#version 410 layout(location = 0) in vec3 fragColor; layout(location = 1) in vec2 fragTexCoord; uniform sampler2D texSampler; // uniform sampler2D texSampler; layout(location = 0) out vec4 outColor; void main() { // outColor = texture(texSampler, fragTexCoord); // vec4(fragTexCoord, 0.0); outColor = vec4(fragColor, 1.0); }