#include "camera.h" #include "maths.h" camera camera_create(vec3 pos, vec3 front, vec3 up, f32 fov) { camera c = { .position = pos, .front = front, .up = up, .fov = fov }; return c; } void camera_view_projection(camera *c, f32 screen_height, f32 screen_width, mat4 *out_view, mat4 *out_proj) { mat4 proj = mat4_perspective(c->fov, screen_width / screen_height, 0.1, 100.0); vec3 camera_direction = vec3_add(c->position, c->front); mat4 view = mat4_look_at(c->position, camera_direction, c->up); *out_view = view; *out_proj = proj; }