# celeritas-core Celeritas is an engine 'core' written in C that acts as an extendable base layer for creating custom game-specific "engines" (frameworks). It includes helpful wrappers around input handling, cameras, rendering abstractions, and other helpful APIs for making games and binding to other languages' FFIs. Higher-level concepts can then be overlaid on top of this core! ![Backpack model with lighting](examples/obj_loading/backpack_screenshot.png) **Work-in-progress**: This code is currently in flux as I experiment with APIs and is ultimately intended to support a 3D game I'm in the process of making. All third-party dependencies are licensed under their own license. ## Project Structure ``` /bindgen - bindings code generation for other languages /deps - third-party dependencies /docs - high-level documentation /scripts ``` ## Developing #### Handy commands * Check symbols in an 'archive' (static library) * `nm -C build/libcore.a` * Generate compiler_commands.json * `xmake project -k compile_commands` * Formatting * `xmake format` * Lint (no change) `find src/ -iname *.h -o -iname *.c | xargs clang-format --style=file --dry-run --Werror` * Format (edit in place) `find src/ \( -iname "*.h" -o -iname "*.c" \) | xargs clang-format -i --style=file` * `clang-format` must be installed! * Documentation * serve mkdocs locally * `docker run --rm -it -p 8000:8000 -v ${PWD}:/docs squidfunk/mkdocs-material` * Build docs static site * `docker run --rm -it -v ${PWD}:/docs squidfunk/mkdocs-material build` ## TODO ### Core #### Memory - [x] Pool allocator (typed) - [ ] SoA hot/cold pool allocator (pool for all entities of same type, split into two structs in SoA so we can have hot ,(`VkHandle`and cold `size`, `format` data separated)) #### Scene - [ ] Transform hierarchy / Scene tree - [ ] transform propagation ### Renderer - [ ] PBR - [x] Basic implementation using learnopengl - [ ] Implementation using filament as a reference for first in class PBR - [ ] Handle metallic / roughness being in different channels, combined, or absent