#pragma once #include "geometry.h" #include "maths_types.h" typedef struct immdraw_system immdraw_system; bool immdraw_system_init(immdraw_system* state); void immdraw_system_shutdown(immdraw_system* state); void immdraw_system_render(immdraw_system* state); // 3. SIMA (simplified immediate mode api) / render.h // - dont need to worry about uploading mesh data // - very useful for debugging void immdraw_plane(vec3 pos, quat rotation, f32 u_scale, f32 v_scale, vec4 colour); void immdraw_cuboid(vec3 pos, quat rotation, f32x3 extents, vec4 colour); void immdraw_sphere(vec3 pos, f32 radius, vec4 colour); void immdraw_camera_frustum();