#include #include "camera.h" #include "core.h" #include "maths.h" #include "render.h" int main() { core* core = core_bringup(); camera camera = camera_create(vec3_create(0, 0, 20), VEC3_NEG_Z, VEC3_Y, deg_to_rad(45.0)); // Main loop while (!glfwWindowShouldClose(core->renderer.window)) { input_update(&core->input); // threadpool_process_results(&core->threadpool, 1); render_frame_begin(&core->renderer); static f32 x = 0.0; x += 0.01; mat4 model = mat4_translation(vec3(x, 0, 0)); gfx_backend_draw_frame(&core->renderer, &camera, model, NULL); // insert work here render_frame_end(&core->renderer); glfwSwapBuffers(core->renderer.window); glfwPollEvents(); } return 0; }