/** * @brief Immediate-mode drawing APIs */ #pragma once #include "defines.h" #include "maths_types.h" #include "ral_impl.h" #include "render_types.h" typedef struct Immdraw_Storage { Mesh plane; Mesh cube; Mesh sphere; GPU_Pipeline* colour_pipeline; } Immdraw_Storage; // --- Public API PUB void Immdraw_Init(Immdraw_Storage* storage); PUB void Immdraw_Shutdown(Immdraw_Storage* storage); // These functions cause a pipeline switch and so aren't optimised for performance PUB void Immdraw_Plane(Transform tf, Vec4 colour, bool wireframe); PUB void Immdraw_Cuboid(Transform tf, Vec4 colour, bool wireframe); PUB void Immdraw_Sphere(Transform tf, f32 size, Vec4 colour, bool wireframe); PUB void Immdraw_TransformGizmo(Transform tf, f32 size);