use egui_overlay::{EguiOverlay, OverlayApp}; use egui_render_three_d::ThreeDBackend; use egui_window_glfw_passthrough::glfw::Context; use egui_window_glfw_passthrough::{GlfwBackend, GlfwConfig}; use crate::Core_Bringup; // struct CustomEguiOverlay { // backend: // } fn init() { let mut glfw_backend = GlfwBackend::new(GlfwConfig::default()); let mut glfw_window_ptr = glfw_backend.window.window_ptr(); unsafe { // Cast the window pointer to the expected type let window_ptr = glfw_window_ptr as *mut crate::GLFWwindow; Core_Bringup(window_ptr); }; } /// After implementing [`EguiOverlay`], just call this function with your app data pub fn start(user_data: T) { let mut glfw_backend = GlfwBackend::new(GlfwConfig { // this closure will be called before creating a window glfw_callback: Box::new(|gtx| { // some defualt hints. it is empty atm, but in future we might add some convenience hints to it. (egui_window_glfw_passthrough::GlfwConfig::default().glfw_callback)(gtx); // scale the window size based on monitor scale. as 800x600 looks too small on a 4k screen, compared to a hd screen in absolute pixel sizes. gtx.window_hint(egui_window_glfw_passthrough::glfw::WindowHint::ScaleToMonitor(true)); }), opengl_window: Some(true), // macos doesn't support opengl. transparent_window: Some(false), window_title: "Celeritas egui".into(), ..Default::default() }); // always on top // glfw_backend.window.set_floating(true); // disable borders/titlebar // glfw_backend.window.set_decorated(false); let latest_size = glfw_backend.window.get_framebuffer_size(); let latest_size = [latest_size.0 as _, latest_size.1 as _]; let default_gfx_backend = { ThreeDBackend::new( egui_render_three_d::ThreeDConfig { ..Default::default() }, |s| glfw_backend.get_proc_address(s), latest_size, ) }; let glfw_window_ptr = glfw_backend.window.window_ptr(); unsafe { // Cast the window pointer to the expected type let window_ptr = glfw_window_ptr as *mut crate::GLFWwindow; Core_Bringup(window_ptr); }; let overlap_app = OverlayApp { user_data, egui_context: Default::default(), default_gfx_backend, glfw_backend, }; overlap_app.enter_event_loop(); }