#include #include #include #include #include "log.h" #include "mem.h" #ifndef DEFAULT_ALIGNMENT #define DEFAULT_ALIGNMENT (2 * sizeof(void*)) #endif // --- Arena void* arena_alloc_align(arena* a, size_t size, size_t align) { ptrdiff_t padding = -(uintptr_t)a->curr & (align - 1); ptrdiff_t available = a->end - a->curr - padding; // TRACE("Padding %td available %td", padding, available); if (available < 0 || (ptrdiff_t)size > available) { ERROR_EXIT("Arena ran out of memory\n"); } void* p = a->curr + padding; a->curr += padding + size; return memset(p, 0, size); } void* arena_alloc(arena* a, size_t size) { return arena_alloc_align(a, size, DEFAULT_ALIGNMENT); } arena arena_create(void* backing_buffer, size_t capacity) { return (arena){ .begin = backing_buffer, .curr = backing_buffer, .end = backing_buffer + (ptrdiff_t)capacity }; } void arena_free_all(arena* a) { a->curr = a->begin; // pop everything at once and reset to the start. } void arena_free_storage(arena* a) { free(a->begin); } arena_save arena_savepoint(arena* a) { arena_save savept = { .arena = a, .savepoint = a->curr }; return savept; } void arena_rewind(arena_save savepoint) { savepoint.arena->curr = savepoint.savepoint; } // --- Pool void_pool void_pool_create(arena* a, const char* debug_label, u64 capacity, u64 entry_size) { size_t memory_requirements = capacity * entry_size; void* backing_buf = arena_alloc(a, memory_requirements); assert(entry_size >= sizeof(void_pool_header)); // TODO: create my own assert with error message void_pool pool = { .capacity = capacity, .entry_size = entry_size, .count = 0, .backing_buffer = backing_buf, .free_list_head = NULL, .debug_label = debug_label }; void_pool_free_all(&pool); return pool; } void void_pool_free_all(void_pool* pool) { // set all entries to be free for (u64 i = 0; i < pool->capacity; i++) { void* ptr = &pool->backing_buffer[i * pool->entry_size]; void_pool_header* free_node = (void_pool_header*)ptr; // we reuse the actual entry itself to hold the header if (i == (pool->capacity - 1)) { // if the last one we make its next pointer NULL indicating its full free_node->next = NULL; } free_node->next = pool->free_list_head; // now the head points to this entry pool->free_list_head = free_node; } } void* void_pool_get(void_pool* pool, u32 raw_handle) { // An handle is an index into the array essentially void* ptr = pool->backing_buffer + (raw_handle * pool->entry_size); return ptr; } void* void_pool_alloc(void_pool* pool, u32* out_raw_handle) { // get the next free node if (pool->count == pool->capacity) { WARN("Pool is full!"); return NULL; } if (pool->free_list_head == NULL) { ERROR("%s Pool is full (head = null)", pool->debug_label); return NULL; } void_pool_header* free_node = pool->free_list_head; // What index does this become? uintptr_t start = (uintptr_t)pool->backing_buffer; uintptr_t cur = (uintptr_t)free_node; TRACE("%ld %ld ", start, cur); assert(cur > start); u32 index = (u32)((cur - start) / pool->entry_size); /* printf("Index %d\n", index); */ if (out_raw_handle != NULL) { *out_raw_handle = index; } pool->free_list_head = free_node->next; memset(free_node, 0, pool->entry_size); pool->count++; return (void*)free_node; } void void_pool_dealloc(void_pool* pool, u32 raw_handle) { // push free node back onto the free list void* ptr = void_pool_get(pool, raw_handle); void_pool_header* freed_node = (void_pool_header*)ptr; freed_node->next = pool->free_list_head; pool->free_list_head = freed_node; pool->count--; }