#pragma once #include "defines.h" #include "render_types.h" #include "str.h" // --- Public API PUB ModelHandle Model_Load_obj(const char *path, bool invert_texture_y); PUB ModelHandle Model_Load_gltf(const char *path, bool invert_texture_y); // --- Internal bool model_load_gltf_str(const char *file_string, const char *filepath, Str8 relative_path, Model *out_model, bool invert_textures_y);