#include "camera.h" #include "maths.h" Camera Camera_Create(vec3 pos, vec3 front, vec3 up, f32 fov) { Camera c = { .position = pos, .front = front, .up = up, .fov = fov }; return c; } mat4 Camera_ViewProj(Camera *c, f32 lens_height, f32 lens_width, mat4 *out_view, mat4 *out_proj) { mat4 proj = mat4_perspective(c->fov, lens_width / lens_height, 0.1, 100.0); vec3 camera_direction = vec3_add(c->position, c->front); mat4 view = mat4_look_at(c->position, camera_direction, c->up); if (out_view) { *out_view = view; } if (out_proj) { *out_proj = proj; } return mat4_mult(view, proj); }