/** * @file camera.h * @author your name (you@domain.com) * @brief * @version 0.1 * @date 2024-02-24 * * @copyright Copyright (c) 2024 * */ #pragma once #include "maths_types.h" typedef struct camera { vec3 position; vec3 front; vec3 up; f32 fov; } camera; /** @brief create a camera */ camera camera_create(vec3 pos, vec3 front, vec3 up, f32 fov); /** @brief get a 4x4 transform matrix for the view and perspective projection */ void camera_view_projection(camera *c, f32 screen_height, f32 screen_width, mat4 *out_view, mat4 *out_proj);