR(context->device.logical_device, &swapchain_create_info, context->allocator, - &out_swapchain->handle); + TRACE("Create swapchain"); + VK_CHECK(vkCreateSwapchainKHR(context->device.logical_device, &swapchain_create_info, + context->allocator, &out_swapchain->handle)); context->current_frame = 0; @@ -285,6 +436,7 @@ void vulkan_swapchain_create(vulkan_context* context, u32 width, u32 height, VkImageViewCreateInfo view_info = { VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO }; view_info.image = out_swapchain->images[i]; view_info.viewType = VK_IMAGE_VIEW_TYPE_2D; + view_info.format = out_swapchain->image_format.format; view_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; view_info.subresourceRange.baseMipLevel = 0; view_info.subresourceRange.levelCount = 1; @@ -294,6 +446,19 @@ void vulkan_swapchain_create(vulkan_context* context, u32 width, u32 height, VK_CHECK(vkCreateImageView(context->device.logical_device, &view_info, context->allocator, &out_swapchain->views[i])); } + + // depth attachment + if (!vulkan_device_detect_depth_format(&context->device)) { + ERROR_EXIT("Failed to find a supported depth format"); + } + vulkan_image_create(context, VK_IMAGE_TYPE_2D, swapchain_extent.width, swapchain_extent.height, + context->device.depth_format, VK_IMAGE_TILING_OPTIMAL, + VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT, + VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, true, VK_IMAGE_ASPECT_DEPTH_BIT, + &out_swapchain->depth_attachment); + INFO("Depth attachment created"); + + INFO("Swapchain created successfully"); } // TODO: swapchain destroy @@ -335,6 +500,123 @@ void vulkan_swapchain_present(vulkan_context* context, vulkan_swapchain* swapcha } } +void vulkan_renderpass_create(vulkan_context* context, vulkan_renderpass* out_renderpass, + vec4 render_area, vec4 clear_colour, f32 depth, u32 stencil) { + // main subpass + VkSubpassDescription subpass = {}; + subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS; + + // attachments + u32 attachment_desc_count = 2; + VkAttachmentDescription attachment_descriptions[2]; + + // Colour attachment + VkAttachmentDescription color_attachment; + color_attachment.format = context->swapchain.image_format.format; + color_attachment.samples = VK_SAMPLE_COUNT_1_BIT; + color_attachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; + color_attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE; + color_attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; + color_attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; + color_attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; + color_attachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR; + color_attachment.flags = 0; + + attachment_descriptions[0] = color_attachment; + + VkAttachmentReference color_attachment_reference; + color_attachment_reference.attachment = 0; + color_attachment_reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; + + subpass.colorAttachmentCount = 1; + subpass.pColorAttachments = &color_attachment_reference; + + // Depth attachment + VkAttachmentDescription depth_attachment; + depth_attachment.format = context->device.depth_format; + depth_attachment.samples = VK_SAMPLE_COUNT_1_BIT; + depth_attachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; + depth_attachment.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; + depth_attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; + depth_attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; + depth_attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; + depth_attachment.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; + depth_attachment.flags = 0; + + attachment_descriptions[1] = depth_attachment; + + VkAttachmentReference depth_attachment_reference; + depth_attachment_reference.attachment = 1; + depth_attachment_reference.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; + + subpass.pDepthStencilAttachment = &depth_attachment_reference; + + // TODO: other attachment styles + + subpass.inputAttachmentCount = 0; + subpass.pInputAttachments = 0; + subpass.pResolveAttachments = 0; + subpass.preserveAttachmentCount = 0; + subpass.preserveAttachmentCount = 0; + + // renderpass dependencies + VkSubpassDependency dependency; + dependency.srcSubpass = VK_SUBPASS_EXTERNAL; + dependency.dstSubpass = 0; + dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; + dependency.srcAccessMask = 0; + dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; + dependency.dstAccessMask = + VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; + dependency.dependencyFlags = 0; + + VkRenderPassCreateInfo render_pass_create_info = { VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO }; + render_pass_create_info.attachmentCount = attachment_desc_count; + render_pass_create_info.pAttachments = attachment_descriptions; + render_pass_create_info.subpassCount = 1; + render_pass_create_info.pSubpasses = &subpass; + render_pass_create_info.dependencyCount = 1; + render_pass_create_info.pDependencies = &dependency; + render_pass_create_info.pNext = 0; + render_pass_create_info.flags = 0; + + VK_CHECK(vkCreateRenderPass(context->device.logical_device, &render_pass_create_info, + context->allocator, &out_renderpass->handle)); +} + +// TODO: renderpass destroy + +void vulkan_renderpass_begin(vulkan_command_buffer* command_buffer, vulkan_renderpass* renderpass, + VkFramebuffer framebuffer) { + VkRenderPassBeginInfo begin_info = { VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO }; + begin_info.renderPass = renderpass->handle; + begin_info.framebuffer = framebuffer; + begin_info.renderArea.offset.x = renderpass->render_area.x; + begin_info.renderArea.offset.y = renderpass->render_area.y; + begin_info.renderArea.extent.width = renderpass->render_area.z; + begin_info.renderArea.extent.height = renderpass->render_area.w; + + VkClearValue clear_values[2]; + memset(&clear_values, 0, sizeof(VkClearValue) * 2); + clear_values[0].color.float32[0] = renderpass->clear_colour.x; + clear_values[0].color.float32[1] = renderpass->clear_colour.y; + clear_values[0].color.float32[2] = renderpass->clear_colour.z; + clear_values[0].color.float32[3] = renderpass->clear_colour.w; + clear_values[1].depthStencil.depth = renderpass->depth; + clear_values[1].depthStencil.stencil = renderpass->stencil; + + begin_info.clearValueCount = 2; + begin_info.pClearValues = clear_values; + + vkCmdBeginRenderPass(command_buffer->handle, &begin_info, VK_SUBPASS_CONTENTS_INLINE); + command_buffer->state = COMMAND_BUFFER_STATE_IN_RENDER_PASS; +} + +void vulkan_renderpass_end(vulkan_command_buffer* command_buffer, vulkan_renderpass* renderpass) { + vkCmdEndRenderPass(command_buffer->handle); + command_buffer->state = COMMAND_BUFFER_STATE_RECORDING; +} + bool gfx_backend_init(renderer* ren) { INFO("loading Vulkan backend"); @@ -449,6 +731,14 @@ bool gfx_backend_init(renderer* ren) { return false; } + // Swapchain creation + vulkan_swapchain_create(&context, SCR_WIDTH, SCR_HEIGHT, &context.swapchain); + + // Renderpass creation + vulkan_renderpass_create(&context, &context.main_renderpass, + vec4(0, 0, context.framebuffer_width, context.framebuffer_height), + vec4(0.0, 0.0, 0.2, 1.0), 1.0, 0); + INFO("Vulkan renderer initialisation succeeded"); return true; } diff --git a/src/std/containers/darray.h b/src/std/containers/darray.h index 8eb00cb..45d92e2 100644 --- a/src/std/containers/darray.h +++ b/src/std/containers/darray.h @@ -5,6 +5,10 @@ */ // COPIED FROM KITC WITH SOME MINOR ADJUSTMENTS +/* TODO: + - a 'find' function that takes a predicate (maybe wrap with a macro so we dont have to define a new function?) +*/ + #ifndef KITC_TYPED_ARRAY_H #define KITC_TYPED_ARRAY_H -- cgit v1.2.3-70-g09d2 From fe83372519e3ae8dd88ecfb4c67d484a1a5f13af Mon Sep 17 00:00:00 2001 From: omniscient <17525998+omnisci3nce@users.noreply.github.com> Date: Wed, 27 Mar 2024 23:07:16 +1100 Subject: brainsforming refined layout for renderer --- assets/shaders/triangle.frag | 4 +-- assets/shaders/triangle.vert | 4 +-- src/maths/maths.h | 6 ++++ src/platform/file.c | 50 +++++++++++++-------------- src/platform/file.h | 6 ++-- src/renderer/backends/backend_vulkan.c | 15 +++----- src/renderer/cleanroom/README.md | 1 + src/renderer/cleanroom/types.h | 63 ++++++++++++++++++++++++++++++++++ src/renderer/render_types.h | 3 +- src/std/containers/darray.h | 3 +- 10 files changed, 109 insertions(+), 46 deletions(-) create mode 100644 src/renderer/cleanroom/README.md create mode 100644 src/renderer/cleanroom/types.h (limited to 'src/std') diff --git a/assets/shaders/triangle.frag b/assets/shaders/triangle.frag index d26e5c4..44c1eb3 100644 --- a/assets/shaders/triangle.frag +++ b/assets/shaders/triangle.frag @@ -3,6 +3,4 @@ layout(location = 0) out vec4 out_colour; -void main() { - out_colour = vec4(1.0); -} \ No newline at end of file +void main() { out_colour = vec4(1.0); } \ No newline at end of file diff --git a/assets/shaders/triangle.vert b/assets/shaders/triangle.vert index 0518c62..f253d9b 100644 --- a/assets/shaders/triangle.vert +++ b/assets/shaders/triangle.vert @@ -3,6 +3,4 @@ layout(location = 0) in vec3 in_position; -void main() { - gl_Position = vec4(in_position, 1.0); -} \ No newline at end of file +void main() { gl_Position = vec4(in_position, 1.0); } \ No newline at end of file diff --git a/src/maths/maths.h b/src/maths/maths.h index 6816415..db63072 100644 --- a/src/maths/maths.h +++ b/src/maths/maths.h @@ -236,3 +236,9 @@ typedef struct u32x3 { }; } u32x3; #define u32x3(x, y, z) ((u32x3){ x, y, z }) + +typedef struct u32x2 { + u32 x; + u32 y; +} u32x2; +#define u32x2(x, y) ((u32x3){ x, y }) \ No newline at end of file diff --git a/src/platform/file.c b/src/platform/file.c index ac5014d..6030620 100644 --- a/src/platform/file.c +++ b/src/platform/file.c @@ -63,31 +63,31 @@ str8_opt str8_from_file(arena *a, str8 path) { } FileData load_spv_file(const char *path) { - FILE *f = fopen(path, "rb"); - if (f == NULL) { - perror("Error opening file"); - return (FileData){NULL, 0}; - } - - fseek(f, 0, SEEK_END); - long fsize = ftell(f); - rewind(f); - - char *data = (char *)malloc(fsize); - if (data == NULL) { - perror("Memory allocation failed"); - fclose(f); - return (FileData){NULL, 0}; - } - - size_t bytesRead = fread(data, 1, fsize, f); - if (bytesRead < fsize) { - perror("Failed to read the entire file"); - free(data); - fclose(f); - return (FileData){NULL, 0}; - } + FILE *f = fopen(path, "rb"); + if (f == NULL) { + perror("Error opening file"); + return (FileData){ NULL, 0 }; + } + + fseek(f, 0, SEEK_END); + long fsize = ftell(f); + rewind(f); + char *data = (char *)malloc(fsize); + if (data == NULL) { + perror("Memory allocation failed"); fclose(f); - return (FileData){data, bytesRead}; + return (FileData){ NULL, 0 }; + } + + size_t bytesRead = fread(data, 1, fsize, f); + if (bytesRead < fsize) { + perror("Failed to read the entire file"); + free(data); + fclose(f); + return (FileData){ NULL, 0 }; + } + + fclose(f); + return (FileData){ data, bytesRead }; } \ No newline at end of file diff --git a/src/platform/file.h b/src/platform/file.h index 83d1317..a8aa8ea 100644 --- a/src/platform/file.h +++ b/src/platform/file.h @@ -19,8 +19,8 @@ const char* string_from_file(const char* path); str8_opt str8_from_file(arena* a, str8 path); typedef struct { - char *data; - size_t size; + char* data; + size_t size; } FileData; -FileData load_spv_file(const char *path); \ No newline at end of file +FileData load_spv_file(const char* path); \ No newline at end of file diff --git a/src/renderer/backends/backend_vulkan.c b/src/renderer/backends/backend_vulkan.c index c57da9d..d78d4d2 100644 --- a/src/renderer/backends/backend_vulkan.c +++ b/src/renderer/backends/backend_vulkan.c @@ -173,20 +173,15 @@ typedef struct vulkan_state { } vulkan_state; // pipeline stuff -bool vulkan_graphics_pipeline_create( - vulkan_context* context, - vulkan_renderpass* renderpass, - u32 attribute_count, - VkVertexInputAttributeDescription* attributes, - // ... https://youtu.be/OmPmftW7Kjg?si=qn_777v_ppHKzswK&t=568 -) { - -} +bool vulkan_graphics_pipeline_create(vulkan_context* context, vulkan_renderpass* renderpass, + u32 attribute_count, + VkVertexInputAttributeDescription* attributes, + // ... https://youtu.be/OmPmftW7Kjg?si=qn_777v_ppHKzswK&t=568 +) {} bool create_shader_module(vulkan_context* context, const char* filename, const char* type_str, VkShaderStageFlagBits flag, u32 stage_index, vulkan_shader_stage* shader_stages) { - memset(&shader_stages[stage_index].create_info, 0, sizeof(VkShaderModuleCreateInfo)); memset(&shader_stages[stage_index].stage_create_info, 0, sizeof(VkPipelineShaderStageCreateInfo)); diff --git a/src/renderer/cleanroom/README.md b/src/renderer/cleanroom/README.md new file mode 100644 index 0000000..d510f16 --- /dev/null +++ b/src/renderer/cleanroom/README.md @@ -0,0 +1 @@ +# Cleanroom / Re-jig of the renderer structure \ No newline at end of file diff --git a/src/renderer/cleanroom/types.h b/src/renderer/cleanroom/types.h new file mode 100644 index 0000000..cd51fca --- /dev/null +++ b/src/renderer/cleanroom/types.h @@ -0,0 +1,63 @@ +#pragma once +#include "defines.h" + +typedef int texture_handle; +typedef int buffer_handle; +typedef int model_handle; + +/** @brief Texture Description - used by texture creation functions */ +typedef struct texture_desc { + // gpu_texture_type tex_type; + // gpu_texture_format format; + // u32x2 extents; +} texture_desc; + +/* + - render_types.h + - ral_types.h + - ral.h + - render.h ? +*/ + +/* render_types */ +typedef struct mesh mesh; +typedef struct model model; +typedef struct model pbr_material; +typedef struct model bp_material; // blinn-phong + +// Three registers +// 1. low level graphics api calls "ral" +// 2. higher level render calls +// 3. simplified immediate mode API + +/* render.h */ +// frontend -- these can be called from say a loop in an example, or via FFI +texture_handle texture_create(const char* debug_name, texture_desc description); +void texture_data_upload(texture_handle texture); +buffer_handle buffer_create(const char* debug_name, u64 size); + +// models and meshes are implemented **in terms of the above** +mesh mesh_create(); +model_handle model_load(const char* filepath); + +/* ral.h */ +// backend -- these are not seen by the higher-level code +void gpu_texture_init(); +void gpu_texture_upload(); +void gpu_buffer_init(); +void gpu_buffer_upload(); + +// command buffer gubbins + +// 3. SIMA (simplified immediate mode api) +// - dont need to worry about uploading mesh data +void debug_draw_cuboid(); +void debug_draw_sphere(); +void debug_draw_camera_frustum(); +static void imm_draw_model(const char* model_filepath); // tracks internally whether the model is loaded + +static void imm_draw_model(const char* model_filepath) { + // check that model is loaded + // if not loaded, load model and upload to gpu - LRU cache for models + // else submit draw call +} \ No newline at end of file diff --git a/src/renderer/render_types.h b/src/renderer/render_types.h index 7bb6e60..2cc321c 100644 --- a/src/renderer/render_types.h +++ b/src/renderer/render_types.h @@ -8,6 +8,7 @@ #pragma once #include "darray.h" +#include "maths.h" #include "maths_types.h" #include "str.h" @@ -178,4 +179,4 @@ typedef enum gpu_texture_format { TEXTURE_FORMAT_8_8_8_8_RGBA_UNORM, TEXTURE_FORMAT_DEPTH_DEFAULT, TEXTURE_FORMAT_COUNT -} gpu_texture_format; +} gpu_texture_format; \ No newline at end of file diff --git a/src/std/containers/darray.h b/src/std/containers/darray.h index 45d92e2..b15d269 100644 --- a/src/std/containers/darray.h +++ b/src/std/containers/darray.h @@ -6,7 +6,8 @@ // COPIED FROM KITC WITH SOME MINOR ADJUSTMENTS /* TODO: - - a 'find' function that takes a predicate (maybe wrap with a macro so we dont have to define a new function?) + - a 'find' function that takes a predicate (maybe wrap with a macro so we dont have to define a + new function?) */ #ifndef KITC_TYPED_ARRAY_H -- cgit v1.2.3-70-g09d2 From e5495790aeba905505152ad3b6690f459a44df03 Mon Sep 17 00:00:00 2001 From: omniscient <17525998+omnisci3nce@users.noreply.github.com> Date: Fri, 5 Apr 2024 00:28:24 +1100 Subject: close. --- examples/gltf_loading/ex_gltf_loading.c | 5 ++ .../property_animation/ex_property_animation.c | 19 ++++++- src/animation.c | 38 ++++++++++++++ src/animation.h | 11 ++-- src/defines.h | 4 +- src/maths/maths.h | 49 +++++++++++++++++ src/resources/gltf.c | 61 ++++++++++++++++++---- src/resources/obj.c | 1 + src/std/mem.c | 2 +- xmake.lua | 8 +-- 10 files changed, 176 insertions(+), 22 deletions(-) (limited to 'src/std') diff --git a/examples/gltf_loading/ex_gltf_loading.c b/examples/gltf_loading/ex_gltf_loading.c index 867ddb2..1d279eb 100644 --- a/examples/gltf_loading/ex_gltf_loading.c +++ b/examples/gltf_loading/ex_gltf_loading.c @@ -1,8 +1,10 @@ #include +#include "animation.h" #include "camera.h" #include "core.h" #include "loaders.h" +#include "log.h" #include "maths.h" #include "maths_types.h" #include "render.h" @@ -54,6 +56,9 @@ int main() { scene our_scene = { .dir_light = dir_light, .n_point_lights = 4 }; memcpy(&our_scene.point_lights, &point_lights, sizeof(point_light[4])); + animation_clip track = cube->animations->data[0]; + f32 total_time = 0.0; + while (!glfwWindowShouldClose(core->renderer.window)) { currentFrame = glfwGetTime(); deltaTime = currentFrame - lastFrame; diff --git a/examples/property_animation/ex_property_animation.c b/examples/property_animation/ex_property_animation.c index e175b31..0d4a0d7 100644 --- a/examples/property_animation/ex_property_animation.c +++ b/examples/property_animation/ex_property_animation.c @@ -1,5 +1,6 @@ #include +#include "animation.h" #include "camera.h" #include "core.h" #include "input.h" @@ -30,6 +31,10 @@ typedef struct game_state { void update_camera_rotation(input_state* input, game_state* game, camera* cam); int main() { + double currentFrame = glfwGetTime(); + double lastFrame = currentFrame; + double deltaTime; + core* core = core_bringup(); model_handle animated_cube_handle = @@ -67,9 +72,19 @@ int main() { const f32 camera_lateral_speed = 0.2; const f32 camera_zoom_speed = 0.15; + // animation + animation_clip track = cube->animations->data[0]; + f64 total_time = 0.0; + while (!should_exit(core)) { input_update(&core->input); + currentFrame = glfwGetTime(); + deltaTime = currentFrame - lastFrame; + total_time += deltaTime * 0.00001; + f64 t = fmod(total_time * 1000.0, 1.0); + INFO("Total time: %f", t); + vec3 translation = VEC3_ZERO; if (key_is_pressed(KEYCODE_W) || key_is_pressed(KEYCODE_KEY_UP)) { translation = vec3_mult(game.camera.front, camera_zoom_speed); @@ -89,7 +104,9 @@ int main() { render_frame_begin(&core->renderer); mat4 model = mat4_translation(VEC3_ZERO); - transform tf = transform_create(VEC3_ZERO, quat_ident(), 1.0); + quat rot = animation_sample(track.rotation, t).rotation; + // quat rot = quat_ident(); + transform tf = transform_create(VEC3_ZERO, rot, 1.0); draw_model(&core->renderer, &game.camera, cube, tf, &our_scene); diff --git a/src/animation.c b/src/animation.c index e69de29..f6741e8 100644 --- a/src/animation.c +++ b/src/animation.c @@ -0,0 +1,38 @@ +#include "animation.h" +#include "maths.h" +#include "log.h" + +keyframe animation_sample(animation_sampler *sampler, f32 t) { + size_t previous_index = 0; + f32 previous_time = 0.0; + // look forwards + DEBUG("%d\n", sampler->animation.values.kind); + TRACE("Here %d", sampler->animation.n_timestamps); + for (u32 i = 1; i < sampler->animation.n_timestamps; i++) { + f32 current_time = sampler->animation.timestamps[i]; + if (current_time > t) { + break; + } + previous_time = current_time; + previous_index = i; + + } + + size_t next_index = (previous_index + 1) % sampler->animation.n_timestamps; + f32 next_time = sampler->animation.timestamps[next_index]; + printf("%d %f %d %f\n", previous_index, previous_time, next_index, next_time); + + keyframe prev_value = sampler->animation.values.values[previous_index]; + keyframe next_value = sampler->animation.values.values[next_index]; + + printf("%d %d\n", previous_index, next_index); + + f32 time_diff = sampler->animation.timestamps[next_index] - sampler->animation.timestamps[previous_index + ]; + f32 percent = (t - sampler->animation.timestamps[next_index]) / time_diff; + + quat interpolated_rot = quat_slerp(sampler->animation.values.values[previous_index].rotation, + sampler->animation.values.values[next_index].rotation, percent); + + return (keyframe){ .rotation = interpolated_rot }; +} \ No newline at end of file diff --git a/src/animation.h b/src/animation.h index b7c8ca4..81e150a 100644 --- a/src/animation.h +++ b/src/animation.h @@ -29,18 +29,21 @@ typedef struct keyframes { } keyframes; typedef struct animation_spline { - f32_darray timestamps; + f32* timestamps; + size_t n_timestamps; keyframes values; interpolation interpolation; } animation_spline; typedef struct animation_sampler { int current_index; + f32 min; + f32 max; animation_spline animation; } animation_sampler; /** @brief Sample an animation at a given time `t` */ -keyframe animation_sample(animation_sampler sampler, f32 t); +keyframe animation_sample(animation_sampler* sampler, f32 t); typedef struct animation_clip { // A clip contains one or more animation curves @@ -50,4 +53,6 @@ typedef struct animation_clip { animation_sampler* translation; animation_sampler* scale; animation_sampler* weights; -} animation_clip; \ No newline at end of file +} animation_clip; + +void animation_play(animation_clip* clip); \ No newline at end of file diff --git a/src/defines.h b/src/defines.h index 52aa7b0..5110f5a 100644 --- a/src/defines.h +++ b/src/defines.h @@ -71,6 +71,6 @@ Renderer backend defines: #endif #if defined(CEL_PLATFORM_MAC) -#define CEL_REND_BACKEND_METAL 1 -// #define CEL_REND_BACKEND_OPENGL 1 +// #define CEL_REND_BACKEND_METAL 1 +#define CEL_REND_BACKEND_OPENGL 1 #endif \ No newline at end of file diff --git a/src/maths/maths.h b/src/maths/maths.h index a16a6b4..76531f2 100644 --- a/src/maths/maths.h +++ b/src/maths/maths.h @@ -83,6 +83,55 @@ static quat quat_from_axis_angle(vec3 axis, f32 angle, bool normalize) { return q; } +// TODO: grok this. +static inline quat quat_slerp(quat a, quat b, f32 percentage) { + quat out_quaternion; + + quat q0 = quat_normalise(a); + quat q1 = quat_normalise(b); + + // Compute the cosine of the angle between the two vectors. + f32 dot = quat_dot(q0, q1); + + // If the dot product is negative, slerp won't take + // the shorter path. Note that v1 and -v1 are equivalent when + // the negation is applied to all four components. Fix by + // reversing one quaternion. + if (dot < 0.0f) { + q1.x = -q1.x; + q1.y = -q1.y; + q1.z = -q1.z; + q1.w = -q1.w; + dot = -dot; + } + + const f32 DOT_THRESHOLD = 0.9995f; + if (dot > DOT_THRESHOLD) { + // If the inputs are too close for comfort, linearly interpolate + // and normalize the result. + out_quaternion = (quat){q0.x + ((q1.x - q0.x) * percentage), + q0.y + ((q1.y - q0.y) * percentage), + q0.z + ((q1.z - q0.z) * percentage), + q0.w + ((q1.w - q0.w) * percentage)}; + + return quat_normalise(out_quaternion); + } + + // Since dot is in range [0, DOT_THRESHOLD], acos is safe + f32 theta_0 = cos(dot); // theta_0 = angle between input vectors + f32 theta = theta_0 * percentage; // theta = angle between v0 and result + f32 sin_theta = sin(theta); // compute this value only once + f32 sin_theta_0 = sin(theta_0); // compute this value only once + + f32 s0 = + cos(theta) - + dot * sin_theta / sin_theta_0; // == sin(theta_0 - theta) / sin(theta_0) + f32 s1 = sin_theta / sin_theta_0; + + return (quat){(q0.x * s0) + (q1.x * s1), (q0.y * s0) + (q1.y * s1), + (q0.z * s0) + (q1.z * s1), (q0.w * s0) + (q1.w * s1)}; +} + // --- Matrix Implementations static inline mat4 mat4_ident() { diff --git a/src/resources/gltf.c b/src/resources/gltf.c index b6e100f..6081e45 100644 --- a/src/resources/gltf.c +++ b/src/resources/gltf.c @@ -10,6 +10,7 @@ #include "mem.h" #include "path.h" #include "render.h" +#include "render_backend.h" #include "render_types.h" #include "str.h" @@ -236,10 +237,12 @@ bool model_load_gltf_str(const char *file_string, const char *filepath, str8 rel size_t num_animations = data->animations_count; if (num_animations > 0) { // Create an arena for all animation related data -#define ANIMATION_STORAGE_ARENA_SIZE (1024 * 1024) +#define ANIMATION_STORAGE_ARENA_SIZE (1024 * 1024 * 1024) char *animation_backing_storage = malloc(ANIMATION_STORAGE_ARENA_SIZE); // We'll store data on this arena so we can easily free it all at once later - arena anim_arena = arena_create(animation_backing_storage, ANIMATION_STORAGE_ARENA_SIZE); + out_model->animation_data_arena = + arena_create(animation_backing_storage, ANIMATION_STORAGE_ARENA_SIZE); + arena *arena = &out_model->animation_data_arena; if (!out_model->animations) { out_model->animations = animation_clip_darray_new(num_animations); @@ -252,38 +255,74 @@ bool model_load_gltf_str(const char *file_string, const char *filepath, str8 rel for (size_t c = 0; c < animation.channels_count; c++) { cgltf_animation_channel channel = animation.channels[c]; - animation_sampler *sampler = arena_alloc(&anim_arena, sizeof(animation_sampler)); + animation_sampler *sampler = arena_alloc(arena, sizeof(animation_sampler)); - animation_sampler **target_property; + // animation_sampler **target_property; keyframe_kind data_type; switch (channel.target_path) { case cgltf_animation_path_type_rotation: - target_property = &clip.rotation; + // target_property = &clip.rotation; data_type = KEYFRAME_ROTATION; break; default: WARN("unsupported animation type"); return false; } - *target_property = sampler; + // *target_property = sampler; sampler->current_index = 0; + printf("1 %d index\n", sampler->current_index); sampler->animation.interpolation = INTERPOLATION_LINEAR; // keyframe times size_t n_frames = channel.sampler->input->count; + printf("n_frames: %d\n", n_frames); assert(channel.sampler->input->component_type == cgltf_component_type_r_32f); - // FIXME: CASSERT_MSG function "Expected animation sampler input component to be type f32 (keyframe times)"); - - sampler, - + // FIXME: CASSERT_MSG function "Expected animation sampler input component to be type f32 + // (keyframe times)"); + printf("2 %d index\n", sampler->current_index); + f32 *times = arena_alloc(arena, n_frames * sizeof(f32)); + printf("3 %d index\n", sampler->current_index); + sampler->animation.n_timestamps = n_frames; + printf("n_timestamps: %d\n", sampler->animation.n_timestamps); + sampler->animation.timestamps = times; + cgltf_accessor_unpack_floats(channel.sampler->input, times, n_frames); + + printf("4 %d index\n", sampler->current_index); + + if (channel.target_path == cgltf_animation_path_type_rotation) { + assert(channel.sampler->output->component_type == cgltf_component_type_r_32f); + assert(channel.sampler->output->type == cgltf_type_vec4); + } + // keyframe values size_t n_values = channel.sampler->output->count; assert(n_frames == n_values); + ERROR("N frames %d", n_frames); - sampler->animation.timestamps + keyframes keyframes = { 0 }; + keyframes.kind = KEYFRAME_ROTATION; + keyframes.count = n_values; + keyframes.values = arena_alloc(arena, n_values * sizeof(keyframe)); + for (cgltf_size v = 0; v < channel.sampler->output->count; ++v) { + quat rot; + cgltf_accessor_read_float(channel.sampler->output, v, &rot.x, 4); + printf("Quat %f %f %f %f\n", rot.x, rot.y, rot.z, rot.w); + keyframes.values[v].rotation = rot; + } + sampler->animation.values = keyframes; + + sampler->min = channel.sampler->input->min[0]; + sampler->max = channel.sampler->input->max[0]; + + clip.rotation = sampler; + printf("%d timestamps\n", sampler->animation.n_timestamps); + printf("%d index\n", sampler->current_index); } + + WARN("stuff %ld", clip.rotation->animation.n_timestamps); + animation_clip_darray_push(out_model->animations, clip); } } diff --git a/src/resources/obj.c b/src/resources/obj.c index c6e9fa6..ea73ffa 100644 --- a/src/resources/obj.c +++ b/src/resources/obj.c @@ -18,6 +18,7 @@ #include "mem.h" #include "path.h" #include "render.h" +#include "render_backend.h" #include "render_types.h" #include "str.h" diff --git a/src/std/mem.c b/src/std/mem.c index d7c0f4c..25c9563 100644 --- a/src/std/mem.c +++ b/src/std/mem.c @@ -15,7 +15,7 @@ void* arena_alloc_align(arena* a, size_t size, size_t align) { if (available < 0 || (ptrdiff_t)size > available) { ERROR_EXIT("Arena ran out of memory\n"); } - void* p = a->begin + padding; + void* p = a->curr + padding; a->curr += padding + size; return memset(p, 0, size); } diff --git a/xmake.lua b/xmake.lua index 46e41b9..b78ff78 100644 --- a/xmake.lua +++ b/xmake.lua @@ -106,10 +106,10 @@ target("core_config") add_includedirs("src/std/containers", {public = true}) add_includedirs("src/systems/", {public = true}) add_files("src/empty.c") -- for some reason we need this on Mac so it doesnt call 'ar' with no files and error - add_rules("compile_glsl_vert_shaders") - add_rules("compile_glsl_frag_shaders") - add_files("assets/shaders/object.vert") - add_files("assets/shaders/object.frag") + -- add_rules("compile_glsl_vert_shaders") + -- add_rules("compile_glsl_frag_shaders") + -- add_files("assets/shaders/object.vert") + -- add_files("assets/shaders/object.frag") -- add_files("assets/shaders/*.frag") set_default(false) -- prevents standalone building of this target -- cgit v1.2.3-70-g09d2 From c72440f89cfabe0c7752f9105cfc244a79016965 Mon Sep 17 00:00:00 2001 From: omniscient <17525998+omnisci3nce@users.noreply.github.com> Date: Sat, 27 Apr 2024 15:58:03 +1000 Subject: expanding desired containers --- src/core.h | 8 +- src/renderer/backends/backend_vulkan.c | 1813 ++++++++++++++++---------------- src/std/containers/graphs.h | 15 + src/std/containers/hashset.h | 10 + src/std/containers/hashtable.h | 10 + src/systems/terrain.h | 9 + 6 files changed, 960 insertions(+), 905 deletions(-) create mode 100644 src/std/containers/graphs.h create mode 100644 src/std/containers/hashset.h create mode 100644 src/std/containers/hashtable.h (limited to 'src/std') diff --git a/src/core.h b/src/core.h index 68bf957..dd5a695 100644 --- a/src/core.h +++ b/src/core.h @@ -3,18 +3,22 @@ #include "defines.h" #include "input.h" #include "ral.h" -// #include "render_types.h" +#include "terrain.h" #include "screenspace.h" #include "text.h" #include "threadpool.h" typedef struct core { - // TODO: Add application name + const char* app_name; + // foundations renderer renderer; threadpool threadpool; + // systems input_state input; text_system_state text; + terrain_state terrain; screenspace_state screenspace; + // data storage model_darray* models; } core; diff --git a/src/renderer/backends/backend_vulkan.c b/src/renderer/backends/backend_vulkan.c index 4d3a14e..75b0439 100644 --- a/src/renderer/backends/backend_vulkan.c +++ b/src/renderer/backends/backend_vulkan.c @@ -923,1061 +923,1068 @@ void vulkan_image_transition_layout(vulkan_context* context, vulkan_command_buff vulkan_image* image, VkFormat format, VkImageLayout old_layout, VkImageLayout new_layout) { VkImageMemoryBarrier barrier = { VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER }; -void vulkan_image_transition_layout(vulkan_context* context, vulkan_command_buffer* command_buffer, - vulkan_image* image, VkFormat format, VkImageLayout old_layout, - VkImageLayout new_layout) { - VkImageMemoryBarrier barrier = { VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER }; - barrier.oldLayout = old_layout; - barrier.newLayout = new_layout; - barrier.srcQueueFamilyIndex = context->device.graphics_queue_index; - barrier.dstQueueFamilyIndex = context->device.graphics_queue_index; - barrier.image = image->handle; - barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; - barrier.subresourceRange.baseMipLevel = 0; - barrier.subresourceRange.levelCount = 1; - barrier.subresourceRange.baseArrayLayer = 0; - barrier.subresourceRange.layerCount = 1; - barrier.srcAccessMask = 0; - barrier.dstAccessMask = 0; - - VkPipelineStageFlags source_stage; - VkPipelineStageFlags dest_stage; - - if (old_layout == VK_IMAGE_LAYOUT_UNDEFINED && - new_layout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL) { + void vulkan_image_transition_layout( + vulkan_context * context, vulkan_command_buffer * command_buffer, vulkan_image * image, + VkFormat format, VkImageLayout old_layout, VkImageLayout new_layout) { + VkImageMemoryBarrier barrier = { VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER }; + barrier.oldLayout = old_layout; + barrier.newLayout = new_layout; + barrier.srcQueueFamilyIndex = context->device.graphics_queue_index; + barrier.dstQueueFamilyIndex = context->device.graphics_queue_index; + barrier.image = image->handle; + barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; + barrier.subresourceRange.baseMipLevel = 0; + barrier.subresourceRange.levelCount = 1; + barrier.subresourceRange.baseArrayLayer = 0; + barrier.subresourceRange.layerCount = 1; barrier.srcAccessMask = 0; - barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; - - source_stage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT; - dest_stage = VK_PIPELINE_STAGE_TRANSFER_BIT; - - } else if (old_layout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL && - new_layout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) { - barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; - barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT; - source_stage = VK_PIPELINE_STAGE_TRANSFER_BIT; - dest_stage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT; - } else { - FATAL("Unsupported image layout transition"); - return; - } + barrier.dstAccessMask = 0; - vkCmdPipelineBarrier(command_buffer->handle, source_stage, dest_stage, 0, 0, 0, 0, 0, 1, - &barrier); -} + VkPipelineStageFlags source_stage; + VkPipelineStageFlags dest_stage; -void vulkan_image_copy_from_buffer(vulkan_image* image, VkBuffer buffer, - vulkan_command_buffer* command_buffer) { - VkBufferImageCopy region; - region.bufferOffset = 0; - region.bufferRowLength = 0; - region.bufferImageHeight = 0; - region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; - region.imageSubresource.mipLevel = 0; - region.imageSubresource.baseArrayLayer = 0; - region.imageSubresource.layerCount = 1; - printf("Image details width: %d height %d\n", image->width, image->height); - region.imageOffset.x = 0; - region.imageOffset.y = 0; - region.imageOffset.z = 0; - region.imageExtent.width = image->width; - region.imageExtent.height = image->height; - region.imageExtent.depth = 1; - - vkCmdCopyBufferToImage(command_buffer->handle, buffer, image->handle, - VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion); -} + if (old_layout == VK_IMAGE_LAYOUT_UNDEFINED && + new_layout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL) { + barrier.srcAccessMask = 0; + barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; -void vulkan_image_create(vulkan_context* context, VkImageType image_type, u32 width, u32 height, - VkFormat format, VkImageTiling tiling, VkImageUsageFlags usage, - VkMemoryPropertyFlags memory_flags, bool create_view, - VkImageAspectFlags aspect_flags, vulkan_image* out_image) { - // copy params - out_image->width = width; - out_image->height = height; - - // create info - VkImageCreateInfo image_create_info = { VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO }; - image_create_info.imageType = image_type; - image_create_info.extent.width = width; - image_create_info.extent.height = height; - image_create_info.extent.depth = 1; - image_create_info.mipLevels = 1; - image_create_info.arrayLayers = 1; - image_create_info.format = format; - image_create_info.tiling = tiling; - image_create_info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; - image_create_info.usage = usage; - image_create_info.samples = VK_SAMPLE_COUNT_1_BIT; - image_create_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE; - - VK_CHECK(vkCreateImage(context->device.logical_device, &image_create_info, context->allocator, - &out_image->handle)); - - VkMemoryRequirements memory_reqs; - vkGetImageMemoryRequirements(context->device.logical_device, out_image->handle, &memory_reqs); - - i32 memory_type = -1; - VkPhysicalDeviceMemoryProperties memory_properties; - vkGetPhysicalDeviceMemoryProperties(context->device.physical_device, &memory_properties); + source_stage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT; + dest_stage = VK_PIPELINE_STAGE_TRANSFER_BIT; - for (u32 i = 0; i < memory_properties.memoryTypeCount; i++) { - // typefilter = memoryTypeBits , prop filter = memory_flags - if (memory_reqs.memoryTypeBits & (1 << i) && - (memory_properties.memoryTypes[i].propertyFlags & memory_flags)) { - memory_type = i; - break; + } else if (old_layout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL && + new_layout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) { + barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; + barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT; + source_stage = VK_PIPELINE_STAGE_TRANSFER_BIT; + dest_stage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT; + } else { + FATAL("Unsupported image layout transition"); + return; } + + vkCmdPipelineBarrier(command_buffer->handle, source_stage, dest_stage, 0, 0, 0, 0, 0, 1, + &barrier); } - if (memory_type < 0) { - ERROR_EXIT("couldnt find a suitable memory type for the image"); + void vulkan_image_copy_from_buffer(vulkan_image * image, VkBuffer buffer, + vulkan_command_buffer * command_buffer) { + VkBufferImageCopy region; + region.bufferOffset = 0; + region.bufferRowLength = 0; + region.bufferImageHeight = 0; + region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; + region.imageSubresource.mipLevel = 0; + region.imageSubresource.baseArrayLayer = 0; + region.imageSubresource.layerCount = 1; + printf("Image details width: %d height %d\n", image->width, image->height); + region.imageOffset.x = 0; + region.imageOffset.y = 0; + region.imageOffset.z = 0; + region.imageExtent.width = image->width; + region.imageExtent.height = image->height; + region.imageExtent.depth = 1; + + vkCmdCopyBufferToImage(command_buffer->handle, buffer, image->handle, + VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion); } - // allocate memory - VkMemoryAllocateInfo memory_allocate_info = { VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO }; - memory_allocate_info.allocationSize = memory_reqs.size; - memory_allocate_info.memoryTypeIndex = memory_type; - vkAllocateMemory(context->device.logical_device, &memory_allocate_info, context->allocator, - &out_image->memory); + void vulkan_image_create(vulkan_context * context, VkImageType image_type, u32 width, u32 height, + VkFormat format, VkImageTiling tiling, VkImageUsageFlags usage, + VkMemoryPropertyFlags memory_flags, bool create_view, + VkImageAspectFlags aspect_flags, vulkan_image* out_image) { + // copy params + out_image->width = width; + out_image->height = height; + + // create info + VkImageCreateInfo image_create_info = { VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO }; + image_create_info.imageType = image_type; + image_create_info.extent.width = width; + image_create_info.extent.height = height; + image_create_info.extent.depth = 1; + image_create_info.mipLevels = 1; + image_create_info.arrayLayers = 1; + image_create_info.format = format; + image_create_info.tiling = tiling; + image_create_info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; + image_create_info.usage = usage; + image_create_info.samples = VK_SAMPLE_COUNT_1_BIT; + image_create_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE; + + VK_CHECK(vkCreateImage(context->device.logical_device, &image_create_info, context->allocator, + &out_image->handle)); + + VkMemoryRequirements memory_reqs; + vkGetImageMemoryRequirements(context->device.logical_device, out_image->handle, &memory_reqs); + + i32 memory_type = -1; + VkPhysicalDeviceMemoryProperties memory_properties; + vkGetPhysicalDeviceMemoryProperties(context->device.physical_device, &memory_properties); + + for (u32 i = 0; i < memory_properties.memoryTypeCount; i++) { + // typefilter = memoryTypeBits , prop filter = memory_flags + if (memory_reqs.memoryTypeBits & (1 << i) && + (memory_properties.memoryTypes[i].propertyFlags & memory_flags)) { + memory_type = i; + break; + } + } - // bind memory - // TODO: maybe bind context->device.logical_device to device at the top of the functions? - vkBindImageMemory(context->device.logical_device, out_image->handle, out_image->memory, 0); + if (memory_type < 0) { + ERROR_EXIT("couldnt find a suitable memory type for the image"); + } - if (create_view) { - out_image->view = 0; - vulkan_image_view_create(context, format, out_image, aspect_flags); - } -} + // allocate memory + VkMemoryAllocateInfo memory_allocate_info = { VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO }; + memory_allocate_info.allocationSize = memory_reqs.size; + memory_allocate_info.memoryTypeIndex = memory_type; + vkAllocateMemory(context->device.logical_device, &memory_allocate_info, context->allocator, + &out_image->memory); -// TODO: vulkan_image_destroy + // bind memory + // TODO: maybe bind context->device.logical_device to device at the top of the functions? + vkBindImageMemory(context->device.logical_device, out_image->handle, out_image->memory, 0); -void vulkan_framebuffer_create(vulkan_context* context, vulkan_renderpass* renderpass, u32 width, - u32 height, u32 attachment_count, VkImageView* attachments, - vulkan_framebuffer* out_framebuffer) { - out_framebuffer->attachments = malloc(sizeof(VkImageView) * attachment_count); - for (u32 i = 0; i < attachment_count; i++) { - out_framebuffer->attachments[i] = attachments[i]; + if (create_view) { + out_image->view = 0; + vulkan_image_view_create(context, format, out_image, aspect_flags); + } } - out_framebuffer->attachment_count = attachment_count; - out_framebuffer->renderpass = renderpass; - - VkFramebufferCreateInfo framebuffer_create_info = { - VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO - }; // TODO - - framebuffer_create_info.renderPass = renderpass->handle; - framebuffer_create_info.attachmentCount = attachment_count; - framebuffer_create_info.pAttachments = out_framebuffer->attachments; - framebuffer_create_info.width = width; - framebuffer_create_info.height = height; - framebuffer_create_info.layers = 1; - - vkCreateFramebuffer(context->device.logical_device, &framebuffer_create_info, context->allocator, - &out_framebuffer->handle); -} -// TODO: vulkan_framebuffer_destroy - -void vulkan_command_buffer_allocate(vulkan_context* context, VkCommandPool pool, bool is_primary, - vulkan_command_buffer* out_command_buffer) { - VkCommandBufferAllocateInfo allocate_info = { VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO }; - allocate_info.commandPool = pool; - allocate_info.level = - is_primary ? VK_COMMAND_BUFFER_LEVEL_PRIMARY : VK_COMMAND_BUFFER_LEVEL_SECONDARY; - allocate_info.commandBufferCount = 1; - allocate_info.pNext = 0; - - out_command_buffer->state = COMMAND_BUFFER_STATE_NOT_ALLOCATED; - vkAllocateCommandBuffers(context->device.logical_device, &allocate_info, - &out_command_buffer->handle); - out_command_buffer->state = COMMAND_BUFFER_STATE_READY; -} + // TODO: vulkan_image_destroy -void vulkan_command_buffer_free(vulkan_context* context, VkCommandPool pool, - vulkan_command_buffer* out_command_buffer) { - // TODO: implement freeing -} + void vulkan_framebuffer_create(vulkan_context * context, vulkan_renderpass * renderpass, + u32 width, u32 height, u32 attachment_count, + VkImageView * attachments, vulkan_framebuffer * out_framebuffer) { + out_framebuffer->attachments = malloc(sizeof(VkImageView) * attachment_count); + for (u32 i = 0; i < attachment_count; i++) { + out_framebuffer->attachments[i] = attachments[i]; + } + out_framebuffer->attachment_count = attachment_count; + out_framebuffer->renderpass = renderpass; + + VkFramebufferCreateInfo framebuffer_create_info = { + VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO + }; // TODO + + framebuffer_create_info.renderPass = renderpass->handle; + framebuffer_create_info.attachmentCount = attachment_count; + framebuffer_create_info.pAttachments = out_framebuffer->attachments; + framebuffer_create_info.width = width; + framebuffer_create_info.height = height; + framebuffer_create_info.layers = 1; + + vkCreateFramebuffer(context->device.logical_device, &framebuffer_create_info, + context->allocator, &out_framebuffer->handle); + } -void vulkan_command_buffer_begin(vulkan_command_buffer* command_buffer, bool is_single_use, - bool is_renderpass_continue, bool is_simultaneous_use) { - VkCommandBufferBeginInfo begin_info = { VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO }; - begin_info.flags = 0; - if (is_single_use) { - begin_info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT; + // TODO: vulkan_framebuffer_destroy + + void vulkan_command_buffer_allocate(vulkan_context * context, VkCommandPool pool, bool is_primary, + vulkan_command_buffer* out_command_buffer) { + VkCommandBufferAllocateInfo allocate_info = { VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO }; + allocate_info.commandPool = pool; + allocate_info.level = + is_primary ? VK_COMMAND_BUFFER_LEVEL_PRIMARY : VK_COMMAND_BUFFER_LEVEL_SECONDARY; + allocate_info.commandBufferCount = 1; + allocate_info.pNext = 0; + + out_command_buffer->state = COMMAND_BUFFER_STATE_NOT_ALLOCATED; + vkAllocateCommandBuffers(context->device.logical_device, &allocate_info, + &out_command_buffer->handle); + out_command_buffer->state = COMMAND_BUFFER_STATE_READY; } - // TODO: RENDER_PASS_CONTINUE_BIT & SIMULTANEOUS_USE_BIT - begin_info.pNext = 0; - begin_info.pInheritanceInfo = 0; - vkBeginCommandBuffer(command_buffer->handle, &begin_info); + void vulkan_command_buffer_free(vulkan_context * context, VkCommandPool pool, + vulkan_command_buffer * out_command_buffer) { + // TODO: implement freeing + } - command_buffer->state = COMMAND_BUFFER_STATE_RECORDING; -} + void vulkan_command_buffer_begin(vulkan_command_buffer * command_buffer, bool is_single_use, + bool is_renderpass_continue, bool is_simultaneous_use) { + VkCommandBufferBeginInfo begin_info = { VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO }; + begin_info.flags = 0; + if (is_single_use) { + begin_info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT; + } + // TODO: RENDER_PASS_CONTINUE_BIT & SIMULTANEOUS_USE_BIT -void vulkan_command_buffer_end(vulkan_command_buffer* command_buffer) { - VK_CHECK(vkEndCommandBuffer(command_buffer->handle)); - command_buffer->state = COMMAND_BUFFER_STATE_RECORDING_ENDED; -} -void vulkan_command_buffer_update_submitted(vulkan_command_buffer* command_buffer) { - command_buffer->state = COMMAND_BUFFER_STATE_SUBMITTED; -} -void vulkan_command_buffer_reset(vulkan_command_buffer* command_buffer) { - command_buffer->state = COMMAND_BUFFER_STATE_READY; -} + begin_info.pNext = 0; + begin_info.pInheritanceInfo = 0; + vkBeginCommandBuffer(command_buffer->handle, &begin_info); -void vulkan_command_buffer_allocate_and_begin_oneshot(vulkan_context* context, VkCommandPool pool, - vulkan_command_buffer* out_command_buffer) { - vulkan_command_buffer_allocate(context, pool, true, out_command_buffer); - vulkan_command_buffer_begin(out_command_buffer, true, false, false); -} + command_buffer->state = COMMAND_BUFFER_STATE_RECORDING; + } -void vulkan_command_buffer_end_oneshot(vulkan_context* context, VkCommandPool pool, - vulkan_command_buffer* command_buffer, VkQueue queue) { - vulkan_command_buffer_end(command_buffer); + void vulkan_command_buffer_end(vulkan_command_buffer * command_buffer) { + VK_CHECK(vkEndCommandBuffer(command_buffer->handle)); + command_buffer->state = COMMAND_BUFFER_STATE_RECORDING_ENDED; + } + void vulkan_command_buffer_update_submitted(vulkan_command_buffer * command_buffer) { + command_buffer->state = COMMAND_BUFFER_STATE_SUBMITTED; + } + void vulkan_command_buffer_reset(vulkan_command_buffer * command_buffer) { + command_buffer->state = COMMAND_BUFFER_STATE_READY; + } - // submit to queue - VkSubmitInfo submit_info = { VK_STRUCTURE_TYPE_SUBMIT_INFO }; - submit_info.commandBufferCount = 1; - submit_info.pCommandBuffers = &command_buffer->handle; - VK_CHECK(vkQueueSubmit(queue, 1, &submit_info, 0)); - // wait for it to finish - VK_CHECK(vkQueueWaitIdle(queue)); + void vulkan_command_buffer_allocate_and_begin_oneshot( + vulkan_context * context, VkCommandPool pool, vulkan_command_buffer * out_command_buffer) { + vulkan_command_buffer_allocate(context, pool, true, out_command_buffer); + vulkan_command_buffer_begin(out_command_buffer, true, false, false); + } - vulkan_command_buffer_free(context, pool, command_buffer); -} + void vulkan_command_buffer_end_oneshot(vulkan_context * context, VkCommandPool pool, + vulkan_command_buffer * command_buffer, VkQueue queue) { + vulkan_command_buffer_end(command_buffer); -void vulkan_buffer_copy_to(vulkan_context* context, VkCommandPool pool, VkFence fence, - VkQueue queue, VkBuffer source, u64 source_offset, VkBuffer dest, - u64 dest_offset, u64 size) { - vkQueueWaitIdle(queue); + // submit to queue + VkSubmitInfo submit_info = { VK_STRUCTURE_TYPE_SUBMIT_INFO }; + submit_info.commandBufferCount = 1; + submit_info.pCommandBuffers = &command_buffer->handle; + VK_CHECK(vkQueueSubmit(queue, 1, &submit_info, 0)); + // wait for it to finish + VK_CHECK(vkQueueWaitIdle(queue)); - vulkan_command_buffer temp_cmd_buf; - vulkan_command_buffer_allocate_and_begin_oneshot(context, pool, &temp_cmd_buf); + vulkan_command_buffer_free(context, pool, command_buffer); + } - VkBufferCopy copy_region; - copy_region.srcOffset = source_offset; - copy_region.dstOffset = dest_offset; - copy_region.size = size; + void vulkan_buffer_copy_to(vulkan_context * context, VkCommandPool pool, VkFence fence, + VkQueue queue, VkBuffer source, u64 source_offset, VkBuffer dest, + u64 dest_offset, u64 size) { + vkQueueWaitIdle(queue); - vkCmdCopyBuffer(temp_cmd_buf.handle, source, dest, 1, ©_region); + vulkan_command_buffer temp_cmd_buf; + vulkan_command_buffer_allocate_and_begin_oneshot(context, pool, &temp_cmd_buf); - vulkan_command_buffer_end_oneshot(context, pool, &temp_cmd_buf, queue); -} + VkBufferCopy copy_region; + copy_region.srcOffset = source_offset; + copy_region.dstOffset = dest_offset; + copy_region.size = size; -void vulkan_swapchain_create(vulkan_context* context, u32 width, u32 height, - vulkan_swapchain* out_swapchain) { - VkExtent2D swapchain_extent = { width, height }; - out_swapchain->max_frames_in_flight = 2; // support triple buffering - - // find a format - bool found; - for (u32 i = 0; i < context->device.swapchain_support.format_count; i++) { - VkSurfaceFormatKHR format = context->device.swapchain_support.formats[i]; - if (format.format == VK_FORMAT_B8G8R8A8_UNORM && - format.colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR) { - out_swapchain->image_format = format; - found = true; - break; - } - } - if (!found) { - out_swapchain->image_format = context->device.swapchain_support.formats[0]; - } + vkCmdCopyBuffer(temp_cmd_buf.handle, source, dest, 1, ©_region); - VkPresentModeKHR present_mode = VK_PRESENT_MODE_FIFO_KHR; // guaranteed to be implemented - // TODO: look for mailbox - https://youtu.be/jWKVb_QdSNM?si=bHcd3sEf-M0x3QwH&t=1687 - - // TODO: requery swapchain support - - u32 image_count = context->device.swapchain_support.capabilities.minImageCount; - - VkSwapchainCreateInfoKHR swapchain_create_info = { VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR }; - swapchain_create_info.surface = context->surface; - swapchain_create_info.minImageCount = image_count; - swapchain_create_info.imageFormat = out_swapchain->image_format.format; - swapchain_create_info.imageColorSpace = out_swapchain->image_format.colorSpace; - DEBUG("Image extent %d %d\n", swapchain_extent.width, swapchain_extent.height); - swapchain_create_info.imageExtent = swapchain_extent; - swapchain_create_info.imageArrayLayers = 1; - swapchain_create_info.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT; - swapchain_create_info.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE; - swapchain_create_info.queueFamilyIndexCount = 0; - swapchain_create_info.pQueueFamilyIndices = 0; - - swapchain_create_info.preTransform = - context->device.swapchain_support.capabilities.currentTransform; - swapchain_create_info.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR; - swapchain_create_info.presentMode = present_mode; - swapchain_create_info.clipped = VK_TRUE; - swapchain_create_info.oldSwapchain = 0; - - TRACE("Create swapchain"); - VK_CHECK(vkCreateSwapchainKHR(context->device.logical_device, &swapchain_create_info, - context->allocator, &out_swapchain->handle)); - - context->current_frame = 0; - - // images - out_swapchain->image_count = 0; - vkGetSwapchainImagesKHR(context->device.logical_device, out_swapchain->handle, - &out_swapchain->image_count, 0); - - if (!out_swapchain->images) { - out_swapchain->images = (VkImage*)malloc(sizeof(VkImage) * out_swapchain->image_count); - } - if (!out_swapchain->views) { - out_swapchain->views = (VkImageView*)malloc(sizeof(VkImage) * out_swapchain->image_count); + vulkan_command_buffer_end_oneshot(context, pool, &temp_cmd_buf, queue); } - VK_CHECK(vkGetSwapchainImagesKHR(context->device.logical_device, out_swapchain->handle, - &out_swapchain->image_count, out_swapchain->images)); - - // views - for (int i = 0; i < out_swapchain->image_count; i++) { - VkImageViewCreateInfo view_info = { VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO }; - view_info.image = out_swapchain->images[i]; - view_info.viewType = VK_IMAGE_VIEW_TYPE_2D; - view_info.format = out_swapchain->image_format.format; - view_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; - view_info.subresourceRange.baseMipLevel = 0; - view_info.subresourceRange.levelCount = 1; - view_info.subresourceRange.baseArrayLayer = 0; - view_info.subresourceRange.layerCount = 1; - - VK_CHECK(vkCreateImageView(context->device.logical_device, &view_info, context->allocator, - &out_swapchain->views[i])); + + void vulkan_swapchain_create(vulkan_context * context, u32 width, u32 height, + vulkan_swapchain * out_swapchain) { + VkExtent2D swapchain_extent = { width, height }; + out_swapchain->max_frames_in_flight = 2; // support triple buffering + + // find a format + bool found; + for (u32 i = 0; i < context->device.swapchain_support.format_count; i++) { + VkSurfaceFormatKHR format = context->device.swapchain_support.formats[i]; + if (format.format == VK_FORMAT_B8G8R8A8_UNORM && + format.colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR) { + out_swapchain->image_format = format; + found = true; + break; + } + } + if (!found) { + out_swapchain->image_format = context->device.swapchain_support.formats[0]; + } + + VkPresentModeKHR present_mode = VK_PRESENT_MODE_FIFO_KHR; // guaranteed to be implemented + // TODO: look for mailbox - https://youtu.be/jWKVb_QdSNM?si=bHcd3sEf-M0x3QwH&t=1687 + + // TODO: requery swapchain support + + u32 image_count = context->device.swapchain_support.capabilities.minImageCount; + + VkSwapchainCreateInfoKHR swapchain_create_info = { + VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR + }; + swapchain_create_info.surface = context->surface; + swapchain_create_info.minImageCount = image_count; + swapchain_create_info.imageFormat = out_swapchain->image_format.format; + swapchain_create_info.imageColorSpace = out_swapchain->image_format.colorSpace; + DEBUG("Image extent %d %d\n", swapchain_extent.width, swapchain_extent.height); + swapchain_create_info.imageExtent = swapchain_extent; + swapchain_create_info.imageArrayLayers = 1; + swapchain_create_info.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT; + swapchain_create_info.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE; + swapchain_create_info.queueFamilyIndexCount = 0; + swapchain_create_info.pQueueFamilyIndices = 0; + + swapchain_create_info.preTransform = + context->device.swapchain_support.capabilities.currentTransform; + swapchain_create_info.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR; + swapchain_create_info.presentMode = present_mode; + swapchain_create_info.clipped = VK_TRUE; + swapchain_create_info.oldSwapchain = 0; + + TRACE("Create swapchain"); + VK_CHECK(vkCreateSwapchainKHR(context->device.logical_device, &swapchain_create_info, + context->allocator, &out_swapchain->handle)); + + context->current_frame = 0; + + // images + out_swapchain->image_count = 0; + vkGetSwapchainImagesKHR(context->device.logical_device, out_swapchain->handle, + &out_swapchain->image_count, 0); + + if (!out_swapchain->images) { + out_swapchain->images = (VkImage*)malloc(sizeof(VkImage) * out_swapchain->image_count); + } + if (!out_swapchain->views) { + out_swapchain->views = (VkImageView*)malloc(sizeof(VkImage) * out_swapchain->image_count); + } + VK_CHECK(vkGetSwapchainImagesKHR(context->device.logical_device, out_swapchain->handle, + &out_swapchain->image_count, out_swapchain->images)); + + // views + for (int i = 0; i < out_swapchain->image_count; i++) { + VkImageViewCreateInfo view_info = { VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO }; + view_info.image = out_swapchain->images[i]; + view_info.viewType = VK_IMAGE_VIEW_TYPE_2D; + view_info.format = out_swapchain->image_format.format; + view_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; + view_info.subresourceRange.baseMipLevel = 0; + view_info.subresourceRange.levelCount = 1; + view_info.subresourceRange.baseArrayLayer = 0; + view_info.subresourceRange.layerCount = 1; + + VK_CHECK(vkCreateImageView(context->device.logical_device, &view_info, context->allocator, + &out_swapchain->views[i])); + } + + // depth attachment + if (!vulkan_device_detect_depth_format(&context->device)) { + ERROR_EXIT("Failed to find a supported depth format"); + } + vulkan_image_create(context, VK_IMAGE_TYPE_2D, swapchain_extent.width, swapchain_extent.height, + context->device.depth_format, VK_IMAGE_TILING_OPTIMAL, + VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT, + VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, true, VK_IMAGE_ASPECT_DEPTH_BIT, + &out_swapchain->depth_attachment); + INFO("Depth attachment created"); + + INFO("Swapchain created successfully"); } - // depth attachment - if (!vulkan_device_detect_depth_format(&context->device)) { - ERROR_EXIT("Failed to find a supported depth format"); + // TODO: swapchain destroy + void vulkan_swapchain_recreate(vulkan_context * context, u32 width, u32 height, + vulkan_swapchain * swapchain) { + // TODO } - vulkan_image_create(context, VK_IMAGE_TYPE_2D, swapchain_extent.width, swapchain_extent.height, - context->device.depth_format, VK_IMAGE_TILING_OPTIMAL, - VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT, - VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, true, VK_IMAGE_ASPECT_DEPTH_BIT, - &out_swapchain->depth_attachment); - INFO("Depth attachment created"); - - INFO("Swapchain created successfully"); -} + bool vulkan_swapchain_acquire_next_image_index( + vulkan_context * context, vulkan_swapchain * swapchain, u64 timeout_ns, + VkSemaphore image_available_semaphore, VkFence fence, u32 * out_image_index) { + VkResult result = + vkAcquireNextImageKHR(context->device.logical_device, swapchain->handle, timeout_ns, + image_available_semaphore, fence, out_image_index); -// TODO: swapchain destroy -void vulkan_swapchain_recreate(vulkan_context* context, u32 width, u32 height, - vulkan_swapchain* swapchain) { - // TODO -} -bool vulkan_swapchain_acquire_next_image_index(vulkan_context* context, vulkan_swapchain* swapchain, - u64 timeout_ns, - VkSemaphore image_available_semaphore, VkFence fence, - u32* out_image_index) { - VkResult result = - vkAcquireNextImageKHR(context->device.logical_device, swapchain->handle, timeout_ns, - image_available_semaphore, fence, out_image_index); + if (result != VK_SUCCESS && result != VK_SUBOPTIMAL_KHR) { + FATAL("Failed to acquire swapchain image"); + return false; + } - if (result != VK_SUCCESS && result != VK_SUBOPTIMAL_KHR) { - FATAL("Failed to acquire swapchain image"); - return false; + return true; } - return true; -} - -void vulkan_swapchain_present(vulkan_context* context, vulkan_swapchain* swapchain, - VkQueue graphics_queue, VkQueue present_queue, - VkSemaphore render_complete_semaphore, u32 present_image_index) { - // return image to swapchain for presentation - VkPresentInfoKHR present_info = { VK_STRUCTURE_TYPE_PRESENT_INFO_KHR }; - present_info.waitSemaphoreCount = 1; - present_info.pWaitSemaphores = &render_complete_semaphore; - present_info.swapchainCount = 1; - present_info.pSwapchains = &swapchain->handle; - present_info.pImageIndices = &present_image_index; - present_info.pResults = 0; - - VkResult result = vkQueuePresentKHR(present_queue, &present_info); - if (result != VK_SUCCESS) { - if (result == VK_SUBOPTIMAL_KHR) { - // WARN("Swapchain suboptimal - maybe resize needed?"); - } else { - FATAL("Failed to present swapchain iamge"); + void vulkan_swapchain_present(vulkan_context * context, vulkan_swapchain * swapchain, + VkQueue graphics_queue, VkQueue present_queue, + VkSemaphore render_complete_semaphore, u32 present_image_index) { + // return image to swapchain for presentation + VkPresentInfoKHR present_info = { VK_STRUCTURE_TYPE_PRESENT_INFO_KHR }; + present_info.waitSemaphoreCount = 1; + present_info.pWaitSemaphores = &render_complete_semaphore; + present_info.swapchainCount = 1; + present_info.pSwapchains = &swapchain->handle; + present_info.pImageIndices = &present_image_index; + present_info.pResults = 0; + + VkResult result = vkQueuePresentKHR(present_queue, &present_info); + if (result != VK_SUCCESS) { + if (result == VK_SUBOPTIMAL_KHR) { + // WARN("Swapchain suboptimal - maybe resize needed?"); + } else { + FATAL("Failed to present swapchain iamge"); + } } + + // advance the current frame + context->current_frame = (context->current_frame + 1) % swapchain->max_frames_in_flight; } - // advance the current frame - context->current_frame = (context->current_frame + 1) % swapchain->max_frames_in_flight; -} + void vulkan_renderpass_create(vulkan_context * context, vulkan_renderpass * out_renderpass, + vec4 render_area, vec4 clear_colour, f32 depth, u32 stencil) { + out_renderpass->render_area = render_area; + out_renderpass->clear_colour = clear_colour; + out_renderpass->depth = depth; + out_renderpass->stencil = stencil; + + // main subpass + VkSubpassDescription subpass = {}; + subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS; + + // attachments + u32 attachment_desc_count = 2; + VkAttachmentDescription attachment_descriptions[2]; + + // Colour attachment + VkAttachmentDescription color_attachment; + color_attachment.format = context->swapchain.image_format.format; + color_attachment.samples = VK_SAMPLE_COUNT_1_BIT; + color_attachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; + color_attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE; + color_attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; + color_attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; + color_attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; + color_attachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR; + color_attachment.flags = 0; + + attachment_descriptions[0] = color_attachment; + + VkAttachmentReference color_attachment_reference; + color_attachment_reference.attachment = 0; + color_attachment_reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; + + subpass.colorAttachmentCount = 1; + subpass.pColorAttachments = &color_attachment_reference; + + // Depth attachment + VkAttachmentDescription depth_attachment; + depth_attachment.format = context->device.depth_format; + depth_attachment.samples = VK_SAMPLE_COUNT_1_BIT; + depth_attachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; + depth_attachment.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; + depth_attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; + depth_attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; + depth_attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; + depth_attachment.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; + depth_attachment.flags = 0; + + attachment_descriptions[1] = depth_attachment; + + VkAttachmentReference depth_attachment_reference; + depth_attachment_reference.attachment = 1; + depth_attachment_reference.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; + + subpass.pDepthStencilAttachment = &depth_attachment_reference; + + // TODO: other attachment styles + + subpass.inputAttachmentCount = 0; + subpass.pInputAttachments = 0; + subpass.pResolveAttachments = 0; + subpass.preserveAttachmentCount = 0; + subpass.preserveAttachmentCount = 0; + + // renderpass dependencies + VkSubpassDependency dependency; + dependency.srcSubpass = VK_SUBPASS_EXTERNAL; + dependency.dstSubpass = 0; + dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; + dependency.srcAccessMask = 0; + dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; + dependency.dstAccessMask = + VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; + dependency.dependencyFlags = 0; + + VkRenderPassCreateInfo render_pass_create_info = { VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO }; + render_pass_create_info.attachmentCount = attachment_desc_count; + render_pass_create_info.pAttachments = attachment_descriptions; + render_pass_create_info.subpassCount = 1; + render_pass_create_info.pSubpasses = &subpass; + render_pass_create_info.dependencyCount = 1; + render_pass_create_info.pDependencies = &dependency; + render_pass_create_info.pNext = 0; + render_pass_create_info.flags = 0; + + VK_CHECK(vkCreateRenderPass(context->device.logical_device, &render_pass_create_info, + context->allocator, &out_renderpass->handle)); + } -void vulkan_renderpass_create(vulkan_context* context, vulkan_renderpass* out_renderpass, - vec4 render_area, vec4 clear_colour, f32 depth, u32 stencil) { - out_renderpass->render_area = render_area; - out_renderpass->clear_colour = clear_colour; - out_renderpass->depth = depth; - out_renderpass->stencil = stencil; - - // main subpass - VkSubpassDescription subpass = {}; - subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS; - - // attachments - u32 attachment_desc_count = 2; - VkAttachmentDescription attachment_descriptions[2]; - - // Colour attachment - VkAttachmentDescription color_attachment; - color_attachment.format = context->swapchain.image_format.format; - color_attachment.samples = VK_SAMPLE_COUNT_1_BIT; - color_attachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; - color_attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE; - color_attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; - color_attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; - color_attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; - color_attachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR; - color_attachment.flags = 0; - - attachment_descriptions[0] = color_attachment; - - VkAttachmentReference color_attachment_reference; - color_attachment_reference.attachment = 0; - color_attachment_reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; - - subpass.colorAttachmentCount = 1; - subpass.pColorAttachments = &color_attachment_reference; - - // Depth attachment - VkAttachmentDescription depth_attachment; - depth_attachment.format = context->device.depth_format; - depth_attachment.samples = VK_SAMPLE_COUNT_1_BIT; - depth_attachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; - depth_attachment.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; - depth_attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; - depth_attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; - depth_attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; - depth_attachment.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; - depth_attachment.flags = 0; - - attachment_descriptions[1] = depth_attachment; - - VkAttachmentReference depth_attachment_reference; - depth_attachment_reference.attachment = 1; - depth_attachment_reference.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; - - subpass.pDepthStencilAttachment = &depth_attachment_reference; - - // TODO: other attachment styles - - subpass.inputAttachmentCount = 0; - subpass.pInputAttachments = 0; - subpass.pResolveAttachments = 0; - subpass.preserveAttachmentCount = 0; - subpass.preserveAttachmentCount = 0; - - // renderpass dependencies - VkSubpassDependency dependency; - dependency.srcSubpass = VK_SUBPASS_EXTERNAL; - dependency.dstSubpass = 0; - dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; - dependency.srcAccessMask = 0; - dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; - dependency.dstAccessMask = - VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; - dependency.dependencyFlags = 0; - - VkRenderPassCreateInfo render_pass_create_info = { VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO }; - render_pass_create_info.attachmentCount = attachment_desc_count; - render_pass_create_info.pAttachments = attachment_descriptions; - render_pass_create_info.subpassCount = 1; - render_pass_create_info.pSubpasses = &subpass; - render_pass_create_info.dependencyCount = 1; - render_pass_create_info.pDependencies = &dependency; - render_pass_create_info.pNext = 0; - render_pass_create_info.flags = 0; - - VK_CHECK(vkCreateRenderPass(context->device.logical_device, &render_pass_create_info, - context->allocator, &out_renderpass->handle)); -} + // TODO: renderpass destroy + + void vulkan_renderpass_begin(vulkan_command_buffer * command_buffer, + vulkan_renderpass * renderpass, VkFramebuffer framebuffer) { + VkRenderPassBeginInfo begin_info = { VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO }; + begin_info.renderPass = renderpass->handle; + begin_info.framebuffer = framebuffer; + begin_info.renderArea.offset.x = renderpass->render_area.x; + begin_info.renderArea.offset.y = renderpass->render_area.y; + begin_info.renderArea.extent.width = renderpass->render_area.z; + begin_info.renderArea.extent.height = renderpass->render_area.w; + + VkClearValue clear_values[2]; + memset(&clear_values, 0, sizeof(VkClearValue) * 2); + clear_values[0].color.float32[0] = renderpass->clear_colour.x; + clear_values[0].color.float32[1] = renderpass->clear_colour.y; + clear_values[0].color.float32[2] = renderpass->clear_colour.z; + clear_values[0].color.float32[3] = renderpass->clear_colour.w; + clear_values[1].depthStencil.depth = renderpass->depth; + clear_values[1].depthStencil.stencil = renderpass->stencil; + + begin_info.clearValueCount = 2; + begin_info.pClearValues = clear_values; + + vkCmdBeginRenderPass(command_buffer->handle, &begin_info, VK_SUBPASS_CONTENTS_INLINE); + command_buffer->state = COMMAND_BUFFER_STATE_IN_RENDER_PASS; + } -// TODO: renderpass destroy - -void vulkan_renderpass_begin(vulkan_command_buffer* command_buffer, vulkan_renderpass* renderpass, - VkFramebuffer framebuffer) { - VkRenderPassBeginInfo begin_info = { VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO }; - begin_info.renderPass = renderpass->handle; - begin_info.framebuffer = framebuffer; - begin_info.renderArea.offset.x = renderpass->render_area.x; - begin_info.renderArea.offset.y = renderpass->render_area.y; - begin_info.renderArea.extent.width = renderpass->render_area.z; - begin_info.renderArea.extent.height = renderpass->render_area.w; - - VkClearValue clear_values[2]; - memset(&clear_values, 0, sizeof(VkClearValue) * 2); - clear_values[0].color.float32[0] = renderpass->clear_colour.x; - clear_values[0].color.float32[1] = renderpass->clear_colour.y; - clear_values[0].color.float32[2] = renderpass->clear_colour.z; - clear_values[0].color.float32[3] = renderpass->clear_colour.w; - clear_values[1].depthStencil.depth = renderpass->depth; - clear_values[1].depthStencil.stencil = renderpass->stencil; - - begin_info.clearValueCount = 2; - begin_info.pClearValues = clear_values; - - vkCmdBeginRenderPass(command_buffer->handle, &begin_info, VK_SUBPASS_CONTENTS_INLINE); - command_buffer->state = COMMAND_BUFFER_STATE_IN_RENDER_PASS; -} + void vulkan_renderpass_end(vulkan_command_buffer * command_buffer, + vulkan_renderpass * renderpass) { + vkCmdEndRenderPass(command_buffer->handle); + command_buffer->state = COMMAND_BUFFER_STATE_RECORDING; + } -void vulkan_renderpass_end(vulkan_command_buffer* command_buffer, vulkan_renderpass* renderpass) { - vkCmdEndRenderPass(command_buffer->handle); - command_buffer->state = COMMAND_BUFFER_STATE_RECORDING; -} + bool create_buffers(vulkan_context * context) { + VkMemoryPropertyFlagBits mem_prop_flags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT; -bool create_buffers(vulkan_context* context) { - VkMemoryPropertyFlagBits mem_prop_flags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT; + const u64 vertex_buffer_size = sizeof(vertex_pos) * 1024 * 1024; + if (!vulkan_buffer_create(context, vertex_buffer_size, + VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_SRC_BIT | + VK_BUFFER_USAGE_TRANSFER_DST_BIT, + mem_prop_flags, true, &context->object_vertex_buffer)) { + ERROR("couldnt create vertex buffer"); + return false; + } - const u64 vertex_buffer_size = sizeof(vertex_pos) * 1024 * 1024; - if (!vulkan_buffer_create(context, vertex_buffer_size, - VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_SRC_BIT | - VK_BUFFER_USAGE_TRANSFER_DST_BIT, - mem_prop_flags, true, &context->object_vertex_buffer)) { - ERROR("couldnt create vertex buffer"); - return false; - } + context->geometry_vertex_offset = 0; - context->geometry_vertex_offset = 0; + const u64 index1_buffer_size = sizeof(u32) * 1024 * 1024; + if (!vulkan_buffer_create(context, index1_buffer_size, + VK_BUFFER_USAGE_INDEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_SRC_BIT | + VK_BUFFER_USAGE_TRANSFER_DST_BIT, + mem_prop_flags, true, &context->object_index_buffer)) { + ERROR("couldnt create vertex buffer"); + return false; + } + context->geometry_index_offset = 0; - const u64 index1_buffer_size = sizeof(u32) * 1024 * 1024; - if (!vulkan_buffer_create(context, index1_buffer_size, - VK_BUFFER_USAGE_INDEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_SRC_BIT | - VK_BUFFER_USAGE_TRANSFER_DST_BIT, - mem_prop_flags, true, &context->object_index_buffer)) { - ERROR("couldnt create vertex buffer"); - return false; + return true; } - context->geometry_index_offset = 0; - return true; -} + void create_command_buffers(renderer * ren) { + if (!context.gfx_command_buffers) { + context.gfx_command_buffers = vulkan_command_buffer_darray_new(context.swapchain.image_count); + } -void create_command_buffers(renderer* ren) { - if (!context.gfx_command_buffers) { - context.gfx_command_buffers = vulkan_command_buffer_darray_new(context.swapchain.image_count); + for (u32 i = 0; i < context.swapchain.image_count; i++) { + vulkan_command_buffer_allocate(&context, context.device.gfx_command_pool, true, + &context.gfx_command_buffers->data[i]); + } } - for (u32 i = 0; i < context.swapchain.image_count; i++) { - vulkan_command_buffer_allocate(&context, context.device.gfx_command_pool, true, - &context.gfx_command_buffers->data[i]); + void upload_data_range(vulkan_context * context, VkCommandPool pool, VkFence fence, VkQueue queue, + vulkan_buffer * buffer, u64 offset, u64 size, void* data) { + VkBufferUsageFlags flags = + VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT; + vulkan_buffer staging; + vulkan_buffer_create(context, size, VK_BUFFER_USAGE_TRANSFER_SRC_BIT, flags, true, &staging); + // load data into staging buffer + printf("Size: %ld\n", size); + vulkan_buffer_load_data(context, &staging, 0, size, 0, data); + + // copy + vulkan_buffer_copy_to(context, pool, fence, queue, staging.handle, 0, buffer->handle, offset, + size); + + vkDestroyBuffer(context->device.logical_device, staging.handle, context->allocator); } -} -void upload_data_range(vulkan_context* context, VkCommandPool pool, VkFence fence, VkQueue queue, - vulkan_buffer* buffer, u64 offset, u64 size, void* data) { - VkBufferUsageFlags flags = - VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT; - vulkan_buffer staging; - vulkan_buffer_create(context, size, VK_BUFFER_USAGE_TRANSFER_SRC_BIT, flags, true, &staging); - // load data into staging buffer - printf("Size: %ld\n", size); - vulkan_buffer_load_data(context, &staging, 0, size, 0, data); - - // copy - vulkan_buffer_copy_to(context, pool, fence, queue, staging.handle, 0, buffer->handle, offset, - size); - - vkDestroyBuffer(context->device.logical_device, staging.handle, context->allocator); -} - -void regenerate_framebuffers(renderer* ren, vulkan_swapchain* swapchain, - vulkan_renderpass* renderpass) { - for (u32 i = 0; i < swapchain->image_count; i++) { - u32 attachment_count = 2; // one for depth, one for colour - - VkImageView attachments[2] = { swapchain->views[i], swapchain->depth_attachment.view }; + void regenerate_framebuffers(renderer * ren, vulkan_swapchain * swapchain, + vulkan_renderpass * renderpass) { + for (u32 i = 0; i < swapchain->image_count; i++) { + u32 attachment_count = 2; // one for depth, one for colour - vulkan_framebuffer_create(&context, renderpass, context.framebuffer_width, - context.framebuffer_height, 2, attachments, - &swapchain->framebuffers->data[i]); - } -} + VkImageView attachments[2] = { swapchain->views[i], swapchain->depth_attachment.view }; -void vulkan_fence_create(vulkan_context* context, bool create_signaled, vulkan_fence* out_fence) { - out_fence->is_signaled = create_signaled; - VkFenceCreateInfo fence_create_info = { VK_STRUCTURE_TYPE_FENCE_CREATE_INFO }; - if (out_fence->is_signaled) { - fence_create_info.flags = VK_FENCE_CREATE_SIGNALED_BIT; + vulkan_framebuffer_create(&context, renderpass, context.framebuffer_width, + context.framebuffer_height, 2, attachments, + &swapchain->framebuffers->data[i]); + } } - vkCreateFence(context->device.logical_device, &fence_create_info, context->allocator, - &out_fence->handle); -} + void vulkan_fence_create(vulkan_context * context, bool create_signaled, + vulkan_fence* out_fence) { + out_fence->is_signaled = create_signaled; + VkFenceCreateInfo fence_create_info = { VK_STRUCTURE_TYPE_FENCE_CREATE_INFO }; + if (out_fence->is_signaled) { + fence_create_info.flags = VK_FENCE_CREATE_SIGNALED_BIT; + } -// TODO: vulkan_fence_destroy + vkCreateFence(context->device.logical_device, &fence_create_info, context->allocator, + &out_fence->handle); + } -bool vulkan_fence_wait(vulkan_context* context, vulkan_fence* fence, u64 timeout_ns) { - if (!fence->is_signaled) { - VkResult result = - vkWaitForFences(context->device.logical_device, 1, &fence->handle, true, timeout_ns); - switch (result) { - case VK_SUCCESS: - fence->is_signaled = true; - return true; - case VK_TIMEOUT: - WARN("vk_fence_wait - Timed out"); - break; - default: - ERROR("vk_fence_wait - Unhanlded error type"); - break; + // TODO: vulkan_fence_destroy + + bool vulkan_fence_wait(vulkan_context * context, vulkan_fence * fence, u64 timeout_ns) { + if (!fence->is_signaled) { + VkResult result = + vkWaitForFences(context->device.logical_device, 1, &fence->handle, true, timeout_ns); + switch (result) { + case VK_SUCCESS: + fence->is_signaled = true; + return true; + case VK_TIMEOUT: + WARN("vk_fence_wait - Timed out"); + break; + default: + ERROR("vk_fence_wait - Unhanlded error type"); + break; + } + } else { + return true; } - } else { - return true; - } - return false; -} -void vulkan_fence_reset(vulkan_context* context, vulkan_fence* fence) { - if (fence->is_signaled) { - vkResetFences(context->device.logical_device, 1, &fence->handle); - fence->is_signaled = false; + return false; + } + void vulkan_fence_reset(vulkan_context * context, vulkan_fence * fence) { + if (fence->is_signaled) { + vkResetFences(context->device.logical_device, 1, &fence->handle); + fence->is_signaled = false; + } } -} -bool gfx_backend_init(renderer* ren) { - INFO("loading Vulkan backend"); + bool gfx_backend_init(renderer * ren) { + INFO("loading Vulkan backend"); - vulkan_state* internal = malloc(sizeof(vulkan_state)); - ren->backend_state = (void*)internal; + vulkan_state* internal = malloc(sizeof(vulkan_state)); + ren->backend_state = (void*)internal; - context.allocator = 0; // TODO: custom allocator + context.allocator = 0; // TODO: custom allocator - context.framebuffer_width = SCR_WIDTH; - context.framebuffer_height = SCR_HEIGHT; + context.framebuffer_width = SCR_WIDTH; + context.framebuffer_height = SCR_HEIGHT; - // Setup Vulkan instance - VkApplicationInfo app_info = { VK_STRUCTURE_TYPE_APPLICATION_INFO }; - app_info.apiVersion = VK_API_VERSION_1_3; - app_info.pApplicationName = ren->config.window_name; - app_info.applicationVersion = VK_MAKE_VERSION(1, 0, 0); - app_info.pEngineName = "Celeritas Engine"; - app_info.engineVersion = VK_MAKE_VERSION(1, 0, 0); + // Setup Vulkan instance + VkApplicationInfo app_info = { VK_STRUCTURE_TYPE_APPLICATION_INFO }; + app_info.apiVersion = VK_API_VERSION_1_3; + app_info.pApplicationName = ren->config.window_name; + app_info.applicationVersion = VK_MAKE_VERSION(1, 0, 0); + app_info.pEngineName = "Celeritas Engine"; + app_info.engineVersion = VK_MAKE_VERSION(1, 0, 0); - VkInstanceCreateInfo create_info = { VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO }; - create_info.pApplicationInfo = &app_info; + VkInstanceCreateInfo create_info = { VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO }; + create_info.pApplicationInfo = &app_info; - cstr_darray* required_extensions = cstr_darray_new(2); - cstr_darray_push(required_extensions, VK_KHR_SURFACE_EXTENSION_NAME); + cstr_darray* required_extensions = cstr_darray_new(2); + cstr_darray_push(required_extensions, VK_KHR_SURFACE_EXTENSION_NAME); - plat_get_required_extension_names(required_extensions); + plat_get_required_extension_names(required_extensions); #if defined(CDEBUG) - cstr_darray_push(required_extensions, VK_EXT_DEBUG_UTILS_EXTENSION_NAME); + cstr_darray_push(required_extensions, VK_EXT_DEBUG_UTILS_EXTENSION_NAME); - DEBUG("Required extensions:"); - for (u32 i = 0; i < cstr_darray_len(required_extensions); i++) { - DEBUG(" %s", required_extensions->data[i]); - } + DEBUG("Required extensions:"); + for (u32 i = 0; i < cstr_darray_len(required_extensions); i++) { + DEBUG(" %s", required_extensions->data[i]); + } #endif - create_info.enabledExtensionCount = cstr_darray_len(required_extensions); - create_info.ppEnabledExtensionNames = required_extensions->data; + create_info.enabledExtensionCount = cstr_darray_len(required_extensions); + create_info.ppEnabledExtensionNames = required_extensions->data; - // Validation layers - create_info.enabledLayerCount = 0; - create_info.ppEnabledLayerNames = 0; + // Validation layers + create_info.enabledLayerCount = 0; + create_info.ppEnabledLayerNames = 0; #if defined(CDEBUG) - INFO("Validation layers enabled"); - cstr_darray* desired_validation_layers = cstr_darray_new(1); - cstr_darray_push(desired_validation_layers, "VK_LAYER_KHRONOS_validation"); - - u32 n_available_layers = 0; - VK_CHECK(vkEnumerateInstanceLayerProperties(&n_available_layers, 0)); - TRACE("%d available layers", n_available_layers); - VkLayerProperties_darray* available_layers = VkLayerProperties_darray_new(n_available_layers); - VK_CHECK(vkEnumerateInstanceLayerProperties(&n_available_layers, available_layers->data)); - - for (int i = 0; i < cstr_darray_len(desired_validation_layers); i++) { - // look through layers to make sure we can find the ones we want - bool found = false; - for (int j = 0; j < n_available_layers; j++) { - if (str8_equals(str8_cstr_view(desired_validation_layers->data[i]), - str8_cstr_view(available_layers->data[j].layerName))) { - found = true; - TRACE("Found layer %s", desired_validation_layers->data[i]); - break; + INFO("Validation layers enabled"); + cstr_darray* desired_validation_layers = cstr_darray_new(1); + cstr_darray_push(desired_validation_layers, "VK_LAYER_KHRONOS_validation"); + + u32 n_available_layers = 0; + VK_CHECK(vkEnumerateInstanceLayerProperties(&n_available_layers, 0)); + TRACE("%d available layers", n_available_layers); + VkLayerProperties_darray* available_layers = VkLayerProperties_darray_new(n_available_layers); + VK_CHECK(vkEnumerateInstanceLayerProperties(&n_available_layers, available_layers->data)); + + for (int i = 0; i < cstr_darray_len(desired_validation_layers); i++) { + // look through layers to make sure we can find the ones we want + bool found = false; + for (int j = 0; j < n_available_layers; j++) { + if (str8_equals(str8_cstr_view(desired_validation_layers->data[i]), + str8_cstr_view(available_layers->data[j].layerName))) { + found = true; + TRACE("Found layer %s", desired_validation_layers->data[i]); + break; + } } - } - if (!found) { - FATAL("Required validation is missing %s", desired_validation_layers->data[i]); - return false; + if (!found) { + FATAL("Required validation is missing %s", desired_validation_layers->data[i]); + return false; + } } - } - INFO("All validation layers are present"); - create_info.enabledLayerCount = cstr_darray_len(desired_validation_layers); - create_info.ppEnabledLayerNames = desired_validation_layers->data; + INFO("All validation layers are present"); + create_info.enabledLayerCount = cstr_darray_len(desired_validation_layers); + create_info.ppEnabledLayerNames = desired_validation_layers->data; #endif - VkResult result = vkCreateInstance(&create_info, NULL, &context.instance); - if (result != VK_SUCCESS) { - ERROR("vkCreateInstance failed with result: %u", result); - return false; - } + VkResult result = vkCreateInstance(&create_info, NULL, &context.instance); + if (result != VK_SUCCESS) { + ERROR("vkCreateInstance failed with result: %u", result); + return false; + } - // Debugger + // Debugger #if defined(CDEBUG) - DEBUG("Creating Vulkan debugger") - u32 log_severity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT | - VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT; - VkDebugUtilsMessengerCreateInfoEXT debug_create_info = { - VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT - }; - debug_create_info.messageSeverity = log_severity; - debug_create_info.messageType = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT | - VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT | - VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT; - debug_create_info.pfnUserCallback = vk_debug_callback; - - PFN_vkCreateDebugUtilsMessengerEXT func = - (PFN_vkCreateDebugUtilsMessengerEXT)vkGetInstanceProcAddr(context.instance, - "vkCreateDebugUtilsMessengerEXT"); - assert(func); - VK_CHECK(func(context.instance, &debug_create_info, context.allocator, &context.vk_debugger)); - DEBUG("Vulkan debugger created"); + DEBUG("Creating Vulkan debugger") + u32 log_severity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT | + VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT; + VkDebugUtilsMessengerCreateInfoEXT debug_create_info = { + VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT + }; + debug_create_info.messageSeverity = log_severity; + debug_create_info.messageType = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT | + VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT | + VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT; + debug_create_info.pfnUserCallback = vk_debug_callback; + + PFN_vkCreateDebugUtilsMessengerEXT func = + (PFN_vkCreateDebugUtilsMessengerEXT)vkGetInstanceProcAddr(context.instance, + "vkCreateDebugUtilsMessengerEXT"); + assert(func); + VK_CHECK(func(context.instance, &debug_create_info, context.allocator, &context.vk_debugger)); + DEBUG("Vulkan debugger created"); #endif - // Surface creation - DEBUG("Create SurfaceKHR") - VkSurfaceKHR surface; - VK_CHECK(glfwCreateWindowSurface(context.instance, ren->window, NULL, &surface)); - context.surface = surface; - DEBUG("Vulkan surface created") + // Surface creation + DEBUG("Create SurfaceKHR") + VkSurfaceKHR surface; + VK_CHECK(glfwCreateWindowSurface(context.instance, ren->window, NULL, &surface)); + context.surface = surface; + DEBUG("Vulkan surface created") - // Device creation - if (!vulkan_device_create(&context)) { - FATAL("device creation failed"); - return false; - } - - // Swapchain creation - vulkan_swapchain_create(&context, SCR_WIDTH, SCR_HEIGHT, &context.swapchain); - - // Renderpass creation - vulkan_renderpass_create(&context, &context.main_renderpass, - vec4(0, 0, context.framebuffer_width, context.framebuffer_height), - rgba_to_vec4(COLOUR_SEA_GREEN), 1.0, 0); - - // Framebiffers creation - context.swapchain.framebuffers = vulkan_framebuffer_darray_new(context.swapchain.image_count); - regenerate_framebuffers(ren, &context.swapchain, &context.main_renderpass); - INFO("Framebuffers created"); - - // Command buffers creation - create_command_buffers(ren); - INFO("Command buffers created"); - - // Sync objects - context.image_available_semaphores = - calloc(context.swapchain.max_frames_in_flight, sizeof(VkSemaphore)); - context.queue_complete_semaphores = - calloc(context.swapchain.max_frames_in_flight, sizeof(VkSemaphore)); - context.in_flight_fences = calloc(context.swapchain.max_frames_in_flight, sizeof(vulkan_fence)); - - for (u8 i = 0; i < context.swapchain.max_frames_in_flight; i++) { - VkSemaphoreCreateInfo semaphore_create_info = { VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO }; - vkCreateSemaphore(context.device.logical_device, &semaphore_create_info, context.allocator, - &context.image_available_semaphores[i]); - vkCreateSemaphore(context.device.logical_device, &semaphore_create_info, context.allocator, - &context.queue_complete_semaphores[i]); - - // create the fence in a signaled state - vulkan_fence_create(&context, true, &context.in_flight_fences[i]); - } + // Device creation + if (!vulkan_device_create(&context)) { + FATAL("device creation failed"); + return false; + } - context.images_in_flight = malloc(sizeof(vulkan_fence*) * context.swapchain.max_frames_in_flight); - for (u8 i = 0; i < context.swapchain.max_frames_in_flight; i++) { - context.images_in_flight[i] = 0; - } - INFO("Sync objects created"); + // Swapchain creation + vulkan_swapchain_create(&context, SCR_WIDTH, SCR_HEIGHT, &context.swapchain); + + // Renderpass creation + vulkan_renderpass_create(&context, &context.main_renderpass, + vec4(0, 0, context.framebuffer_width, context.framebuffer_height), + rgba_to_vec4(COLOUR_SEA_GREEN), 1.0, 0); + + // Framebiffers creation + context.swapchain.framebuffers = vulkan_framebuffer_darray_new(context.swapchain.image_count); + regenerate_framebuffers(ren, &context.swapchain, &context.main_renderpass); + INFO("Framebuffers created"); + + // Command buffers creation + create_command_buffers(ren); + INFO("Command buffers created"); + + // Sync objects + context.image_available_semaphores = + calloc(context.swapchain.max_frames_in_flight, sizeof(VkSemaphore)); + context.queue_complete_semaphores = + calloc(context.swapchain.max_frames_in_flight, sizeof(VkSemaphore)); + context.in_flight_fences = calloc(context.swapchain.max_frames_in_flight, sizeof(vulkan_fence)); + + for (u8 i = 0; i < context.swapchain.max_frames_in_flight; i++) { + VkSemaphoreCreateInfo semaphore_create_info = { VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO }; + vkCreateSemaphore(context.device.logical_device, &semaphore_create_info, context.allocator, + &context.image_available_semaphores[i]); + vkCreateSemaphore(context.device.logical_device, &semaphore_create_info, context.allocator, + &context.queue_complete_semaphores[i]); + + // create the fence in a signaled state + vulkan_fence_create(&context, true, &context.in_flight_fences[i]); + } - // Shader modules - vulkan_object_shader_create(&context, &context.object_shader); - INFO("Compiled shader modules") + context.images_in_flight = + malloc(sizeof(vulkan_fence*) * context.swapchain.max_frames_in_flight); + for (u8 i = 0; i < context.swapchain.max_frames_in_flight; i++) { + context.images_in_flight[i] = 0; + } + INFO("Sync objects created"); - create_buffers(&context); - INFO("Created buffers"); + // Shader modules + vulkan_object_shader_create(&context, &context.object_shader); + INFO("Compiled shader modules") - // TODO: temporary test code + create_buffers(&context); + INFO("Created buffers"); - mesh cube = prim_cube_mesh_create(); + // TODO: temporary test code - vertex* verts = malloc(sizeof(vertex) * cube.vertices->len); + mesh cube = prim_cube_mesh_create(); - f32 scale = 3.0; - for (size_t i = 0; i < cube.vertices->len; i++) { - verts[i].position = vec3_mult(cube.vertices->data[i].position, scale); - verts[i].normal = cube.vertices->data[i].normal; - verts[i].uv = cube.vertices->data[i].uv; - } + vertex* verts = malloc(sizeof(vertex) * cube.vertices->len); - // const f32 s = 1.0; - // const u32 vert_count = 4; - // vertex_pos verts[4] = { 0 }; + f32 scale = 3.0; + for (size_t i = 0; i < cube.vertices->len; i++) { + verts[i].position = vec3_mult(cube.vertices->data[i].position, scale); + verts[i].normal = cube.vertices->data[i].normal; + verts[i].uv = cube.vertices->data[i].uv; + } - // verts[0].pos.x = -0.5 * s; - // verts[0].pos.y = -0.5 * s; + // const f32 s = 1.0; + // const u32 vert_count = 4; + // vertex_pos verts[4] = { 0 }; - // verts[1].pos.x = 0.5 * s; - // verts[1].pos.y = 0.5 * s; + // verts[0].pos.x = -0.5 * s; + // verts[0].pos.y = -0.5 * s; - // verts[2].pos.x = -0.5 * s; - // verts[2].pos.y = 0.5 * s; + // verts[1].pos.x = 0.5 * s; + // verts[1].pos.y = 0.5 * s; - // verts[3].pos.x = 0.5 * s; - // verts[3].pos.y = -0.5 * s; + // verts[2].pos.x = -0.5 * s; + // verts[2].pos.y = 0.5 * s; - // const u32 index_count = 6; - // u32 indices[6] = { 0, 1, 2, 0, 3, 1 }; + // verts[3].pos.x = 0.5 * s; + // verts[3].pos.y = -0.5 * s; - upload_data_range(&context, context.device.gfx_command_pool, 0, context.device.graphics_queue, - &context.object_vertex_buffer, 0, sizeof(vertex) * cube.vertices->len, verts); - TRACE("Uploaded vertex data"); - upload_data_range(&context, context.device.gfx_command_pool, 0, context.device.graphics_queue, - &context.object_index_buffer, 0, sizeof(u32) * cube.indices_len, cube.indices); - TRACE("Uploaded index data"); - vertex_darray_free(cube.vertices); - free(cube.indices); + // const u32 index_count = 6; + // u32 indices[6] = { 0, 1, 2, 0, 3, 1 }; - // upload texture + upload_data_range(&context, context.device.gfx_command_pool, 0, context.device.graphics_queue, + &context.object_vertex_buffer, 0, sizeof(vertex) * cube.vertices->len, verts); + TRACE("Uploaded vertex data"); + upload_data_range(&context, context.device.gfx_command_pool, 0, context.device.graphics_queue, + &context.object_index_buffer, 0, sizeof(u32) * cube.indices_len, + cube.indices); + TRACE("Uploaded index data"); + vertex_darray_free(cube.vertices); + free(cube.indices); - // --- End test code + // upload texture - INFO("Vulkan renderer initialisation succeeded"); - return true; -} + // --- End test code -void gfx_backend_shutdown(renderer* ren) { - DEBUG("Destroying Vulkan debugger"); - if (context.vk_debugger) { - PFN_vkDestroyDebugUtilsMessengerEXT func = - (PFN_vkDestroyDebugUtilsMessengerEXT)vkGetInstanceProcAddr( - context.instance, "vkDestroyDebugUtilsMessengerEXT"); - func(context.instance, context.vk_debugger, context.allocator); + INFO("Vulkan renderer initialisation succeeded"); + return true; } - DEBUG("Destroying Vulkan instance..."); - vkDestroyInstance(context.instance, context.allocator); -} + void gfx_backend_shutdown(renderer * ren) { + DEBUG("Destroying Vulkan debugger"); + if (context.vk_debugger) { + PFN_vkDestroyDebugUtilsMessengerEXT func = + (PFN_vkDestroyDebugUtilsMessengerEXT)vkGetInstanceProcAddr( + context.instance, "vkDestroyDebugUtilsMessengerEXT"); + func(context.instance, context.vk_debugger, context.allocator); + } -void backend_begin_frame(renderer* ren, f32 delta_time) { - vulkan_device* device = &context.device; + DEBUG("Destroying Vulkan instance..."); + vkDestroyInstance(context.instance, context.allocator); + } - // TODO: resize gubbins + void backend_begin_frame(renderer * ren, f32 delta_time) { + vulkan_device* device = &context.device; - if (!vulkan_fence_wait(&context, &context.in_flight_fences[context.current_frame], UINT64_MAX)) { - WARN("In-flight fence wait failure"); - } + // TODO: resize gubbins - if (!vulkan_swapchain_acquire_next_image_index( - &context, &context.swapchain, UINT64_MAX, - context.image_available_semaphores[context.current_frame], 0, &context.image_index)) { - WARN("couldnt acquire swapchain next image"); - } + if (!vulkan_fence_wait(&context, &context.in_flight_fences[context.current_frame], + UINT64_MAX)) { + WARN("In-flight fence wait failure"); + } - vulkan_command_buffer* command_buffer = &context.gfx_command_buffers->data[context.image_index]; - vulkan_command_buffer_reset(command_buffer); - vulkan_command_buffer_begin(command_buffer, false, false, false); + if (!vulkan_swapchain_acquire_next_image_index( + &context, &context.swapchain, UINT64_MAX, + context.image_available_semaphores[context.current_frame], 0, &context.image_index)) { + WARN("couldnt acquire swapchain next image"); + } - VkViewport viewport; - viewport.x = 0.0; - viewport.y = 0; - viewport.width = (f32)context.framebuffer_width; - viewport.height = (f32)context.framebuffer_height; - viewport.minDepth = 0.0; - viewport.maxDepth = 1.0; + vulkan_command_buffer* command_buffer = &context.gfx_command_buffers->data[context.image_index]; + vulkan_command_buffer_reset(command_buffer); + vulkan_command_buffer_begin(command_buffer, false, false, false); - VkRect2D scissor; - scissor.offset.x = scissor.offset.y = 0; - scissor.extent.width = context.framebuffer_width; - scissor.extent.height = context.framebuffer_height; + VkViewport viewport; + viewport.x = 0.0; + viewport.y = 0; + viewport.width = (f32)context.framebuffer_width; + viewport.height = (f32)context.framebuffer_height; + viewport.minDepth = 0.0; + viewport.maxDepth = 1.0; - vkCmdSetViewport(command_buffer->handle, 0, 1, &viewport); - vkCmdSetScissor(command_buffer->handle, 0, 1, &scissor); + VkRect2D scissor; + scissor.offset.x = scissor.offset.y = 0; + scissor.extent.width = context.framebuffer_width; + scissor.extent.height = context.framebuffer_height; - context.main_renderpass.render_area.z = context.framebuffer_width; - context.main_renderpass.render_area.w = context.framebuffer_height; + vkCmdSetViewport(command_buffer->handle, 0, 1, &viewport); + vkCmdSetScissor(command_buffer->handle, 0, 1, &scissor); - vulkan_renderpass_begin(command_buffer, &context.main_renderpass, - context.swapchain.framebuffers->data[context.image_index].handle); -} + context.main_renderpass.render_area.z = context.framebuffer_width; + context.main_renderpass.render_area.w = context.framebuffer_height; -void texture_data_upload(texture* tex) { - printf("Texture name %s\n", tex->name); - tex->backend_data = malloc(sizeof(vulkan_texture_data)); - vulkan_texture_data* data = (vulkan_texture_data*)tex->backend_data; - printf("Texture (%s) details: \n width %d\n height %d\n channel count %d\n", tex->name, - tex->width, tex->height, tex->channel_count); - VkDeviceSize image_size = tex->width * tex->height * max(tex->channel_count, 4); - - TRACE("Creating buffer of size %ld", image_size); - - VkFormat image_format = VK_FORMAT_R8G8B8A8_SRGB; - - VkBufferUsageFlags usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT; - VkMemoryPropertyFlags memory_prop_flags = - VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT; - vulkan_buffer staging; - vulkan_buffer_create(&context, image_size, usage, memory_prop_flags, true, &staging); - DEBUG("Uploading image data"); - vulkan_buffer_load_data(&context, &staging, 0, image_size, 0, tex->image_data); - INFO("Loaded iamge data!"); - - vulkan_image_create( - &context, VK_IMAGE_TYPE_2D, tex->width, tex->height, image_format, VK_IMAGE_TILING_OPTIMAL, - VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT | - VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, - VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, true, VK_IMAGE_ASPECT_COLOR_BIT, &data->image); - - vulkan_command_buffer temp_buffer; - vulkan_command_buffer_allocate_and_begin_oneshot(&context, context.device.gfx_command_pool, - &temp_buffer); - - vulkan_image_transition_layout(&context, &temp_buffer, &data->image, image_format, - VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL); - - vulkan_image_copy_from_buffer(&data->image, staging.handle, &temp_buffer); - - vulkan_image_transition_layout(&context, &temp_buffer, &data->image, image_format, - VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, - VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL); - - vulkan_command_buffer_end_oneshot(&context, context.device.gfx_command_pool, &temp_buffer, - context.device.graphics_queue); - - VkSamplerCreateInfo sampler_info = { VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO }; - sampler_info.magFilter = VK_FILTER_LINEAR; - sampler_info.minFilter = VK_FILTER_LINEAR; - sampler_info.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT; - sampler_info.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT; - sampler_info.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT; - sampler_info.anisotropyEnable = VK_TRUE; - sampler_info.maxAnisotropy = 16; - sampler_info.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK; - sampler_info.unnormalizedCoordinates = VK_FALSE; - sampler_info.compareEnable = VK_FALSE; - sampler_info.compareOp = VK_COMPARE_OP_ALWAYS; - sampler_info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR; - sampler_info.mipLodBias = 0.0; - sampler_info.minLod = 0.0; - sampler_info.maxLod = 0.0; - - VkResult res = vkCreateSampler(context.device.logical_device, &sampler_info, context.allocator, - &data->sampler); - if (res != VK_SUCCESS) { - ERROR("Error creating texture sampler for image %s", tex->name); - return; + vulkan_renderpass_begin(command_buffer, &context.main_renderpass, + context.swapchain.framebuffers->data[context.image_index].handle); } - tex->image_data = (void*)data; -} + void texture_data_upload(texture * tex) { + printf("Texture name %s\n", tex->name); + tex->backend_data = malloc(sizeof(vulkan_texture_data)); + vulkan_texture_data* data = (vulkan_texture_data*)tex->backend_data; + printf("Texture (%s) details: \n width %d\n height %d\n channel count %d\n", tex->name, + tex->width, tex->height, tex->channel_count); + VkDeviceSize image_size = tex->width * tex->height * max(tex->channel_count, 4); + + TRACE("Creating buffer of size %ld", image_size); + + VkFormat image_format = VK_FORMAT_R8G8B8A8_SRGB; + + VkBufferUsageFlags usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT; + VkMemoryPropertyFlags memory_prop_flags = + VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT; + vulkan_buffer staging; + vulkan_buffer_create(&context, image_size, usage, memory_prop_flags, true, &staging); + DEBUG("Uploading image data"); + vulkan_buffer_load_data(&context, &staging, 0, image_size, 0, tex->image_data); + INFO("Loaded iamge data!"); + + vulkan_image_create( + &context, VK_IMAGE_TYPE_2D, tex->width, tex->height, image_format, VK_IMAGE_TILING_OPTIMAL, + VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT | + VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, + VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, true, VK_IMAGE_ASPECT_COLOR_BIT, &data->image); + + vulkan_command_buffer temp_buffer; + vulkan_command_buffer_allocate_and_begin_oneshot(&context, context.device.gfx_command_pool, + &temp_buffer); + + vulkan_image_transition_layout(&context, &temp_buffer, &data->image, image_format, + VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL); + + vulkan_image_copy_from_buffer(&data->image, staging.handle, &temp_buffer); + + vulkan_image_transition_layout(&context, &temp_buffer, &data->image, image_format, + VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, + VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL); + + vulkan_command_buffer_end_oneshot(&context, context.device.gfx_command_pool, &temp_buffer, + context.device.graphics_queue); + + VkSamplerCreateInfo sampler_info = { VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO }; + sampler_info.magFilter = VK_FILTER_LINEAR; + sampler_info.minFilter = VK_FILTER_LINEAR; + sampler_info.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT; + sampler_info.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT; + sampler_info.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT; + sampler_info.anisotropyEnable = VK_TRUE; + sampler_info.maxAnisotropy = 16; + sampler_info.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK; + sampler_info.unnormalizedCoordinates = VK_FALSE; + sampler_info.compareEnable = VK_FALSE; + sampler_info.compareOp = VK_COMPARE_OP_ALWAYS; + sampler_info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR; + sampler_info.mipLodBias = 0.0; + sampler_info.minLod = 0.0; + sampler_info.maxLod = 0.0; + + VkResult res = vkCreateSampler(context.device.logical_device, &sampler_info, context.allocator, + &data->sampler); + if (res != VK_SUCCESS) { + ERROR("Error creating texture sampler for image %s", tex->name); + return; + } -// TODO: destroy texture + tex->image_data = (void*)data; + } -void backend_end_frame(renderer* ren, f32 delta_time) { - vulkan_command_buffer* command_buffer = &context.gfx_command_buffers->data[context.image_index]; + // TODO: destroy texture - vulkan_renderpass_end(command_buffer, &context.main_renderpass); + void backend_end_frame(renderer * ren, f32 delta_time) { + vulkan_command_buffer* command_buffer = &context.gfx_command_buffers->data[context.image_index]; - vulkan_command_buffer_end(command_buffer); + vulkan_renderpass_end(command_buffer, &context.main_renderpass); - // TODO: wait on fence - https://youtu.be/hRL71D1f3pU?si=nLJx-ZsemDBeQiQ1&t=1037 + vulkan_command_buffer_end(command_buffer); - context.images_in_flight[context.image_index] = &context.in_flight_fences[context.current_frame]; + // TODO: wait on fence - https://youtu.be/hRL71D1f3pU?si=nLJx-ZsemDBeQiQ1&t=1037 - vulkan_fence_reset(&context, &context.in_flight_fences[context.current_frame]); + context.images_in_flight[context.image_index] = + &context.in_flight_fences[context.current_frame]; - VkSubmitInfo submit_info = { VK_STRUCTURE_TYPE_SUBMIT_INFO }; - submit_info.commandBufferCount = 1; - submit_info.pCommandBuffers = &command_buffer->handle; - submit_info.signalSemaphoreCount = 1; - submit_info.pSignalSemaphores = &context.queue_complete_semaphores[context.current_frame]; - submit_info.waitSemaphoreCount = 1; - submit_info.pWaitSemaphores = &context.image_available_semaphores[context.current_frame]; + vulkan_fence_reset(&context, &context.in_flight_fences[context.current_frame]); - VkPipelineStageFlags flags[1] = { VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT }; - submit_info.pWaitDstStageMask = flags; + VkSubmitInfo submit_info = { VK_STRUCTURE_TYPE_SUBMIT_INFO }; + submit_info.commandBufferCount = 1; + submit_info.pCommandBuffers = &command_buffer->handle; + submit_info.signalSemaphoreCount = 1; + submit_info.pSignalSemaphores = &context.queue_complete_semaphores[context.current_frame]; + submit_info.waitSemaphoreCount = 1; + submit_info.pWaitSemaphores = &context.image_available_semaphores[context.current_frame]; - VkResult result = vkQueueSubmit(context.device.graphics_queue, 1, &submit_info, - context.in_flight_fences[context.current_frame].handle); + VkPipelineStageFlags flags[1] = { VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT }; + submit_info.pWaitDstStageMask = flags; - if (result != VK_SUCCESS) { - ERROR("queue submission failed. fark."); - } + VkResult result = vkQueueSubmit(context.device.graphics_queue, 1, &submit_info, + context.in_flight_fences[context.current_frame].handle); - vulkan_command_buffer_update_submitted(command_buffer); + if (result != VK_SUCCESS) { + ERROR("queue submission failed. fark."); + } - vulkan_swapchain_present( - &context, &context.swapchain, context.device.graphics_queue, context.device.graphics_queue, - context.queue_complete_semaphores[context.current_frame], context.image_index); -} + vulkan_command_buffer_update_submitted(command_buffer); -void gfx_backend_draw_frame(renderer* ren, camera* cam, mat4 model, texture* tex) { - backend_begin_frame(ren, 16.0); + vulkan_swapchain_present( + &context, &context.swapchain, context.device.graphics_queue, context.device.graphics_queue, + context.queue_complete_semaphores[context.current_frame], context.image_index); + } - mat4 proj; - mat4 view; + void gfx_backend_draw_frame(renderer * ren, camera * cam, mat4 model, texture * tex) { + backend_begin_frame(ren, 16.0); - camera_view_projection(cam, SCR_HEIGHT, SCR_WIDTH, &view, &proj); + mat4 proj; + mat4 view; - context.object_shader.texture_data = (vulkan_texture_data*)tex->image_data; - gfx_backend_update_global_state(proj, view, cam->position, vec4(1.0, 1.0, 1.0, 1.0), 0); + camera_view_projection(cam, SCR_HEIGHT, SCR_WIDTH, &view, &proj); - vulkan_object_shader_update_object(&context, &context.object_shader, model); + context.object_shader.texture_data = (vulkan_texture_data*)tex->image_data; + gfx_backend_update_global_state(proj, view, cam->position, vec4(1.0, 1.0, 1.0, 1.0), 0); - backend_end_frame(ren, 16.0); -} + vulkan_object_shader_update_object(&context, &context.object_shader, model); -void gfx_backend_update_global_state(mat4 projection, mat4 view, vec3 view_pos, vec4 ambient_colour, - i32 mode) { - vulkan_object_shader_use(&context, &context.object_shader); + backend_end_frame(ren, 16.0); + } - vulkan_object_shader_update_global_state(&context, &context.object_shader); - context.object_shader.global_ubo.projection = projection; - context.object_shader.global_ubo.view = view; - // TODO: other UBO properties -} + void gfx_backend_update_global_state(mat4 projection, mat4 view, vec3 view_pos, + vec4 ambient_colour, i32 mode) { + vulkan_object_shader_use(&context, &context.object_shader); -void clear_screen(vec3 colour) {} + vulkan_object_shader_update_global_state(&context, &context.object_shader); + context.object_shader.global_ubo.projection = projection; + context.object_shader.global_ubo.view = view; + // TODO: other UBO properties + } -void bind_texture(shader s, texture* tex, u32 slot) {} -void bind_mesh_vertex_buffer(void* backend, mesh* mesh) {} -void draw_primitives(cel_primitive_topology primitive, u32 start_index, u32 count) {} + void clear_screen(vec3 colour) {} -shader shader_create_separate(const char* vert_shader, const char* frag_shader) {} -void set_shader(shader s) {} + void bind_texture(shader s, texture * tex, u32 slot) {} + void bind_mesh_vertex_buffer(void* backend, mesh* mesh) {} + void draw_primitives(cel_primitive_topology primitive, u32 start_index, u32 count) {} -void uniform_vec3f(u32 program_id, const char* uniform_name, vec3* value) {} -void uniform_f32(u32 program_id, const char* uniform_name, f32 value) {} -void uniform_i32(u32 program_id, const char* uniform_name, i32 value) {} -void uniform_mat4f(u32 program_id, const char* uniform_name, mat4* value) {} + shader shader_create_separate(const char* vert_shader, const char* frag_shader) {} + void set_shader(shader s) {} -VKAPI_ATTR VkBool32 VKAPI_CALL vk_debug_callback( - VkDebugUtilsMessageSeverityFlagBitsEXT severity, VkDebugUtilsMessageTypeFlagsEXT flags, - const VkDebugUtilsMessengerCallbackDataEXT* callback_data, void* user_data) { - switch (severity) { - default: - case VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT: - ERROR("%s", callback_data->pMessage); - break; - case VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT: - WARN("%s", callback_data->pMessage); - break; - case VK_DEBUG_UTILS_MESSAGE_SEVERITY_INFO_BIT_EXT: - INFO("%s", callback_data->pMessage); - break; - case VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT: - TRACE("%s", callback_data->pMessage); - break; + void uniform_vec3f(u32 program_id, const char* uniform_name, vec3* value) {} + void uniform_f32(u32 program_id, const char* uniform_name, f32 value) {} + void uniform_i32(u32 program_id, const char* uniform_name, i32 value) {} + void uniform_mat4f(u32 program_id, const char* uniform_name, mat4* value) {} + + VKAPI_ATTR VkBool32 VKAPI_CALL vk_debug_callback( + VkDebugUtilsMessageSeverityFlagBitsEXT severity, VkDebugUtilsMessageTypeFlagsEXT flags, + const VkDebugUtilsMessengerCallbackDataEXT* callback_data, void* user_data) { + switch (severity) { + default: + case VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT: + ERROR("%s", callback_data->pMessage); + break; + case VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT: + WARN("%s", callback_data->pMessage); + break; + case VK_DEBUG_UTILS_MESSAGE_SEVERITY_INFO_BIT_EXT: + INFO("%s", callback_data->pMessage); + break; + case VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT: + TRACE("%s", callback_data->pMessage); + break; + } + return VK_FALSE; } - return VK_FALSE; -} #endif \ No newline at end of file diff --git a/src/std/containers/graphs.h b/src/std/containers/graphs.h new file mode 100644 index 0000000..47399e9 --- /dev/null +++ b/src/std/containers/graphs.h @@ -0,0 +1,15 @@ +/** + * @file graphs.h + * @author your name (you@domain.com) + * @brief + * @version 0.1 + * @date 2024-04-27 + * + * @copyright Copyright (c) 2024 + * + */ + + +// Adjacency list backed graphs + +// Matrix backed graphs (not as useful) \ No newline at end of file diff --git a/src/std/containers/hashset.h b/src/std/containers/hashset.h new file mode 100644 index 0000000..f8e7073 --- /dev/null +++ b/src/std/containers/hashset.h @@ -0,0 +1,10 @@ +/** + * @file hashset.h + * @author your name (you@domain.com) + * @brief + * @version 0.1 + * @date 2024-04-27 + * + * @copyright Copyright (c) 2024 + * + */ \ No newline at end of file diff --git a/src/std/containers/hashtable.h b/src/std/containers/hashtable.h new file mode 100644 index 0000000..c93dc19 --- /dev/null +++ b/src/std/containers/hashtable.h @@ -0,0 +1,10 @@ +/** + * @file hashtable.h + * @author your name (you@domain.com) + * @brief + * @version 0.1 + * @date 2024-04-27 + * + * @copyright Copyright (c) 2024 + * + */ \ No newline at end of file diff --git a/src/systems/terrain.h b/src/systems/terrain.h index fa2d3b3..96875d9 100644 --- a/src/systems/terrain.h +++ b/src/systems/terrain.h @@ -8,3 +8,12 @@ * @copyright Copyright (c) 2024 * */ + +#include "defines.h" + +typedef struct terrain_state { + +} terrain_state; + +bool terrain_system_init(terrain_state* state); +void terrain_system_shutdown(terrain_state* state); \ No newline at end of file -- cgit v1.2.3-70-g09d2 From fc35df8e999521b8be7c44800f4ff4665df3254a Mon Sep 17 00:00:00 2001 From: omniscient <17525998+omnisci3nce@users.noreply.github.com> Date: Sat, 27 Apr 2024 16:35:11 +1000 Subject: heightmap function signatures --- src/core.h | 2 +- src/logos/jobs.h | 4 ++-- src/maths/primitives.c | 16 +++----------- src/platform/mutex.c | 2 +- src/platform/mutex.h | 12 ++++++----- src/platform/thread.h | 6 +++--- src/renderer/cleanroom/backend_vulkan.h | 7 ++++--- src/renderer/cleanroom/ral.h | 12 +++++------ src/renderer/cleanroom/renderer.h | 2 +- src/renderer/cleanroom/types.h | 13 ++++++++---- src/renderer/render_types.h | 3 ++- src/std/containers/graphs.h | 7 +++---- src/std/containers/hashset.h | 6 +++--- src/std/containers/hashtable.h | 6 +++--- src/systems/physics.h | 2 +- src/systems/terrain.h | 37 ++++++++++++++++++++++++++++----- src/systems/text.h | 2 +- src/transform_hierarchy.h | 2 +- 18 files changed, 83 insertions(+), 58 deletions(-) (limited to 'src/std') diff --git a/src/core.h b/src/core.h index dd5a695..be88c53 100644 --- a/src/core.h +++ b/src/core.h @@ -3,8 +3,8 @@ #include "defines.h" #include "input.h" #include "ral.h" -#include "terrain.h" #include "screenspace.h" +#include "terrain.h" #include "text.h" #include "threadpool.h" diff --git a/src/logos/jobs.h b/src/logos/jobs.h index cc2c8fa..ef4eed7 100644 --- a/src/logos/jobs.h +++ b/src/logos/jobs.h @@ -1,3 +1,3 @@ /** - * Common jobs that get run -*/ \ No newline at end of file + * Common jobs that get run + */ \ No newline at end of file diff --git a/src/maths/primitives.c b/src/maths/primitives.c index 42c51ea..55ff5fc 100644 --- a/src/maths/primitives.c +++ b/src/maths/primitives.c @@ -13,20 +13,10 @@ geometry_data geo_create_plane(f32x2 extents) { vertex_format format = VERTEX_STATIC_3D; vertex_darray* vertices = vertex_darray_new(4); - vertex_darray_push( - vertices, - (vertex) {.static_3d = { - .position = - }} - ); - - return (geometry_data) { - .format = format, - .vertices = - .has_indices = true, - } -} + vertex_darray_push(vertices, (vertex){ .static_3d = { .position = } }); + return (geometry_data) { .format = format, .vertices =.has_indices = true, } +} // OLD diff --git a/src/platform/mutex.c b/src/platform/mutex.c index 9735483..2aeb825 100644 --- a/src/platform/mutex.c +++ b/src/platform/mutex.c @@ -4,6 +4,6 @@ // TODO: implement in terms of pthreads #endif -#if defined (CEL_PLATFORM_WINDOWS) +#if defined(CEL_PLATFORM_WINDOWS) // TODO: implement using win32 api #endif \ No newline at end of file diff --git a/src/platform/mutex.h b/src/platform/mutex.h index 0552ea2..a0a4208 100644 --- a/src/platform/mutex.h +++ b/src/platform/mutex.h @@ -1,12 +1,12 @@ /** * @file mutex.h * @author your name (you@domain.com) - * @brief + * @brief * @version 0.1 * @date 2024-04-27 - * + * * @copyright Copyright (c) 2024 - * + * */ #include @@ -16,10 +16,12 @@ cel_mutex mutex_create(); void mutex_destroy(cel_mutex* mutex); -/** @brief Blocks until the mutex can be acquired. if returns false then an error occurred and can be checked (TODO) */ +/** @brief Blocks until the mutex can be acquired. if returns false then an error occurred and can + * be checked (TODO) */ bool mutex_lock(cel_mutex* mutex); -/** @brief Tries to acquire the mutex like `mutex_lock` but returns immediately if the mutex has already been locked */ +/** @brief Tries to acquire the mutex like `mutex_lock` but returns immediately if the mutex has + * already been locked */ bool mutex_try_lock(cel_mutex* mutex); /** @brief Releases a mutex. If it is already unlocked then does nothing */ diff --git a/src/platform/thread.h b/src/platform/thread.h index a3560cb..af07d3f 100644 --- a/src/platform/thread.h +++ b/src/platform/thread.h @@ -1,12 +1,12 @@ /** * @file thread.h * @author your name (you@domain.com) - * @brief + * @brief * @version 0.1 * @date 2024-04-27 - * + * * @copyright Copyright (c) 2024 - * + * */ typedef struct cel_thread cel_thread; diff --git a/src/renderer/cleanroom/backend_vulkan.h b/src/renderer/cleanroom/backend_vulkan.h index 6798b13..c8d5777 100644 --- a/src/renderer/cleanroom/backend_vulkan.h +++ b/src/renderer/cleanroom/backend_vulkan.h @@ -3,7 +3,8 @@ #define GPU_SWAPCHAIN_IMG_COUNT 2 -typedef struct gpu_swapchain {} gpu_swapchain; +typedef struct gpu_swapchain { +} gpu_swapchain; typedef struct gpu_device { // In Vulkan we store both physical and logical device here VkPhysicalDevice physical_device; @@ -13,7 +14,8 @@ typedef struct gpu_device { VkPhysicalDeviceMemoryProperties memory; VkCommandPool pool; } gpu_device; -typedef struct gpu_pipeline {} gpu_pipeline; +typedef struct gpu_pipeline { +} gpu_pipeline; typedef struct gpu_renderpass { VkRenderPass vk_handle; @@ -21,7 +23,6 @@ typedef struct gpu_renderpass { u32 } gpu_renderpass; - typedef struct gpu_cmd_encoder { VkCommandBuffer cmd_buffer; } gpu_cmd_encoder; \ No newline at end of file diff --git a/src/renderer/cleanroom/ral.h b/src/renderer/cleanroom/ral.h index a1e9929..15eb027 100644 --- a/src/renderer/cleanroom/ral.h +++ b/src/renderer/cleanroom/ral.h @@ -5,9 +5,9 @@ * @details API that a graphics backend *must* implement * @version 0.1 * @date 2024-03-31 - * + * * @copyright Copyright (c) 2024 - * + * */ #pragma once @@ -19,8 +19,8 @@ typedef struct gpu_swapchain gpu_swapchain; typedef struct gpu_device gpu_device; typedef struct gpu_pipeline gpu_pipeline; typedef struct gpu_renderpass gpu_renderpass; -typedef struct gpu_cmd_encoder gpu_cmd_encoder; // Recording -typedef struct gpu_cmd_buffer gpu_cmd_buffer; // Ready for submission +typedef struct gpu_cmd_encoder gpu_cmd_encoder; // Recording +typedef struct gpu_cmd_buffer gpu_cmd_buffer; // Ready for submission enum pipeline_kind { GRAPHICS, @@ -29,8 +29,8 @@ enum pipeline_kind { typedef struct shader_desc { const char* debug_name; - str8 filepath; // where it came from - str8 glsl; // contents + str8 filepath; // where it came from + str8 glsl; // contents } shader_desc; struct pipeline_desc { diff --git a/src/renderer/cleanroom/renderer.h b/src/renderer/cleanroom/renderer.h index 8012b49..ff342b0 100644 --- a/src/renderer/cleanroom/renderer.h +++ b/src/renderer/cleanroom/renderer.h @@ -1,7 +1,7 @@ #pragma once -#include "cleanroom/ral.h" #include "cleanroom/backend_vulkan.h" +#include "cleanroom/ral.h" typedef struct renderer2 { void* backend_state; diff --git a/src/renderer/cleanroom/types.h b/src/renderer/cleanroom/types.h index 98c2e21..b18b5b8 100644 --- a/src/renderer/cleanroom/types.h +++ b/src/renderer/cleanroom/types.h @@ -10,7 +10,8 @@ CORE_DEFINE_HANDLE(sampler_handle); CORE_DEFINE_HANDLE(shader_handle); CORE_DEFINE_HANDLE(model_handle); -typedef struct transform_hierarchy {} transform_hierarchy; +typedef struct transform_hierarchy { +} transform_hierarchy; /** @brief Texture Description - used by texture creation functions */ typedef struct texture_desc { @@ -56,7 +57,12 @@ typedef struct model bp_material; // blinn-phong #include "maths_types.h" -typedef enum vertex_format { VERTEX_STATIC_3D, VERTEX_SPRITE, VERTEX_SKINNED, VERTEX_COUNT } vertex_format; +typedef enum vertex_format { + VERTEX_STATIC_3D, + VERTEX_SPRITE, + VERTEX_SKINNED, + VERTEX_COUNT +} vertex_format; typedef union vertex { struct { @@ -79,7 +85,7 @@ typedef union vertex { vec3 normal; vec4i bone_ids; // Integer vector for bone IDs vec4 bone_weights; // Weight of each bone's influence - } skinned_3d; /** @brief vertex format for skeletal (animated) geometry in 3D */ + } skinned_3d; /** @brief vertex format for skeletal (animated) geometry in 3D */ } vertex; KITC_DECL_TYPED_ARRAY(vertex) @@ -128,7 +134,6 @@ typedef struct model { /* ral.h */ - // command buffer gubbins /* --- Backends */ diff --git a/src/renderer/render_types.h b/src/renderer/render_types.h index 387ac81..3bce88f 100644 --- a/src/renderer/render_types.h +++ b/src/renderer/render_types.h @@ -76,7 +76,8 @@ typedef struct texture { // bool is_loaded; // bool is_uploaded; // } blinn_phong_material; -// typedef blinn_phong_material material; // when we start using PBR, this will no longer be the case +// typedef blinn_phong_material material; // when we start using PBR, this will no longer be the +// case // // the default blinn-phong material. MUST be initialised with the function below // extern material DEFAULT_MATERIAL; diff --git a/src/std/containers/graphs.h b/src/std/containers/graphs.h index 47399e9..5dbec97 100644 --- a/src/std/containers/graphs.h +++ b/src/std/containers/graphs.h @@ -1,15 +1,14 @@ /** * @file graphs.h * @author your name (you@domain.com) - * @brief + * @brief * @version 0.1 * @date 2024-04-27 - * + * * @copyright Copyright (c) 2024 - * + * */ - // Adjacency list backed graphs // Matrix backed graphs (not as useful) \ No newline at end of file diff --git a/src/std/containers/hashset.h b/src/std/containers/hashset.h index f8e7073..d153fd2 100644 --- a/src/std/containers/hashset.h +++ b/src/std/containers/hashset.h @@ -1,10 +1,10 @@ /** * @file hashset.h * @author your name (you@domain.com) - * @brief + * @brief * @version 0.1 * @date 2024-04-27 - * + * * @copyright Copyright (c) 2024 - * + * */ \ No newline at end of file diff --git a/src/std/containers/hashtable.h b/src/std/containers/hashtable.h index c93dc19..f5d98e7 100644 --- a/src/std/containers/hashtable.h +++ b/src/std/containers/hashtable.h @@ -1,10 +1,10 @@ /** * @file hashtable.h * @author your name (you@domain.com) - * @brief + * @brief * @version 0.1 * @date 2024-04-27 - * + * * @copyright Copyright (c) 2024 - * + * */ \ No newline at end of file diff --git a/src/systems/physics.h b/src/systems/physics.h index 5c96c6e..61d2008 100644 --- a/src/systems/physics.h +++ b/src/systems/physics.h @@ -15,7 +15,7 @@ enum collider_type { /** @brief generic collider structure */ typedef struct physics_collider { - u64 id; // ? Replace with handle? + u64 id; // ? Replace with handle? enum collider_type shape; transform transform; u8 layer; diff --git a/src/systems/terrain.h b/src/systems/terrain.h index 96875d9..6558202 100644 --- a/src/systems/terrain.h +++ b/src/systems/terrain.h @@ -1,19 +1,46 @@ /** * @file terrain.h * @author your name (you@domain.com) - * @brief + * @brief * @version 0.1 * @date 2024-04-27 - * + * * @copyright Copyright (c) 2024 - * + * */ +/* +Future: + - Chunked terrain + - Dynamic LOD +*/ + +#include "cleanroom/types.h" #include "defines.h" +#include "maths_types.h" +#include "mem.h" typedef struct terrain_state { - } terrain_state; +typedef struct heightmap { + u32x2 size; + void* image_data; +} heightmap; + bool terrain_system_init(terrain_state* state); -void terrain_system_shutdown(terrain_state* state); \ No newline at end of file +void terrain_system_shutdown(terrain_state* state); +void terrain_system_render_hmap(renderer* rend, terrain_state* state); + +heightmap heightmap_from_image(const char* filepath); +heightmap heightmap_from_perlin(/* TODO: perlin noise generation parameters */); + +/** @brief Get the height (the Y component) for a vertex at a particular coordinate in the heightmap + */ +f32 heightmap_height_at_xz(heightmap* hmap, f32 x, f32 z); + +/** @brief Calculate the normal vector of a vertex at a particular coordinate in the heightmap */ +vec3 heightmap_normal_at_xz(heightmap* hmap, f32 x, f32 z); + +/** @brief Generate the `geometry_data` for a heightmap ready to be uploaded to the GPU */ +geometry_data geo_heightmap(arena* a, heightmap heightmap); \ No newline at end of file diff --git a/src/systems/text.h b/src/systems/text.h index 4fac0b8..dc396f0 100644 --- a/src/systems/text.h +++ b/src/systems/text.h @@ -8,8 +8,8 @@ #include "cleanroom/types.h" #include "darray.h" #include "defines.h" -#include "render_types.h" #include "ral.h" +#include "render_types.h" struct core; diff --git a/src/transform_hierarchy.h b/src/transform_hierarchy.h index d77b846..0921c19 100644 --- a/src/transform_hierarchy.h +++ b/src/transform_hierarchy.h @@ -4,8 +4,8 @@ #pragma once #include "maths_types.h" -#include "render_types.h" #include "ral.h" +#include "render_types.h" #define MAX_TF_NODE_CHILDREN \ 32 /** TEMP: Make it simpler to manage children in `transform_node`s */ -- cgit v1.2.3-70-g09d2 From 5e382c2095bc4891e2952ba87609f2796f2248ad Mon Sep 17 00:00:00 2001 From: omnisci3nce Date: Sun, 28 Apr 2024 11:02:21 +1000 Subject: start porting vulkan code to new RAL --- examples/triangle/ex_triangle.c | 34 ++++++++ src/log.h | 12 +-- src/renderer/backends/backend_vulkan.c | 143 +++++++++++++++++++++++++++++---- src/renderer/backends/backend_vulkan.h | 11 +++ src/renderer/ral.h | 31 +++++-- src/renderer/ral_types.h | 14 +++- src/renderer/render.c | 25 +++++- src/renderer/render_types.h | 5 +- src/std/buf.h | 17 ++++ xmake.lua | 11 ++- 10 files changed, 267 insertions(+), 36 deletions(-) create mode 100644 examples/triangle/ex_triangle.c create mode 100644 src/std/buf.h (limited to 'src/std') diff --git a/examples/triangle/ex_triangle.c b/examples/triangle/ex_triangle.c new file mode 100644 index 0000000..4e31313 --- /dev/null +++ b/examples/triangle/ex_triangle.c @@ -0,0 +1,34 @@ +#include + +#include "camera.h" +#include "core.h" +#include "maths.h" +#include "render.h" + +int main() { + core* core = core_bringup(); + + camera camera = camera_create(vec3_create(0, 0, 20), VEC3_NEG_Z, VEC3_Y, deg_to_rad(45.0)); + + // Main loop + while (!glfwWindowShouldClose(core->renderer.window)) { + input_update(&core->input); + // threadpool_process_results(&core->threadpool, 1); + + render_frame_begin(&core->renderer); + + static f32 x = 0.0; + x += 0.01; + mat4 model = mat4_translation(vec3(x, 0, 0)); + + gfx_backend_draw_frame(&core->renderer, &camera, model, NULL); + + // insert work here + + render_frame_end(&core->renderer); + glfwSwapBuffers(core->renderer.window); + glfwPollEvents(); + } + + return 0; +} diff --git a/src/log.h b/src/log.h index b0c355b..d954684 100644 --- a/src/log.h +++ b/src/log.h @@ -38,19 +38,19 @@ void logger_shutdown(); void log_output(log_level level, const char* message, ...); -#define FATAL(message, ...) log_output(LOG_LEVEL_FATAL, message, ##__VA_ARGS__); -#define ERROR(message, ...) log_output(LOG_LEVEL_ERROR, message, ##__VA_ARGS__); -#define WARN(message, ...) log_output(LOG_LEVEL_WARN, message, ##__VA_ARGS__); -#define INFO(message, ...) log_output(LOG_LEVEL_INFO, message, ##__VA_ARGS__); +#define FATAL(message, ...) log_output(LOG_LEVEL_FATAL, message, ##__VA_ARGS__) +#define ERROR(message, ...) log_output(LOG_LEVEL_ERROR, message, ##__VA_ARGS__) +#define WARN(message, ...) log_output(LOG_LEVEL_WARN, message, ##__VA_ARGS__) +#define INFO(message, ...) log_output(LOG_LEVEL_INFO, message, ##__VA_ARGS__) #if LOG_DEBUG_ENABLED == 1 -#define DEBUG(message, ...) log_output(LOG_LEVEL_DEBUG, message, ##__VA_ARGS__); +#define DEBUG(message, ...) log_output(LOG_LEVEL_DEBUG, message, ##__VA_ARGS__) #else #define DEBUG(message, ...) #endif #if LOG_TRACE_ENABLED == 1 -#define TRACE(message, ...) log_output(LOG_LEVEL_TRACE, message, ##__VA_ARGS__); +#define TRACE(message, ...) log_output(LOG_LEVEL_TRACE, message, ##__VA_ARGS__) #else #define TRACE(message, ...) #endif \ No newline at end of file diff --git a/src/renderer/backends/backend_vulkan.c b/src/renderer/backends/backend_vulkan.c index b66aeca..2502dd2 100644 --- a/src/renderer/backends/backend_vulkan.c +++ b/src/renderer/backends/backend_vulkan.c @@ -1,39 +1,109 @@ +#include +#include #include #include #include #include "backend_vulkan.h" +#include "mem.h" +#include "vulkan_helpers.h" #include "defines.h" #include "log.h" #include "ral.h" #include "ral_types.h" +// TEMP +#define SCREEN_WIDTH 1000 +#define SCREEN_HEIGHT 1000 + #define VULKAN_QUEUES_COUNT 2 const char* queue_names[VULKAN_QUEUES_COUNT] = { "GRAPHICS", "TRANSFER" }; typedef struct vulkan_context { - gpu_device device; + VkInstance instance; VkAllocationCallbacks* allocator; + VkSurfaceKHR surface; - VkInstance instance; + arena temp_arena; + gpu_device* device; + gpu_swapchain* swapchain; + u32 screen_width; + u32 screen_height; } vulkan_context; static vulkan_context context; -static bool select_physical_device(gpu_device* out_device) {} +// --- Function forward declarations + +/** @brief Enumerates and selects the most appropriate graphics device */ +bool select_physical_device(gpu_device* out_device); +/** @brief Helper function for creating array of all extensions we want */ +cstr_darray* get_all_extensions(); + +bool gpu_backend_init(const char* window_name, GLFWwindow* window) { + context.allocator = 0; // TODO: use an allocator + context.screen_width = SCREEN_WIDTH; + context.screen_height = SCREEN_HEIGHT; + + // Create an allocator + size_t temp_arena_size = 1024 * 1024; + arena_create(malloc(temp_arena_size), temp_arena_size); + + // Setup Vulkan instance + VkApplicationInfo app_info = { VK_STRUCTURE_TYPE_APPLICATION_INFO }; + app_info.apiVersion = VK_API_VERSION_1_3; + app_info.pApplicationName = window_name; + app_info.applicationVersion = VK_MAKE_VERSION(1, 0, 0); + app_info.pEngineName = "Celeritas Engine"; + app_info.engineVersion = VK_MAKE_VERSION(1, 0, 0); + + VkInstanceCreateInfo create_info = { VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO }; + create_info.pApplicationInfo = &app_info; + + // Extensions + // FIXME: Use my own extension choices + // cstr_darray* required_extensions = cstr_darray_new(2); + // cstr_darray_push(required_extensions, VK_KHR_SURFACE_EXTENSION_NAME); + // create_info.enabledExtensionCount = cstr_darray_len(required_extensions); + // create_info.ppEnabledExtensionNames = required_extensions->data; + uint32_t count; + const char** extensions = glfwGetRequiredInstanceExtensions(&count); + create_info.enabledExtensionCount = count; + create_info.ppEnabledExtensionNames = extensions; + + // TODO: Validation layers + create_info.enabledLayerCount = 0; + create_info.ppEnabledLayerNames = NULL; + + VkResult result = vkCreateInstance(&create_info, NULL, &context.instance); + if (result != VK_SUCCESS) { + ERROR("vkCreateInstance failed with result: %u", result); + return false; + } + TRACE("Vulkan Instance created"); + + // Surface creation + VkSurfaceKHR surface; + VK_CHECK(glfwCreateWindowSurface(context.instance, window, NULL, &surface)); + context.surface = surface; + TRACE("Vulkan Surface created"); -gpu_device gpu_device_create() { - gpu_device device = { 0 }; + return true; +} + +void gpu_backend_shutdown() { arena_free_storage(&context.temp_arena); } + +bool gpu_device_create(gpu_device* out_device) { // Physical device - // if (!select_physical_device()) { - // return false; - // } - INFO("Physical device selected"); + if (!select_physical_device(out_device)) { + return false; + } + TRACE("Physical device selected"); // Features - VkPhysicalDeviceFeatures device_features = {}; + VkPhysicalDeviceFeatures device_features = { 0 }; device_features.samplerAnisotropy = VK_TRUE; // request anistrophy // Logical device @@ -47,20 +117,59 @@ gpu_device gpu_device_create() { const char* extension_names = VK_KHR_SWAPCHAIN_EXTENSION_NAME; device_create_info.ppEnabledExtensionNames = &extension_names; - VkResult result = vkCreateDevice(device.physical_device, &device_create_info, context.allocator, - &device.logical_device); + VkResult result = vkCreateDevice(out_device->physical_device, &device_create_info, + context.allocator, &out_device->logical_device); if (result != VK_SUCCESS) { FATAL("Error creating logical device with status %u\n", result); exit(1); } - INFO("Logical device created"); + TRACE("Logical device created"); // Queues // Create the command pool - context.device = device; - return device; + return true; +} + +bool gpu_swapchain_create(gpu_swapchain* out_swapchain) { + VkExtent2D swapchain_extent = { context.screen_width, context.screen_height }; + + // find a format + + VkPresentModeKHR present_mode = VK_PRESENT_MODE_FIFO_KHR; // guaranteed to be implemented + + VkSwapchainCreateInfoKHR swapchain_create_info = { VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR }; + + // swapchain_create_info.minImageCount = + + VK_CHECK(vkCreateSwapchainKHR(context.device->logical_device, &swapchain_create_info, + context.allocator, &out_swapchain->handle)); + TRACE("Vulkan Swapchain created"); +} + +gpu_pipeline* gpu_graphics_pipeline_create(struct graphics_pipeline_desc description) { + VkViewport viewport = { .x = 0, + .y = 0, + .width = (f32)context.screen_width, + .height = (f32)context.screen_height, + .minDepth = 0.0, + .maxDepth = 1.0 }; + VkRect2D scissor = { .offset = { .x = 0, .y = 0 }, + .extent = { .width = context.screen_width, + .height = context.screen_height } }; + + // TODO: Attributes + + // TODO: layouts + + VkPipelineViewportStateCreateInfo viewport_state = { + VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO + }; + viewport_state.viewportCount = 1; + viewport_state.pViewports = &viewport; + viewport_state.scissorCount = 1; + viewport_state.pScissors = &scissor; } gpu_renderpass* gpu_renderpass_create() { @@ -81,4 +190,6 @@ void encode_set_pipeline(gpu_cmd_encoder* encoder, gpu_pipeline* pipeline) { // --- Drawing inline void encode_draw_indexed(gpu_cmd_encoder* encoder, u64 index_count) { vkCmdDrawIndexed(encoder->cmd_buffer, index_count, 1, 0, 0, 0); -} \ No newline at end of file +} + +bool select_physical_device(gpu_device* out_device) {} \ No newline at end of file diff --git a/src/renderer/backends/backend_vulkan.h b/src/renderer/backends/backend_vulkan.h index 05f043e..dfe6a0f 100644 --- a/src/renderer/backends/backend_vulkan.h +++ b/src/renderer/backends/backend_vulkan.h @@ -1,9 +1,20 @@ #pragma once +#include +#include +#include + #include "defines.h" #define GPU_SWAPCHAIN_IMG_COUNT 2 +/* +Conventions: + - Place the 'handle' as the first field of a struct + - Vulkan specific data goes at the top, followed by our internal data +*/ + typedef struct gpu_swapchain { + VkSwapchainKHR handle; } gpu_swapchain; typedef struct gpu_device { // In Vulkan we store both physical and logical device here diff --git a/src/renderer/ral.h b/src/renderer/ral.h index fb77f0a..014c31e 100644 --- a/src/renderer/ral.h +++ b/src/renderer/ral.h @@ -14,6 +14,11 @@ #include "ral_types.h" #include "defines.h" #include "str.h" +#include "buf.h" + +// Unrelated forward declares +typedef struct arena arena; +struct GLFWwindow; // Forward declare structs typedef struct gpu_swapchain gpu_swapchain; @@ -34,21 +39,28 @@ typedef struct shader_desc { str8 glsl; // contents } shader_desc; -struct pipeline_desc { +struct graphics_pipeline_desc { shader_desc vs; /** @brief Vertex shader stage */ shader_desc fs; /** @brief Fragment shader stage */ }; -// lifecycle functions -gpu_device gpu_device_create(); +// --- Lifecycle functions + +bool gpu_backend_init(const char* window_name, struct GLFWwindow* window); +void gpu_backend_shutdown(); + +bool gpu_device_create(gpu_device* out_device); void gpu_device_destroy(); gpu_renderpass* gpu_renderpass_create(); void gpu_renderpass_destroy(gpu_renderpass* pass); -gpu_pipeline* gpu_pipeline_create(enum pipeline_kind kind, struct pipeline_desc description); +gpu_pipeline* gpu_graphics_pipeline_create(struct graphics_pipeline_desc description); void gpu_pipeline_destroy(gpu_pipeline* pipeline); +bool gpu_swapchain_create(gpu_swapchain* out_swapchain); +void gpu_swapchain_destroy(); + void gpu_cmd_encoder_begin(); void gpu_cmd_encoder_begin_render(); void gpu_cmd_encoder_begin_compute(); @@ -58,6 +70,10 @@ void encode_buffer_copy(gpu_cmd_encoder* encoder, buffer_handle src, u64 src_off buffer_handle dst, u64 dst_offset, u64 copy_size); void encode_clear_buffer(gpu_cmd_encoder* encoder, buffer_handle buf); void encode_set_pipeline(gpu_cmd_encoder* encoder, gpu_pipeline* pipeline); + +/** @brief Upload CPU-side data as array of bytes to a GPU buffer */ +void buffer_upload_bytes(buffer_handle gpu_buf, bytebuffer cpu_buf, u64 offset, u64 size); + // render pass void encode_set_vertex_buffer(gpu_cmd_encoder* encoder, buffer_handle buf); void encode_set_index_buffer(gpu_cmd_encoder* encoder, buffer_handle buf); @@ -84,4 +100,9 @@ void gpu_texture_destroy(); void gpu_texture_upload(); // Samplers -void gpu_sampler_create(); \ No newline at end of file +void gpu_sampler_create(); + +// --- Vertex formats +bytebuffer vertices_as_bytebuffer(arena* a, vertex_format format, vertex_darray* vertices); + +// TODO: Bindgroup texture samplers / shader resources \ No newline at end of file diff --git a/src/renderer/ral_types.h b/src/renderer/ral_types.h index a20e600..73b41f1 100644 --- a/src/renderer/ral_types.h +++ b/src/renderer/ral_types.h @@ -50,9 +50,9 @@ typedef enum gpu_texture_format { /** @brief Texture Description - used by texture creation functions */ typedef struct texture_desc { - // gpu_texture_type tex_type; - // gpu_texture_format format; - // u32x2 extents; + gpu_texture_type tex_type; + gpu_texture_format format; + u32x2 extents; } texture_desc; typedef enum vertex_format { @@ -65,7 +65,6 @@ typedef enum vertex_format { typedef union vertex { struct { vec3 position; - vec4 colour; vec2 tex_coords; vec3 normal; } static_3d; /** @brief standard vertex format for static geometry in 3D */ @@ -84,6 +83,13 @@ typedef union vertex { vec4i bone_ids; // Integer vector for bone IDs vec4 bone_weights; // Weight of each bone's influence } skinned_3d; /** @brief vertex format for skeletal (animated) geometry in 3D */ + + struct { + vec3 position; + vec2 tex_coords; + vec3 normal; + vec4 colour; + } coloured_static_3d; /** @brief vertex format used for debugging */ } vertex; #ifndef TYPED_VERTEX_ARRAY diff --git a/src/renderer/render.c b/src/renderer/render.c index 034585a..799cba7 100644 --- a/src/renderer/render.c +++ b/src/renderer/render.c @@ -1,6 +1,12 @@ #include "render.h" #include #include "camera.h" +#include "log.h" +#include "ral.h" + +/** @brief Creates the pipelines built into Celeritas such as rendering static opaque geometry, + debug visualisations, immediate mode UI, etc */ +void default_pipelines_init(renderer* ren); bool renderer_init(renderer* ren) { // INFO("Renderer init"); @@ -29,12 +35,20 @@ bool renderer_init(renderer* ren) { glfwMakeContextCurrent(ren->window); + DEBUG("Start backend init"); + + gpu_backend_init("Celeritas Engine - Vulkan", window); + gpu_device_create(&ren->device); // TODO: handle errors + gpu_swapchain_create(&ren->swapchain); + // DEBUG("init graphics api backend"); // if (!gfx_backend_init(ren)) { // FATAL("Couldnt load graphics api backend"); // return false; // } + default_pipelines_init(ren); + // ren->blinn_phong = // shader_create_separate("assets/shaders/blinn_phong.vert", // "assets/shaders/blinn_phong.frag"); @@ -46,7 +60,16 @@ bool renderer_init(renderer* ren) { return true; } -void renderer_shutdown(renderer* ren) {} +void renderer_shutdown(renderer* ren) { + // gpu_device_destroy(ren->device); +} + +void default_pipelines_init(renderer* ren) { + // Static opaque geometry + // graphics_pipeline_desc gfx = { + // }; + // ren->static_opaque_pipeline = gpu_graphics_pipeline_create(); +} void render_frame_begin(renderer* ren) {} void render_frame_end(renderer* ren) {} diff --git a/src/renderer/render_types.h b/src/renderer/render_types.h index 5faefad..6ef2461 100644 --- a/src/renderer/render_types.h +++ b/src/renderer/render_types.h @@ -29,8 +29,9 @@ typedef struct renderer { struct GLFWwindow* window; void* backend_context; renderer_config config; - gpu_device* device; - gpu_pipeline* static_opaque_pipeline; + gpu_device device; + gpu_swapchain swapchain; + gpu_pipeline static_opaque_pipeline; } renderer; typedef struct geometry_data { diff --git a/src/std/buf.h b/src/std/buf.h new file mode 100644 index 0000000..b0f8b85 --- /dev/null +++ b/src/std/buf.h @@ -0,0 +1,17 @@ +/** + * @file buf.h + * @author your name (you@domain.com) + * @brief + * @version 0.1 + * @date 2024-04-28 + * + * @copyright Copyright (c) 2024 + * + */ +#pragma once +#include "defines.h" + +typedef struct bytebuffer { + u8* buf; + size_t size; +} bytebuffer; diff --git a/xmake.lua b/xmake.lua index 6fee04a..ab6a7a6 100644 --- a/xmake.lua +++ b/xmake.lua @@ -143,11 +143,18 @@ target("core_shared") add_links("msvcrtd", "legacy_stdio_definitions") -- for debug builds end -target("main_loop") +-- target("main_loop") +-- set_kind("binary") +-- set_group("examples") +-- add_deps("core_static") +-- add_files("examples/main_loop/ex_main_loop.c") +-- set_rundir("$(projectdir)") + +target("tri") set_kind("binary") set_group("examples") add_deps("core_static") - add_files("examples/main_loop/ex_main_loop.c") + add_files("examples/triangle/ex_triangle.c") set_rundir("$(projectdir)") -- target("std") -- cgit v1.2.3-70-g09d2 From aed7d1b7ac340c19656059c9cbd94aff40952f83 Mon Sep 17 00:00:00 2001 From: Omniscient <17525998+omnisci3nce@users.noreply.github.com> Date: Fri, 3 May 2024 21:37:51 +1000 Subject: create logical device --- src/defines.h | 4 +- src/renderer/backends/backend_dx11.h | 1 - src/renderer/backends/backend_vulkan.c | 237 +++++++++++++++++++++++++++++---- src/renderer/backends/vulkan_helpers.h | 42 +++++- src/renderer/bind_group_layouts.h | 4 +- src/renderer/cleanroom/types.h | 2 +- src/renderer/immediate.h | 6 +- src/renderer/ral.h | 7 +- src/renderer/ral_types.h | 14 +- src/renderer/render.h | 2 +- src/renderer/render_types.h | 16 +-- src/renderer/renderpasses.h | 7 +- src/scene.h | 10 +- src/std/buf.h | 6 +- src/std/mem.c | 9 +- src/std/mem.h | 7 + src/systems/terrain.h | 2 +- xmake.lua | 2 +- 18 files changed, 299 insertions(+), 79 deletions(-) (limited to 'src/std') diff --git a/src/defines.h b/src/defines.h index ec526e0..4b6f8c7 100644 --- a/src/defines.h +++ b/src/defines.h @@ -66,8 +66,8 @@ Renderer backend defines: // Platform will inform renderer backend (unless user overrides) #if defined(CEL_PLATFORM_LINUX) -#define CEL_REND_BACKEND_OPENGL 1 -// #define CEL_REND_BACKEND_VULKAN 1 +// #define CEL_REND_BACKEND_OPENGL 1 +#define CEL_REND_BACKEND_VULKAN 1 #endif #if defined(CEL_PLATFORM_WINDOWS) diff --git a/src/renderer/backends/backend_dx11.h b/src/renderer/backends/backend_dx11.h index 8e3a513..53738aa 100644 --- a/src/renderer/backends/backend_dx11.h +++ b/src/renderer/backends/backend_dx11.h @@ -8,7 +8,6 @@ // typedef struct gpu_swapchain gpu_swapchain; typedef struct gpu_device { - // VkPhysicalDevice physical_device; // VkDevice logical_device; // VkPhysicalDeviceProperties properties; diff --git a/src/renderer/backends/backend_vulkan.c b/src/renderer/backends/backend_vulkan.c index ae857a0..c21a6b9 100644 --- a/src/renderer/backends/backend_vulkan.c +++ b/src/renderer/backends/backend_vulkan.c @@ -5,6 +5,7 @@ #include #include "backend_vulkan.h" +#include "maths_types.h" #include "mem.h" #include "vulkan_helpers.h" @@ -31,6 +32,8 @@ typedef struct vulkan_context { u32 screen_width; u32 screen_height; + + VkDebugUtilsMessengerEXT vk_debugger; } vulkan_context; static vulkan_context context; @@ -39,6 +42,13 @@ static vulkan_context context; /** @brief Enumerates and selects the most appropriate graphics device */ bool select_physical_device(gpu_device* out_device); + +bool is_physical_device_suitable(VkPhysicalDevice device); + +queue_family_indices find_queue_families(VkPhysicalDevice device); + +bool create_logical_device(gpu_device* out_device); + /** @brief Helper function for creating array of all extensions we want */ cstr_darray* get_all_extensions(); @@ -49,7 +59,7 @@ bool gpu_backend_init(const char* window_name, GLFWwindow* window) { // Create an allocator size_t temp_arena_size = 1024 * 1024; - arena_create(malloc(temp_arena_size), temp_arena_size); + context.temp_arena = arena_create(malloc(temp_arena_size), temp_arena_size); // Setup Vulkan instance VkApplicationInfo app_info = { VK_STRUCTURE_TYPE_APPLICATION_INFO }; @@ -63,20 +73,61 @@ bool gpu_backend_init(const char* window_name, GLFWwindow* window) { create_info.pApplicationInfo = &app_info; // Extensions - // FIXME: Use my own extension choices - // cstr_darray* required_extensions = cstr_darray_new(2); + cstr_darray* required_extensions = cstr_darray_new(2); // cstr_darray_push(required_extensions, VK_KHR_SURFACE_EXTENSION_NAME); - // create_info.enabledExtensionCount = cstr_darray_len(required_extensions); - // create_info.ppEnabledExtensionNames = required_extensions->data; + uint32_t count; const char** extensions = glfwGetRequiredInstanceExtensions(&count); - create_info.enabledExtensionCount = count; - create_info.ppEnabledExtensionNames = extensions; + for (u32 i = 0; i < count; i++) { + cstr_darray_push(required_extensions, extensions[i]); + } + + cstr_darray_push(required_extensions, VK_EXT_DEBUG_UTILS_EXTENSION_NAME); + + DEBUG("Required extensions:"); + for (u32 i = 0; i < cstr_darray_len(required_extensions); i++) { + DEBUG(" %s", required_extensions->data[i]); + } + + create_info.enabledExtensionCount = cstr_darray_len(required_extensions); + create_info.ppEnabledExtensionNames = required_extensions->data; // TODO: Validation layers create_info.enabledLayerCount = 0; create_info.ppEnabledLayerNames = NULL; + INFO("Validation layers enabled"); + cstr_darray* desired_validation_layers = cstr_darray_new(1); + cstr_darray_push(desired_validation_layers, "VK_LAYER_KHRONOS_validation"); + + u32 n_available_layers = 0; + VK_CHECK(vkEnumerateInstanceLayerProperties(&n_available_layers, 0)); + TRACE("%d available layers", n_available_layers); + VkLayerProperties* available_layers = + arena_alloc(&context.temp_arena, n_available_layers * sizeof(VkLayerProperties)); + VK_CHECK(vkEnumerateInstanceLayerProperties(&n_available_layers, available_layers)); + + for (int i = 0; i < cstr_darray_len(desired_validation_layers); i++) { + // look through layers to make sure we can find the ones we want + bool found = false; + for (int j = 0; j < n_available_layers; j++) { + if (str8_equals(str8_cstr_view(desired_validation_layers->data[i]), + str8_cstr_view(available_layers[j].layerName))) { + found = true; + TRACE("Found layer %s", desired_validation_layers->data[i]); + break; + } + } + + if (!found) { + FATAL("Required validation is missing %s", desired_validation_layers->data[i]); + return false; + } + } + INFO("All validation layers are present"); + create_info.enabledLayerCount = cstr_darray_len(desired_validation_layers); + create_info.ppEnabledLayerNames = desired_validation_layers->data; + VkResult result = vkCreateInstance(&create_info, NULL, &context.instance); if (result != VK_SUCCESS) { ERROR("vkCreateInstance failed with result: %u", result); @@ -84,6 +135,25 @@ bool gpu_backend_init(const char* window_name, GLFWwindow* window) { } TRACE("Vulkan Instance created"); + DEBUG("Creating Vulkan debugger"); + u32 log_severity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT | + VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT; + VkDebugUtilsMessengerCreateInfoEXT debug_create_info = { + VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT + }; + debug_create_info.messageSeverity = log_severity; + debug_create_info.messageType = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT | + VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT | + VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT; + debug_create_info.pfnUserCallback = vk_debug_callback; + + PFN_vkCreateDebugUtilsMessengerEXT func = + (PFN_vkCreateDebugUtilsMessengerEXT)vkGetInstanceProcAddr(context.instance, + "vkCreateDebugUtilsMessengerEXT"); + assert(func); + VK_CHECK(func(context.instance, &debug_create_info, context.allocator, &context.vk_debugger)); + DEBUG("Vulkan Debugger created"); + // Surface creation VkSurfaceKHR surface; VK_CHECK(glfwCreateWindowSurface(context.instance, window, NULL, &surface)); @@ -96,39 +166,43 @@ bool gpu_backend_init(const char* window_name, GLFWwindow* window) { void gpu_backend_shutdown() { arena_free_storage(&context.temp_arena); } bool gpu_device_create(gpu_device* out_device) { + // First things first store this poitner from the renderer + context.device = out_device; + + arena_save savept = arena_savepoint(&context.temp_arena); // Physical device if (!select_physical_device(out_device)) { return false; } TRACE("Physical device selected"); - // Features - VkPhysicalDeviceFeatures device_features = { 0 }; - device_features.samplerAnisotropy = VK_TRUE; // request anistrophy - // Logical device - VkDeviceQueueCreateInfo queue_create_info[2]; - //.. - VkDeviceCreateInfo device_create_info = { VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO }; - device_create_info.queueCreateInfoCount = VULKAN_QUEUES_COUNT; - device_create_info.pQueueCreateInfos = queue_create_info; - device_create_info.pEnabledFeatures = &device_features; - device_create_info.enabledExtensionCount = 1; - const char* extension_names = VK_KHR_SWAPCHAIN_EXTENSION_NAME; - device_create_info.ppEnabledExtensionNames = &extension_names; - - VkResult result = vkCreateDevice(out_device->physical_device, &device_create_info, - context.allocator, &out_device->logical_device); - if (result != VK_SUCCESS) { - FATAL("Error creating logical device with status %u\n", result); - exit(1); - } - TRACE("Logical device created"); + create_logical_device(out_device); + // VkDeviceQueueCreateInfo queue_create_info = {}; + + // queue_family_indices indices = find_queue_families(context.device->physical_device); + // //.. + // VkDeviceCreateInfo device_create_info = { VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO }; + // device_create_info.queueCreateInfoCount = VULKAN_QUEUES_COUNT; + // device_create_info.pQueueCreateInfos = queue_create_info; + // device_create_info.pEnabledFeatures = &device_features; + // device_create_info.enabledExtensionCount = 1; + // const char* extension_names = VK_KHR_SWAPCHAIN_EXTENSION_NAME; + // device_create_info.ppEnabledExtensionNames = &extension_names; + + // VkResult result = vkCreateDevice(out_device->physical_device, &device_create_info, + // context.allocator, &out_device->logical_device); + // if (result != VK_SUCCESS) { + // FATAL("Error creating logical device with status %u\n", result); + // exit(1); + // } + // TRACE("Logical device created"); // Queues // Create the command pool + arena_rewind(savept); // Free any temp data return true; } @@ -316,4 +390,109 @@ inline void encode_draw_indexed(gpu_cmd_encoder* encoder, u64 index_count) { vkCmdDrawIndexed(encoder->cmd_buffer, index_count, 1, 0, 0, 0); } -bool select_physical_device(gpu_device* out_device) {} \ No newline at end of file +bool select_physical_device(gpu_device* out_device) { + u32 physical_device_count = 0; + VK_CHECK(vkEnumeratePhysicalDevices(context.instance, &physical_device_count, 0)); + if (physical_device_count == 0) { + FATAL("No devices that support vulkan were found"); + return false; + } + TRACE("Number of devices found %d", physical_device_count); + + VkPhysicalDevice* physical_devices = + arena_alloc(&context.temp_arena, physical_device_count * sizeof(VkPhysicalDevice)); + VK_CHECK(vkEnumeratePhysicalDevices(context.instance, &physical_device_count, physical_devices)); + + bool found = false; + for (u32 device_i = 0; device_i < physical_device_count; device_i++) { + if (is_physical_device_suitable(physical_devices[device_i])) { + out_device->physical_device = physical_devices[device_i]; + found = true; + break; + } + } + + if (!found) { + FATAL("Couldn't find a suitable physical device"); + return false; + } + + return true; +} + +bool is_physical_device_suitable(VkPhysicalDevice device) { + VkPhysicalDeviceProperties properties; + vkGetPhysicalDeviceProperties(device, &properties); + + VkPhysicalDeviceFeatures features; + vkGetPhysicalDeviceFeatures(device, &features); + + VkPhysicalDeviceMemoryProperties memory; + vkGetPhysicalDeviceMemoryProperties(device, &memory); + + // TODO: Check against these device properties + + queue_family_indices indices = find_queue_families(device); + + return indices.has_graphics; +} + +queue_family_indices find_queue_families(VkPhysicalDevice device) { + queue_family_indices indices = { 0 }; + + u32 queue_family_count = 0; + vkGetPhysicalDeviceQueueFamilyProperties(device, &queue_family_count, 0); + + VkQueueFamilyProperties* queue_families = + arena_alloc(&context.temp_arena, queue_family_count * sizeof(VkQueueFamilyProperties)); + vkGetPhysicalDeviceQueueFamilyProperties(device, &queue_family_count, queue_families); + + for (u32 queue_i = 0; queue_i < queue_family_count; queue_i++) { + // Graphics queue + if (queue_families[queue_i].queueFlags & VK_QUEUE_GRAPHICS_BIT) { + indices.graphics_queue_index = queue_i; + indices.has_graphics = true; + } + } + + return indices; +} + +bool create_logical_device(gpu_device* out_device) { + queue_family_indices indices = find_queue_families(out_device->physical_device); + + f32 prio_one = 1.0; + VkDeviceQueueCreateInfo queue_create_info = { VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO }; + queue_create_info.queueFamilyIndex = indices.graphics_queue_index; + queue_create_info.queueCount = 1; + queue_create_info.pQueuePriorities = &prio_one; + queue_create_info.flags = 0; + queue_create_info.pNext = 0; + + // Features + VkPhysicalDeviceFeatures device_features = { 0 }; + device_features.samplerAnisotropy = VK_TRUE; // request anistrophy + + // Device itself + VkDeviceCreateInfo device_create_info = { VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO }; + device_create_info.queueCreateInfoCount = 1; + device_create_info.pQueueCreateInfos = &queue_create_info; + device_create_info.pEnabledFeatures = &device_features; + device_create_info.enabledExtensionCount = 1; + const char* extension_names = VK_KHR_SWAPCHAIN_EXTENSION_NAME; + device_create_info.ppEnabledExtensionNames = &extension_names; + + // deprecated + device_create_info.enabledLayerCount = 0; + device_create_info.ppEnabledLayerNames = 0; + + VkResult result = vkCreateDevice(context.device->physical_device, &device_create_info, + context.allocator, &context.device->logical_device); + if (result != VK_SUCCESS) { + printf("error creating logical device with status %u\n", result); + ERROR_EXIT("Unable to create vulkan logical device. Exiting.."); + } + TRACE("Logical device created"); + + return true; +} \ No newline at end of file diff --git a/src/renderer/backends/vulkan_helpers.h b/src/renderer/backends/vulkan_helpers.h index 4bd02f1..baff4e7 100644 --- a/src/renderer/backends/vulkan_helpers.h +++ b/src/renderer/backends/vulkan_helpers.h @@ -20,16 +20,27 @@ static void plat_get_required_extension_names(cstr_darray* extensions) { } // TODO(omni): port to using internal assert functions -#define VK_CHECK(vulkan_expr) \ - do { \ - VkResult res = vulkan_expr; \ - if (res != VK_SUCCESS) { \ +#define VK_CHECK(vulkan_expr) \ + do { \ + VkResult res = vulkan_expr; \ + if (res != VK_SUCCESS) { \ ERROR_EXIT("Vulkan error: %u", res); \ - } \ + } \ } while (0) // TODO: typedef struct vk_debugger {} vk_debugger; +typedef struct queue_family_indices { + u32 graphics_queue_index; + u32 present_queue_index; + u32 compute_queue_index; + u32 transfer_queue_index; + bool has_graphics; + bool has_present; + bool has_compute; + bool has_transfer; +} queue_family_indices; + typedef struct vulkan_physical_device_requirements { bool graphics; bool present; @@ -168,4 +179,25 @@ static bool physical_device_meets_requirements( } return false; +} + +VKAPI_ATTR VkBool32 VKAPI_CALL vk_debug_callback( + VkDebugUtilsMessageSeverityFlagBitsEXT severity, VkDebugUtilsMessageTypeFlagsEXT flags, + const VkDebugUtilsMessengerCallbackDataEXT* callback_data, void* user_data) { + switch (severity) { + default: + case VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT: + ERROR("%s", callback_data->pMessage); + break; + case VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT: + WARN("%s", callback_data->pMessage); + break; + case VK_DEBUG_UTILS_MESSAGE_SEVERITY_INFO_BIT_EXT: + INFO("%s", callback_data->pMessage); + break; + case VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT: + TRACE("%s", callback_data->pMessage); + break; + } + return VK_FALSE; } \ No newline at end of file diff --git a/src/renderer/bind_group_layouts.h b/src/renderer/bind_group_layouts.h index d163fab..d2571ef 100644 --- a/src/renderer/bind_group_layouts.h +++ b/src/renderer/bind_group_layouts.h @@ -4,9 +4,9 @@ * @brief Common bindgroups (descriptor set layouts) * @version 0.1 * @date 2024-04-28 - * + * * @copyright Copyright (c) 2024 - * + * */ #pragma once #include "defines.h" diff --git a/src/renderer/cleanroom/types.h b/src/renderer/cleanroom/types.h index 7360ebe..6686be5 100644 --- a/src/renderer/cleanroom/types.h +++ b/src/renderer/cleanroom/types.h @@ -2,5 +2,5 @@ #include "darray.h" #include "defines.h" #include "maths_types.h" -#include "str.h" #include "render_types.h" +#include "str.h" diff --git a/src/renderer/immediate.h b/src/renderer/immediate.h index 6d93c53..b9d7c61 100644 --- a/src/renderer/immediate.h +++ b/src/renderer/immediate.h @@ -14,7 +14,7 @@ void imm_draw_camera_frustum(); // const char* model_filepath); // tracks internally whether the model is loaded // static void imm_draw_model(const char* model_filepath) { - // check that model is loaded - // if not loaded, load model and upload to gpu - LRU cache for models - // else submit draw call +// check that model is loaded +// if not loaded, load model and upload to gpu - LRU cache for models +// else submit draw call // } \ No newline at end of file diff --git a/src/renderer/ral.h b/src/renderer/ral.h index 8e49dbe..7c143f2 100644 --- a/src/renderer/ral.h +++ b/src/renderer/ral.h @@ -11,10 +11,10 @@ */ #pragma once -#include "ral_types.h" +#include "buf.h" #include "defines.h" +#include "ral_types.h" #include "str.h" -#include "buf.h" // Unrelated forward declares typedef struct arena arena; @@ -60,7 +60,6 @@ struct graphics_pipeline_desc { }; typedef struct gpu_renderpass_desc { - } gpu_renderpass_desc; // --- Lifecycle functions @@ -97,7 +96,7 @@ void buffer_upload_bytes(buffer_handle gpu_buf, bytebuffer cpu_buf, u64 offset, void encode_bind_pipeline(gpu_cmd_encoder* encoder, pipeline_kind kind, gpu_pipeline* pipeline); void encode_set_vertex_buffer(gpu_cmd_encoder* encoder, buffer_handle buf); void encode_set_index_buffer(gpu_cmd_encoder* encoder, buffer_handle buf); -void encode_set_bind_group(); // TODO +void encode_set_bind_group(); // TODO void encode_draw(gpu_cmd_encoder* encoder); void encode_draw_indexed(gpu_cmd_encoder* encoder, u64 index_count); diff --git a/src/renderer/ral_types.h b/src/renderer/ral_types.h index d6c5865..ae54b53 100644 --- a/src/renderer/ral_types.h +++ b/src/renderer/ral_types.h @@ -1,18 +1,18 @@ /** * @file ral_types.h * @author your name (you@domain.com) - * @brief + * @brief * @version 0.1 * @date 2024-04-27 - * + * * @copyright Copyright (c) 2024 - * + * */ #pragma once +#include "darray.h" #include "defines.h" #include "maths_types.h" -#include "darray.h" #ifndef RENDERER_TYPED_HANDLES CORE_DEFINE_HANDLE(buffer_handle); @@ -99,11 +99,7 @@ KITC_DECL_TYPED_ARRAY(u32) #define TYPED_VERTEX_ARRAY #endif -typedef enum gpu_cull_mode { - CULL_BACK_FACE, - CULL_FRONT_FACE, - CULL_COUNT -} gpu_cull_mode; +typedef enum gpu_cull_mode { CULL_BACK_FACE, CULL_FRONT_FACE, CULL_COUNT } gpu_cull_mode; // ? How to tie together materials and shaders diff --git a/src/renderer/render.h b/src/renderer/render.h index a9370e0..e6dd8b8 100644 --- a/src/renderer/render.h +++ b/src/renderer/render.h @@ -10,8 +10,8 @@ */ #pragma once -#include "render_types.h" #include "ral_types.h" +#include "render_types.h" bool renderer_init(renderer* ren); void renderer_shutdown(renderer* ren); diff --git a/src/renderer/render_types.h b/src/renderer/render_types.h index 4866ef4..a5c0c1a 100644 --- a/src/renderer/render_types.h +++ b/src/renderer/render_types.h @@ -1,21 +1,21 @@ /** * @file render_types.h * @author your name (you@domain.com) - * @brief + * @brief * @version 0.1 * @date 2024-04-27 - * + * * @copyright Copyright (c) 2024 - * + * */ #pragma once -#include "ral_types.h" #include "ral.h" +#include "ral_types.h" #if defined(CEL_PLATFORM_WINDOWS) // #include "backend_dx11.h" -#include "backend_vulkan.h" #endif +#include "backend_vulkan.h" struct GLFWwindow; @@ -37,7 +37,7 @@ typedef struct renderer { typedef struct geometry_data { vertex_format format; - vertex_darray* vertices; // TODO: make it not a pointer + vertex_darray* vertices; // TODO: make it not a pointer bool has_indices; u32_darray indices; vec3 colour; /** Optional: set vertex colours */ @@ -66,8 +66,8 @@ typedef struct model { typedef struct texture { u32 texture_id; char name[256]; - void *image_data; - void *backend_data; + void* image_data; + void* backend_data; u32 width; u32 height; u8 channel_count; diff --git a/src/renderer/renderpasses.h b/src/renderer/renderpasses.h index 67badaa..91970d8 100644 --- a/src/renderer/renderpasses.h +++ b/src/renderer/renderpasses.h @@ -4,9 +4,9 @@ * @brief Built-in renderpasses to the engine * @version 0.1 * @date 2024-04-28 - * + * * @copyright Copyright (c) 2024 - * + * */ #pragma once #include "maths_types.h" @@ -25,7 +25,8 @@ typedef struct render_entity { // Don't need to pass in *anything*. gpu_renderpass* renderpass_blinn_phong_create(); -void renderpass_blinn_phong_execute(gpu_renderpass* pass, render_entity* entities, size_t entity_count); +void renderpass_blinn_phong_execute(gpu_renderpass* pass, render_entity* entities, + size_t entity_count); gpu_renderpass* renderpass_shadows_create(); void renderpass_shadows_execute(gpu_renderpass* pass, render_entity* entities, size_t entity_count); \ No newline at end of file diff --git a/src/scene.h b/src/scene.h index 2cc4d8a..6cac061 100644 --- a/src/scene.h +++ b/src/scene.h @@ -1,12 +1,12 @@ /** * @file scene.h * @author your name (you@domain.com) - * @brief + * @brief * @version 0.1 * @date 2024-04-27 - * + * * @copyright Copyright (c) 2024 - * + * */ #include "defines.h" #include "types.h" @@ -24,7 +24,7 @@ bool scene_add_point_light(scene* s /* TODO */); bool scene_add_heightmap(scene* s /* TODO */); bool scene_delete_heightmap(scene* s); -bool scene_add_model(scene *s, model_handle model); -void scene_remove_model(scene *s, model_handle model); +bool scene_add_model(scene* s, model_handle model); +void scene_remove_model(scene* s, model_handle model); // TODO: functions to load and save scenes from disk \ No newline at end of file diff --git a/src/std/buf.h b/src/std/buf.h index b0f8b85..de093ec 100644 --- a/src/std/buf.h +++ b/src/std/buf.h @@ -1,12 +1,12 @@ /** * @file buf.h * @author your name (you@domain.com) - * @brief + * @brief * @version 0.1 * @date 2024-04-28 - * + * * @copyright Copyright (c) 2024 - * + * */ #pragma once #include "defines.h" diff --git a/src/std/mem.c b/src/std/mem.c index 5468898..4886d72 100644 --- a/src/std/mem.c +++ b/src/std/mem.c @@ -31,4 +31,11 @@ void arena_free_all(arena* a) { a->curr = a->begin; // pop everything at once and reset to the start. } -void arena_free_storage(arena* a) { free(a->begin); } \ No newline at end of file +void arena_free_storage(arena* a) { free(a->begin); } + +arena_save arena_savepoint(arena* a) { + arena_save savept = { .arena = a, .savepoint = a->curr }; + return savept; +} + +void arena_rewind(arena_save savepoint) { savepoint.arena->curr = savepoint.savepoint; } \ No newline at end of file diff --git a/src/std/mem.h b/src/std/mem.h index 2f92894..bbfb852 100644 --- a/src/std/mem.h +++ b/src/std/mem.h @@ -18,9 +18,16 @@ typedef struct arena { char* end; } arena; +typedef struct arena_save { + arena* arena; + char* savepoint; +} arena_save; + arena arena_create(void* backing_buffer, size_t capacity); void* arena_alloc(arena* a, size_t size); void* arena_alloc_align(arena* a, size_t size, size_t align); void arena_free_all(arena* a); void arena_free_storage(arena* a); +arena_save arena_savepoint(arena* a); +void arena_rewind(arena_save savepoint); // TODO: arena_resize \ No newline at end of file diff --git a/src/systems/terrain.h b/src/systems/terrain.h index 3d6f1c1..a8bff17 100644 --- a/src/systems/terrain.h +++ b/src/systems/terrain.h @@ -29,7 +29,7 @@ typedef struct heightmap { typedef struct terrain_state { arena terrain_allocator; - heightmap* heightmap; // NULL = no heightmap + heightmap* heightmap; // NULL = no heightmap } terrain_state; bool terrain_system_init(terrain_state* state); diff --git a/xmake.lua b/xmake.lua index ab6a7a6..949dd76 100644 --- a/xmake.lua +++ b/xmake.lua @@ -1,6 +1,6 @@ set_project("celeritas") set_version("0.1.0") -set_config("cc", "clang-cl") +set_config("cc", "gcc") add_rules("mode.debug", "mode.release") -- we have two modes: debug & release -- cgit v1.2.3-70-g09d2 From a51ef12d8583522ee229a0195a4132652f0f9cd8 Mon Sep 17 00:00:00 2001 From: Omniscient <17525998+omnisci3nce@users.noreply.github.com> Date: Sat, 4 May 2024 15:47:54 +1000 Subject: finish swapchain creation --- assets/shaders/triangle.frag | 0 assets/shaders/triangle.vert | 0 src/renderer/backends/backend_vulkan.c | 74 +++++++++++++++++----------------- src/renderer/backends/backend_vulkan.h | 6 +++ src/renderer/backends/vulkan_helpers.h | 19 ++++++++- src/renderer/ral.h | 2 +- src/std/utils.h | 4 ++ src/systems/terrain.h | 2 +- 8 files changed, 66 insertions(+), 41 deletions(-) create mode 100644 assets/shaders/triangle.frag create mode 100644 assets/shaders/triangle.vert create mode 100644 src/std/utils.h (limited to 'src/std') diff --git a/assets/shaders/triangle.frag b/assets/shaders/triangle.frag new file mode 100644 index 0000000..e69de29 diff --git a/assets/shaders/triangle.vert b/assets/shaders/triangle.vert new file mode 100644 index 0000000..e69de29 diff --git a/src/renderer/backends/backend_vulkan.c b/src/renderer/backends/backend_vulkan.c index 08e62bf..028cde8 100644 --- a/src/renderer/backends/backend_vulkan.c +++ b/src/renderer/backends/backend_vulkan.c @@ -13,7 +13,7 @@ #include "defines.h" #include "log.h" #include "ral.h" -#include "ral_types.h" +#include "utils.h" // TEMP #define SCREEN_WIDTH 1000 @@ -182,32 +182,8 @@ bool gpu_device_create(gpu_device* out_device) { } TRACE("Physical device selected"); - // vulkan_device_query_swapchain_support(out_device->physical_device, context.surface, - // &context.swapchain_support); - - // Logical device + // Logical device & Queues create_logical_device(out_device); - // VkDeviceQueueCreateInfo queue_create_info = {}; - - // queue_family_indices indices = find_queue_families(context.device->physical_device); - // //.. - // VkDeviceCreateInfo device_create_info = { VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO }; - // device_create_info.queueCreateInfoCount = VULKAN_QUEUES_COUNT; - // device_create_info.pQueueCreateInfos = queue_create_info; - // device_create_info.pEnabledFeatures = &device_features; - // device_create_info.enabledExtensionCount = 1; - // const char* extension_names = VK_KHR_SWAPCHAIN_EXTENSION_NAME; - // device_create_info.ppEnabledExtensionNames = &extension_names; - - // VkResult result = vkCreateDevice(out_device->physical_device, &device_create_info, - // context.allocator, &out_device->logical_device); - // if (result != VK_SUCCESS) { - // FATAL("Error creating logical device with status %u\n", result); - // exit(1); - // } - // TRACE("Logical device created"); - - // Queues // Create the command pool @@ -216,29 +192,55 @@ bool gpu_device_create(gpu_device* out_device) { } bool gpu_swapchain_create(gpu_swapchain* out_swapchain) { - VkExtent2D swapchain_extent = { context.screen_width, context.screen_height }; + out_swapchain->swapchain_arena = arena_create(malloc(1024), 1024); + vulkan_swapchain_support_info swapchain_support = context.swapchain_support; - // find a format + // TODO: custom swapchain extents VkExtent2D swapchain_extent = { width, height }; + VkSurfaceFormatKHR image_format = choose_swapchain_format(&swapchain_support); + out_swapchain->image_format = image_format; VkPresentModeKHR present_mode = VK_PRESENT_MODE_FIFO_KHR; // guaranteed to be implemented + out_swapchain->present_mode = present_mode; + + u32 image_count = swapchain_support.capabilities.minImageCount + 1; + out_swapchain->image_count = image_count; VkSwapchainCreateInfoKHR swapchain_create_info = { VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR }; swapchain_create_info.surface = context.surface; - swapchain_create_info.minImageCount = 2; - // TODO: image_ fields + swapchain_create_info.minImageCount = image_count; + swapchain_create_info.imageFormat = image_format.format; + swapchain_create_info.imageColorSpace = image_format.colorSpace; + swapchain_create_info.imageExtent = swapchain_support.capabilities.currentExtent; + swapchain_create_info.imageArrayLayers = 1; + swapchain_create_info.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT; + swapchain_create_info.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE; swapchain_create_info.queueFamilyIndexCount = 0; - swapchain_create_info.pQueueFamilyIndices = 0; + swapchain_create_info.pQueueFamilyIndices = NULL; - // TODO: preTransform + swapchain_create_info.preTransform = swapchain_support.capabilities.currentTransform; swapchain_create_info.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR; swapchain_create_info.presentMode = present_mode; - swapchain_create_info.clipped = VK_TRUE; - swapchain_create_info.oldSwapchain = 0; + swapchain_create_info.oldSwapchain = VK_NULL_HANDLE; + + out_swapchain->extent = swapchain_support.capabilities.currentExtent; VK_CHECK(vkCreateSwapchainKHR(context.device->logical_device, &swapchain_create_info, context.allocator, &out_swapchain->handle)); TRACE("Vulkan Swapchain created"); + + // Retrieve Images + out_swapchain->images = + arena_alloc(&out_swapchain->swapchain_arena, image_count * sizeof(VkImage)); + VK_CHECK(vkGetSwapchainImagesKHR(context.device->logical_device, out_swapchain->handle, + &image_count, out_swapchain->images)); + + return true; +} + +void gpu_swapchain_destroy(gpu_swapchain* swapchain) { + arena_free_storage(&swapchain->swapchain_arena); + vkDestroySwapchainKHR(context.device, swapchain->handle, context.allocator); } gpu_pipeline* gpu_graphics_pipeline_create(struct graphics_pipeline_desc description) { @@ -482,7 +484,7 @@ queue_family_indices find_queue_families(VkPhysicalDevice device) { VkBool32 present_support = false; vkGetPhysicalDeviceSurfaceSupportKHR(device, q_fam_i, context.surface, &present_support); - if (present_support) { + if (present_support && !indices.has_present) { indices.present_family_index = q_fam_i; indices.has_present = true; } @@ -491,8 +493,6 @@ queue_family_indices find_queue_families(VkPhysicalDevice device) { return indices; } -const char* bool_str(bool input) { return input ? "True" : "False"; } - bool create_logical_device(gpu_device* out_device) { queue_family_indices indices = find_queue_families(out_device->physical_device); INFO(" %s | %s | %s | %s | %s", bool_str(indices.has_graphics), bool_str(indices.has_present), diff --git a/src/renderer/backends/backend_vulkan.h b/src/renderer/backends/backend_vulkan.h index 8c6b772..0114d7a 100644 --- a/src/renderer/backends/backend_vulkan.h +++ b/src/renderer/backends/backend_vulkan.h @@ -28,6 +28,12 @@ typedef struct queue_family_indices { typedef struct gpu_swapchain { VkSwapchainKHR handle; + arena swapchain_arena; + VkExtent2D extent; + VkSurfaceFormatKHR image_format; + VkPresentModeKHR present_mode; + VkImage* images; + u32 image_count; } gpu_swapchain; typedef struct gpu_device { diff --git a/src/renderer/backends/vulkan_helpers.h b/src/renderer/backends/vulkan_helpers.h index 03ee814..55d8846 100644 --- a/src/renderer/backends/vulkan_helpers.h +++ b/src/renderer/backends/vulkan_helpers.h @@ -1,5 +1,6 @@ #pragma once +#include #include #include @@ -54,8 +55,8 @@ VKAPI_ATTR VkBool32 VKAPI_CALL vk_debug_callback( VkDebugUtilsMessageSeverityFlagBitsEXT severity, VkDebugUtilsMessageTypeFlagsEXT flags, const VkDebugUtilsMessengerCallbackDataEXT* callback_data, void* user_data); -void vulkan_device_query_swapchain_support(VkPhysicalDevice device, VkSurfaceKHR surface, - vulkan_swapchain_support_info* out_support_info) { +static void vulkan_device_query_swapchain_support(VkPhysicalDevice device, VkSurfaceKHR surface, + vulkan_swapchain_support_info* out_support_info) { // TODO: add VK_CHECK to these calls! // Surface capabilities @@ -78,6 +79,20 @@ void vulkan_device_query_swapchain_support(VkPhysicalDevice device, VkSurfaceKHR } } +static VkSurfaceFormatKHR choose_swapchain_format( + vulkan_swapchain_support_info* swapchain_support) { + assert(swapchain_support->format_count > 0); + // find a format + for (u32 i = 0; i < swapchain_support->format_count; i++) { + VkSurfaceFormatKHR format = swapchain_support->formats[i]; + if (format.format == VK_FORMAT_B8G8R8A8_SRGB && + format.colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR) { + return format; + } + } + return swapchain_support->formats[0]; +} + // static bool physical_device_meets_requirements( // VkPhysicalDevice device, VkSurfaceKHR surface, const VkPhysicalDeviceProperties* properties, // const VkPhysicalDeviceFeatures* features, diff --git a/src/renderer/ral.h b/src/renderer/ral.h index 7c143f2..f202e51 100644 --- a/src/renderer/ral.h +++ b/src/renderer/ral.h @@ -77,7 +77,7 @@ gpu_pipeline* gpu_graphics_pipeline_create(struct graphics_pipeline_desc descrip void gpu_pipeline_destroy(gpu_pipeline* pipeline); bool gpu_swapchain_create(gpu_swapchain* out_swapchain); -void gpu_swapchain_destroy(); +void gpu_swapchain_destroy(gpu_swapchain* swapchain); void gpu_cmd_encoder_begin(); void gpu_cmd_encoder_begin_render(); diff --git a/src/std/utils.h b/src/std/utils.h new file mode 100644 index 0000000..c9827a3 --- /dev/null +++ b/src/std/utils.h @@ -0,0 +1,4 @@ +#pragma once +#include + +const char* bool_str(bool input) { return input ? "True" : "False"; } \ No newline at end of file diff --git a/src/systems/terrain.h b/src/systems/terrain.h index 745ca22..bfd90b5 100644 --- a/src/systems/terrain.h +++ b/src/systems/terrain.h @@ -18,8 +18,8 @@ Future: #include "defines.h" #include "maths_types.h" #include "mem.h" -#include "str.h" #include "render_types.h" +#include "str.h" typedef struct heightmap { str8 filepath; -- cgit v1.2.3-70-g09d2 From 9df999df385b74be5096218d206dd39988784237 Mon Sep 17 00:00:00 2001 From: Omniscient Date: Fri, 17 May 2024 09:39:57 +1000 Subject: starting on pool allocator --- assets/shaders/triangle.frag | 4 +--- src/renderer/backends/backend_vulkan.c | 14 ++++++++------ src/renderer/ral.h | 5 +++++ src/std/mem.c | 21 ++++++++++++++++++++- src/std/mem.h | 28 +++++++++++++++++++++++++++- 5 files changed, 61 insertions(+), 11 deletions(-) (limited to 'src/std') diff --git a/assets/shaders/triangle.frag b/assets/shaders/triangle.frag index a8c6e69..c3ff328 100644 --- a/assets/shaders/triangle.frag +++ b/assets/shaders/triangle.frag @@ -3,6 +3,4 @@ layout(location = 0) in vec3 fragColor; layout(location = 0) out vec4 outColor; -void main() { - outColor = vec4(fragColor, 0.0); -} +void main() { outColor = vec4(fragColor, 0.0); } diff --git a/src/renderer/backends/backend_vulkan.c b/src/renderer/backends/backend_vulkan.c index 3a9c4e1..1db9803 100644 --- a/src/renderer/backends/backend_vulkan.c +++ b/src/renderer/backends/backend_vulkan.c @@ -411,12 +411,13 @@ gpu_pipeline* gpu_graphics_pipeline_create(struct graphics_pipeline_desc descrip frag_shader_stage_info }; // TODO: Attributes - VkVertexInputAttributeDescription attribute_descs[2] = {0}; + VkVertexInputAttributeDescription attribute_descs[2] = { 0 }; /* u32 offset = 0; */ /* for (u32 i = 0; i < description.vertex_desc.attributes_count; i++) { */ /* attribute_descs[i].binding = 0; */ /* attribute_descs[i].location = i; */ - /* attribute_descs[i].format = format_from_vertex_attr(description.vertex_desc.attributes[i]); */ + /* attribute_descs[i].format = format_from_vertex_attr(description.vertex_desc.attributes[i]); + */ /* attribute_descs[i].offset = offset; */ /* size_t this_offset = vertex_attrib_size(description.vertex_desc.attributes[i]); */ /* printf("offset total %d this attr %ld\n", offset, this_offset); */ @@ -428,12 +429,12 @@ gpu_pipeline* gpu_graphics_pipeline_create(struct graphics_pipeline_desc descrip attribute_descs[0].binding = 0; attribute_descs[0].location = 0; attribute_descs[0].format = VK_FORMAT_R32G32B32_SFLOAT; - attribute_descs[0].offset = 0; // offsetof(custom_vertex, pos); + attribute_descs[0].offset = 0; // offsetof(custom_vertex, pos); attribute_descs[1].binding = 0; attribute_descs[1].location = 1; attribute_descs[1].format = VK_FORMAT_R32G32B32_SFLOAT; - attribute_descs[1].offset = 12; // offsetof(custom_vertex, color); + attribute_descs[1].offset = 12; // offsetof(custom_vertex, color); // Vertex input // TODO: Generate this from descroiption now @@ -447,7 +448,8 @@ gpu_pipeline* gpu_graphics_pipeline_create(struct graphics_pipeline_desc descrip }; vertex_input_info.vertexBindingDescriptionCount = 1; vertex_input_info.pVertexBindingDescriptions = &binding_desc; - vertex_input_info.vertexAttributeDescriptionCount = 2; // description.vertex_desc.attributes_count; + vertex_input_info.vertexAttributeDescriptionCount = + 2; // description.vertex_desc.attributes_count; vertex_input_info.pVertexAttributeDescriptions = attribute_descs; // Input Assembly @@ -628,7 +630,7 @@ gpu_pipeline* gpu_graphics_pipeline_create(struct graphics_pipeline_desc descrip VK_CHECK(vkCreateDescriptorSetLayout(context.device->logical_device, &desc_set_layout_info, context.allocator, &desc_set_layouts[i])); } - printf("Descriptor set layouts\n"); + printf("Descriptor set layouts\n"); // Layout VkPipelineLayoutCreateInfo pipeline_layout_create_info = { diff --git a/src/renderer/ral.h b/src/renderer/ral.h index 30d5413..ee65233 100644 --- a/src/renderer/ral.h +++ b/src/renderer/ral.h @@ -78,6 +78,11 @@ struct graphics_pipeline_desc { typedef struct gpu_renderpass_desc { } gpu_renderpass_desc; +typedef struct resource_pools { + // TODO: buffer pool + // TODO: texture pool +} resource_pools; + // --- Lifecycle functions bool gpu_backend_init(const char* window_name, struct GLFWwindow* window); diff --git a/src/std/mem.c b/src/std/mem.c index 4886d72..7d768c9 100644 --- a/src/std/mem.c +++ b/src/std/mem.c @@ -8,6 +8,8 @@ #define DEFAULT_ALIGNMENT (2 * sizeof(void*)) #endif +// --- Arena + void* arena_alloc_align(arena* a, size_t size, size_t align) { ptrdiff_t padding = -(uintptr_t)a->curr & (align - 1); ptrdiff_t available = a->end - a->curr - padding; @@ -38,4 +40,21 @@ arena_save arena_savepoint(arena* a) { return savept; } -void arena_rewind(arena_save savepoint) { savepoint.arena->curr = savepoint.savepoint; } \ No newline at end of file +void arena_rewind(arena_save savepoint) { savepoint.arena->curr = savepoint.savepoint; } + +// --- Pool + +void_pool void_pool_create(arena* a, u64 capacity, u64 entry_size) { + size_t memory_requirements = capacity * entry_size; + void* backing_buf = arena_alloc(a, memory_requirements); + + void_pool pool = { .capacity = capacity, + .entry_size = entry_size, + .count = 0, + .backing_buffer = backing_buf, + .free_list_head = NULL }; + + void_pool_free_all(&pool); + + return pool; +} diff --git a/src/std/mem.h b/src/std/mem.h index bbfb852..eef97a0 100644 --- a/src/std/mem.h +++ b/src/std/mem.h @@ -10,6 +10,9 @@ #pragma once #include +#include "defines.h" + +// --- Arena // Inspired by https://nullprogram.com/blog/2023/09/27/ typedef struct arena { @@ -30,4 +33,27 @@ void arena_free_all(arena* a); void arena_free_storage(arena* a); arena_save arena_savepoint(arena* a); void arena_rewind(arena_save savepoint); -// TODO: arena_resize \ No newline at end of file +// TODO: arena_resize + +// --- Pool + +typedef struct void_pool_header void_pool_header; +struct void_pool_header { + void_pool_header* next; +}; + +typedef struct void_pool { + u64 capacity; + u64 entry_size; + u64 count; + void* backing_buffer; + void_pool_header* free_list_head; +} void_pool; + +void_pool void_pool_create(arena* a, u64 capacity, u64 entry_size); +void void_pool_free_all(void_pool* pool); +bool void_pool_is_empty(void_pool* pool); +bool void_pool_is_full(void_pool* pool); +void* void_pool_get(u32 raw_handle); + +// TODO: macro that lets us specialise -- cgit v1.2.3-70-g09d2 From 519329e98467d0cdcc39720cef0f69c9936b6d55 Mon Sep 17 00:00:00 2001 From: Omniscient Date: Fri, 17 May 2024 13:50:33 +1000 Subject: pool tests and try get macro working --- src/physics/broadphase.h | 6 +-- src/physics/collision.h | 8 ++-- src/physics/narrowphase.h | 6 +-- src/renderer/backends/backend_vulkan.h | 3 +- src/renderer/backends/vulkan_helpers.h | 10 ++--- src/renderer/ral.c | 22 +++++++++++ src/renderer/ral.h | 9 ++--- src/renderer/ral_types.h | 30 ++++++++++---- src/renderer/render.h | 16 ++++---- src/std/mem.c | 67 ++++++++++++++++++++++++++++++- src/std/mem.h | 24 +++++++++++- tests/pool_test_runner.c | 12 ++++++ tests/pool_tests.c | 72 ++++++++++++++++++++++++++++++++++ xmake.lua | 17 ++++++++ 14 files changed, 261 insertions(+), 41 deletions(-) create mode 100644 src/renderer/ral.c create mode 100644 tests/pool_test_runner.c create mode 100644 tests/pool_tests.c (limited to 'src/std') diff --git a/src/physics/broadphase.h b/src/physics/broadphase.h index 43b57f6..8b49716 100644 --- a/src/physics/broadphase.h +++ b/src/physics/broadphase.h @@ -1,10 +1,10 @@ /** * @file broadphase.h * @author your name (you@domain.com) - * @brief + * @brief * @version 0.1 * @date 2024-05-12 - * + * * @copyright Copyright (c) 2024 - * + * */ \ No newline at end of file diff --git a/src/physics/collision.h b/src/physics/collision.h index 3b65b1b..cca6042 100644 --- a/src/physics/collision.h +++ b/src/physics/collision.h @@ -1,17 +1,17 @@ /** * @file collision.h * @author your name (you@domain.com) - * @brief + * @brief * @version 0.1 * @date 2024-05-12 - * + * * @copyright Copyright (c) 2024 - * + * */ #pragma once #include "geometry.h" - enum collider_type { +enum collider_type { cuboid_collider, sphere_collider, }; diff --git a/src/physics/narrowphase.h b/src/physics/narrowphase.h index 501c690..2368c49 100644 --- a/src/physics/narrowphase.h +++ b/src/physics/narrowphase.h @@ -1,10 +1,10 @@ /** * @file narrowphase.h * @author your name (you@domain.com) - * @brief + * @brief * @version 0.1 * @date 2024-05-12 - * + * * @copyright Copyright (c) 2024 - * + * */ \ No newline at end of file diff --git a/src/renderer/backends/backend_vulkan.h b/src/renderer/backends/backend_vulkan.h index 7bdf821..77b9f94 100644 --- a/src/renderer/backends/backend_vulkan.h +++ b/src/renderer/backends/backend_vulkan.h @@ -4,8 +4,8 @@ #include #include "defines.h" +#include "mem.h" #include "ral.h" -// #include "vulkan_helpers.h" #define MAX_FRAMES_IN_FLIGHT 2 #define GPU_SWAPCHAIN_IMG_COUNT 2 @@ -102,4 +102,3 @@ typedef struct gpu_buffer { VkDeviceMemory memory; u64 size; } gpu_buffer; - diff --git a/src/renderer/backends/vulkan_helpers.h b/src/renderer/backends/vulkan_helpers.h index db9b5a4..23666c6 100644 --- a/src/renderer/backends/vulkan_helpers.h +++ b/src/renderer/backends/vulkan_helpers.h @@ -20,12 +20,12 @@ static void plat_get_required_extension_names(cstr_darray* extensions) { } // TODO(omni): port to using internal assert functions -#define VK_CHECK(vulkan_expr) \ - do { \ - VkResult res = vulkan_expr; \ - if (res != VK_SUCCESS) { \ +#define VK_CHECK(vulkan_expr) \ + do { \ + VkResult res = vulkan_expr; \ + if (res != VK_SUCCESS) { \ ERROR_EXIT("Vulkan error: %u (%s:%d)", res, __FILE__, __LINE__); \ - } \ + } \ } while (0) // TODO: typedef struct vk_debugger {} vk_debugger; diff --git a/src/renderer/ral.c b/src/renderer/ral.c new file mode 100644 index 0000000..25c2909 --- /dev/null +++ b/src/renderer/ral.c @@ -0,0 +1,22 @@ +#include "ral.h" + +/* typedef struct foo { */ +/* u32 a; */ +/* f32 b; */ +/* char c; */ +/* } foo; */ + +/* TYPED_POOL(gpu_buffer, buffer); */ + +/* typedef struct buffer_handle { */ +/* u32 raw; */ +/* } buffer_handle; */ + +/* typedef struct gpu_buffer gpu_buffer; */ +TYPED_POOL(gpu_buffer, buffer); +TYPED_POOL(gpu_texture, texture); + +struct resource_pools { + buffer_pool buffers; + texture_pool textures; +}; diff --git a/src/renderer/ral.h b/src/renderer/ral.h index ee65233..03bdeab 100644 --- a/src/renderer/ral.h +++ b/src/renderer/ral.h @@ -13,6 +13,7 @@ #include "buf.h" #include "defines.h" +#include "mem.h" #include "ral_types.h" #include "str.h" @@ -40,6 +41,8 @@ typedef struct gpu_backend_pools { // pools for each gpu structure } gpu_backend_pools; +typedef struct resource_pools resource_pools; + typedef enum pipeline_kind { PIPELINE_GRAPHICS, PIPELINE_COMPUTE, @@ -78,11 +81,6 @@ struct graphics_pipeline_desc { typedef struct gpu_renderpass_desc { } gpu_renderpass_desc; -typedef struct resource_pools { - // TODO: buffer pool - // TODO: texture pool -} resource_pools; - // --- Lifecycle functions bool gpu_backend_init(const char* window_name, struct GLFWwindow* window); @@ -163,4 +161,3 @@ void vertex_desc_add(vertex_description* builder, const char* name, vertex_attri // TEMP void gpu_temp_draw(size_t n_verts); - diff --git a/src/renderer/ral_types.h b/src/renderer/ral_types.h index c802a9b..5d4e88a 100644 --- a/src/renderer/ral_types.h +++ b/src/renderer/ral_types.h @@ -16,15 +16,24 @@ #define MAX_VERTEX_ATTRIBUTES 16 -#ifndef RENDERER_TYPED_HANDLES +/* #ifndef RENDERER_TYPED_HANDLES */ CORE_DEFINE_HANDLE(buffer_handle); CORE_DEFINE_HANDLE(texture_handle); CORE_DEFINE_HANDLE(sampler_handle); CORE_DEFINE_HANDLE(shader_handle); CORE_DEFINE_HANDLE(model_handle); #define ABSENT_MODEL_HANDLE 999999999 -#define RENDERER_TYPED_HANDLES -#endif + +/* #define RENDERER_TYPED_HANDLES */ +/* #endif */ + +/* typedef struct gpu_buffer { */ +/* u32 a; */ +/* } gpu_buffer; */ + +/* #ifndef RAL_TYPED_POOLS */ +/* #define RAL_TYPED_POOLS */ +/* #endif */ // gpu types typedef enum gpu_primitive_topology { @@ -57,6 +66,9 @@ typedef struct texture_desc { u32x2 extents; } texture_desc; +typedef struct gpu_texture { +} gpu_texture; + typedef enum gpu_buffer_type { CEL_BUFFER_DEFAULT, // on Vulkan this would be a storage buffer? CEL_BUFFER_VERTEX, @@ -157,11 +169,12 @@ typedef struct vertex_description { typedef enum shader_visibility { VISIBILITY_VERTEX = 1 << 0, - VISIBILITY_FRAGMENT = 1 << 1 , + VISIBILITY_FRAGMENT = 1 << 1, VISIBILITY_COMPUTE = 1 << 2, } shader_visibility; -/** @brief Describes the kind of binding a `shader_binding` is for. This changes how we create backing data for it. */ +/** @brief Describes the kind of binding a `shader_binding` is for. This changes how we create + * backing data for it. */ typedef enum shader_binding_type { /** * @brief Binds a buffer to a shader @@ -205,7 +218,7 @@ typedef struct shader_binding { #define MAX_LAYOUT_BINDINGS 8 -/** @brief A list of bindings that describe what data a shader / pipeline expects +/** @brief A list of bindings that describe what data a shader / pipeline expects @note This roughly correlates to a descriptor set layout in Vulkan */ typedef struct shader_data_layout { @@ -221,8 +234,9 @@ typedef struct shader_data { /* Usage: - 1. When we create the pipeline, we must call a function that return a layout without .data fields - 2. When binding + 1. When we create the pipeline, we must call a function that return a layout without .data + fields + 2. When binding */ typedef enum gpu_cull_mode { CULL_BACK_FACE, CULL_FRONT_FACE, CULL_COUNT } gpu_cull_mode; diff --git a/src/renderer/render.h b/src/renderer/render.h index c87e5f7..5657fc1 100644 --- a/src/renderer/render.h +++ b/src/renderer/render.h @@ -26,8 +26,8 @@ typedef struct camera camera; void gfx_backend_draw_frame(renderer* ren, camera* camera, mat4 model, texture* tex); typedef struct render_ctx { - mat4 view; - mat4 projection; + mat4 view; + mat4 projection; } render_ctx; // frontend -- these can be called from say a loop in an example, or via FFI @@ -47,15 +47,15 @@ void shader_hot_reload(const char* filepath); /** * @brief Creates buffers and returns a struct that holds handles to our resources - * - * @param geometry - * @param free_on_upload frees the CPU-side vertex/index data stored in geometry_data when we successfully upload - that data to the GPU-side buffer - * @return mesh + * + * @param geometry + * @param free_on_upload frees the CPU-side vertex/index data stored in geometry_data when we + successfully upload that data to the GPU-side buffer + * @return mesh */ mesh mesh_create(geometry_data* geometry, bool free_on_upload); -void draw_mesh(mesh* mesh, mat4* model);//, mat4* view, mat4* proj); // TODO: material +void draw_mesh(mesh* mesh, mat4* model); //, mat4* view, mat4* proj); // TODO: material model_handle model_load(const char* debug_name, const char* filepath); diff --git a/src/std/mem.c b/src/std/mem.c index 7d768c9..a5321fb 100644 --- a/src/std/mem.c +++ b/src/std/mem.c @@ -1,8 +1,10 @@ -#include "mem.h" +#include #include #include #include + #include "log.h" +#include "mem.h" #ifndef DEFAULT_ALIGNMENT #define DEFAULT_ALIGNMENT (2 * sizeof(void*)) @@ -58,3 +60,66 @@ void_pool void_pool_create(arena* a, u64 capacity, u64 entry_size) { return pool; } + +void void_pool_free_all(void_pool* pool) { + // set all entries to be free + for (u64 i = 0; i < pool->capacity; i++) { + void* ptr = &pool->backing_buffer[i * pool->entry_size]; + void_pool_header* free_node = + (void_pool_header*)ptr; // we reuse the actual entry itself to hold the header + if (i == (pool->capacity - 1)) { + // if the last one we make its next pointer NULL indicating its full + free_node->next = NULL; + } + free_node->next = pool->free_list_head; + // now the head points to this entry + pool->free_list_head = free_node; + } +} + +void* void_pool_get(void_pool* pool, u32 raw_handle) { + // An handle is an index into the array essentially + void* ptr = pool->backing_buffer + (raw_handle * pool->entry_size); + return ptr; +} + +void* void_pool_alloc(void_pool* pool, u32* out_raw_handle) { + // get the next free node + if (pool->count == pool->capacity) { + WARN("Pool is full!"); + return NULL; + } + if (pool->free_list_head == NULL) { + ERROR("Pool is full (head = null)"); + return NULL; + } + void_pool_header* free_node = pool->free_list_head; + + // What index does this become? + uintptr_t start = (uintptr_t)pool->backing_buffer; + uintptr_t cur = (uintptr_t)free_node; + TRACE("%ld %ld ", start, cur); + /* assert(cur > start); */ + u32 index = (u32)((cur - start) / pool->entry_size); + printf("Index %d\n", index); + if (out_raw_handle != NULL) { + *out_raw_handle = index; + } + + pool->free_list_head = free_node->next; + + memset(free_node, 0, pool->entry_size); + pool->count++; + return (void*)free_node; +} + +void void_pool_dealloc(void_pool* pool, u32 raw_handle) { + // push free node back onto the free list + void* ptr = void_pool_get(pool, raw_handle); + void_pool_header* freed_node = (void_pool_header*)ptr; + + freed_node->next = pool->free_list_head; + pool->free_list_head = freed_node; + + pool->count--; +} diff --git a/src/std/mem.h b/src/std/mem.h index eef97a0..26da778 100644 --- a/src/std/mem.h +++ b/src/std/mem.h @@ -54,6 +54,28 @@ void_pool void_pool_create(arena* a, u64 capacity, u64 entry_size); void void_pool_free_all(void_pool* pool); bool void_pool_is_empty(void_pool* pool); bool void_pool_is_full(void_pool* pool); -void* void_pool_get(u32 raw_handle); +void* void_pool_get(void_pool* pool, u32 raw_handle); +void* void_pool_alloc(void_pool* pool, u32* out_raw_handle); +void void_pool_dealloc(void_pool* pool, u32 raw_handle); // TODO: macro that lets us specialise + +/* typedef struct Name##_handle Name##_handle; \ */ +#define TYPED_POOL(T, Name) \ + typedef struct Name##_pool { \ + void_pool inner; \ + } Name##_pool; \ + \ + static Name##_pool Name##_pool_create(arena* a, u64 cap, u64 entry_size) { \ + void_pool p = void_pool_create(a, cap, entry_size); \ + return (Name##_pool){ .inner = p }; \ + } \ + static inline T* Name##_pool_get(Name##_pool* pool, Name##_handle handle) { \ + return (T*)void_pool_get(&pool->inner, handle.raw); \ + } \ + static inline T* Name##_pool_alloc(Name##_pool* pool, Name##_handle* out_handle) { \ + return (T*)void_pool_alloc(&pool->inner, &out_handle->raw); \ + } \ + static inline void Name##_pool_dealloc(Name##_pool* pool, Name##_handle handle) { \ + void_pool_dealloc(&pool->inner, handle.raw); \ + }\ diff --git a/tests/pool_test_runner.c b/tests/pool_test_runner.c new file mode 100644 index 0000000..a6eff69 --- /dev/null +++ b/tests/pool_test_runner.c @@ -0,0 +1,12 @@ +#include "unity.h" +#include "unity_fixture.h" + +TEST_GROUP_RUNNER(Pool) { + // TODO: test cases + RUN_TEST_CASE(Pool, Initialisation); + RUN_TEST_CASE(Pool, TypedPool); +} + +static void RunAllTests(void) { RUN_TEST_GROUP(Pool); } + +int main(int argc, const char* argv[]) { return UnityMain(argc, argv, RunAllTests); } diff --git a/tests/pool_tests.c b/tests/pool_tests.c new file mode 100644 index 0000000..df65773 --- /dev/null +++ b/tests/pool_tests.c @@ -0,0 +1,72 @@ +#include +#include +#include "defines.h" +#include "unity.h" +#include "unity_fixture.h" + +#include "mem.h" + +#define ARENA_SIZE (1024 * 1024) + +static arena a; + +TEST_GROUP(Pool); + +TEST_SETUP(Pool) { a = arena_create(malloc(ARENA_SIZE), ARENA_SIZE); } + +TEST_TEAR_DOWN(Pool) { arena_free_all(&a); } + +TEST(Pool, SanityCheckTest) { TEST_ASSERT_EQUAL(true, true); } + +TEST(Pool, Initialisation) { + // u32 pool + void_pool pool = void_pool_create(&a, 256, sizeof(u32)); + u32 x_handle; + u32* x_ptr = (u32*)void_pool_alloc(&pool, &x_handle); + // store something in it + *x_ptr = 1024; + u32* x = void_pool_get(&pool, x_handle); + + TEST_ASSERT_EQUAL_UINT32(1024, *x); + /* TEST_ASSERT_EQUAL_MEMORY(&expected, &actual, sizeof(vec3)); */ +} + +typedef struct foo { + u32 a; + f32 b; + char c; +} foo; + +CORE_DEFINE_HANDLE(bar); +typedef struct bar_handle { + u32 raw; +} bar_handle; +TYPED_POOL(foo, bar); + +TEST(Pool, TypedPool) { + printf("Typed pool test\n"); + // create pool + bar_pool pool = bar_pool_create(&a, 2, sizeof(foo)); + + bar_handle first_handle, second_handle, third_handle; + foo* first = bar_pool_alloc(&pool, &first_handle); + foo* second = bar_pool_alloc(&pool, &second_handle); + // Third one shouldnt work + foo* third = bar_pool_alloc(&pool, &third_handle); + TEST_ASSERT_NULL(third); + + first->a = 32; + first->b = 2.0; + first->c = 'X'; + + foo* my_foo = bar_pool_get(&pool, first_handle); + TEST_ASSERT_EQUAL_UINT32(32, my_foo->a); + TEST_ASSERT_EQUAL(2.0, my_foo->b); + TEST_ASSERT_EQUAL_CHAR('X', my_foo->c); + + bar_pool_dealloc(&pool, first_handle); + + // next alloc should succeed + third = bar_pool_alloc(&pool, &third_handle); + TEST_ASSERT_NOT_NULL(third); +} diff --git a/xmake.lua b/xmake.lua index 1d576c7..9b06db0 100644 --- a/xmake.lua +++ b/xmake.lua @@ -68,6 +68,12 @@ local core_sources = { "src/systems/*.c", } +local unity_sources = { + "deps/Unity/src/unity.c", + "deps/Unity/extras/fixture/src/unity_fixture.c", + "deps/Unity/extras/memory/src/unity_memory.c", +} + rule("compile_glsl_vert_shaders") set_extensions(".vert") on_buildcmd_file(function (target, batchcmds, sourcefile, opt) @@ -229,3 +235,14 @@ target("cube") -- add_deps("core_static") -- add_files("examples/demo/demo.c") -- set_rundir("$(projectdir)") + +target("pool_tests") + set_kind("binary") + set_group("tests") + add_deps("core_static") + add_files(unity_sources) + add_includedirs("deps/Unity/src", {public = true}) + add_includedirs("deps/Unity/extras/fixture/src", {public = true}) + add_includedirs("deps/Unity/extras/memory/src", {public = true}) + add_files("tests/pool_tests.c") + add_files("tests/pool_test_runner.c") -- cgit v1.2.3-70-g09d2