use celeritas::*; unsafe fn run_game() { // init Core_Bringup(); // let mut cube_geo = Geo_CreateCuboid(Vec3 { x: 1.0, y: 1.0, z: 1.0 }); // let cube = Mesh_Create(&mut cube_geo, false); let camera_pos = Vec3 { x: 0.0, y: 2.0, z: -3.0 }; let pos_y = Vec3 { x: 0., y: 1.0, z: 0. }; let camera = Camera_Create(camera_pos, vec3_normalise(vec3_negate(camera_pos)), pos_y, 45.0); SetCamera(camera); // let camera = Camera_Create(camera_pos, vec3_normalise(vec3_negate(camera_pos)), VEC3_Y, 45.0); // SetCamera(cam); // update the camera in RenderScene let whatever = Vec3 { x: 1.0, y: 1.0, z: 1.0 }; let sun = DirectionalLight { direction: whatever, ambient: whatever, diffuse: whatever, specular: whatever }; SetMainLight(sun); // Skybox skybox = Skybox_Create(faces, 6); let skybox = Skybox_Create(face_paths, 6); while !ShouldExit() { Frame_Begin(); Frame_End(); } } fn main() { println!("Running from Rust!"); unsafe { run_game(); } }