/** * @file terrain.c * @author your name (you@domain.com) * @brief * @version 0.1 * @date 2024-06-22 * * @copyright Copyright (c) 2024 * */ #include "terrain.h" #include "ral.h" bool terrain_system_init(terrain_state* state) { gpu_renderpass_desc rpass_desc = { .default_framebuffer = true, }; struct graphics_pipeline_desc pipeline_desc = { }; state->hmap_renderpass = gpu_renderpass_create(&rpass_desc); state->hmap_pipeline = gpu_graphics_pipeline_create(pipeline_desc); }