#pragma once #include "defines.h" #include "render_types.h" #include "str.h" // --- Public API PUB ModelHandle ModelLoad_obj(const char *path, bool invert_texture_y); PUB ModelHandle ModelLoad_gltf(const char *path, bool invert_texture_y); typedef struct GLTF_LoadStats { u32 mesh_count, material_count, vertex_count, index_count, animation_count, joint_count; } GLTF_LoadStats; // --- Internal bool model_load_gltf_str(const char *file_string, const char *filepath, Str8 relative_path, Model *out_model, bool invert_textures_y);