#include "ral_common.h" #include "ral_impl.h" void backend_pools_init(arena* a, GPU_BackendPools* backend_pools) { PipelineLayout_pool pipeline_layout_pool = PipelineLayout_pool_create(a, MAX_PIPELINES, sizeof(GPU_PipelineLayout)); backend_pools->pipeline_layouts = pipeline_layout_pool; Pipeline_pool pipeline_pool = Pipeline_pool_create(a, MAX_PIPELINES, sizeof(GPU_Pipeline)); backend_pools->pipelines = pipeline_pool; Renderpass_pool rpass_pool = Renderpass_pool_create(a, MAX_RENDERPASSES, sizeof(GPU_Renderpass)); backend_pools->renderpasses = rpass_pool; } void resource_pools_init(arena* a, struct ResourcePools* res_pools) { Buffer_pool buf_pool = Buffer_pool_create(a, MAX_BUFFERS, sizeof(GPU_Buffer)); res_pools->buffers = buf_pool; Texture_pool tex_pool = Texture_pool_create(a, MAX_TEXTURES, sizeof(GPU_Texture)); res_pools->textures = tex_pool; }