#include #include "core.h" #include "render.h" int main() { core* core = core_bringup(); // Set up our scene model_handle cube = model_load_obj(core, "assets/models/obj/cube/cube.obj", true); // Main loop while (!glfwWindowShouldClose(core->renderer.window)) { input_update(&core->input); threadpool_process_results(&core->threadpool, 1); render_frame_begin(&core->renderer); // insert work here render_frame_end(&core->renderer); } return 0; }