/** * @file transform_hierarchy.h */ #pragma once #include "maths_types.h" #include "ral.h" #include "render_types.h" #define MAX_TF_NODE_CHILDREN \ 32 /** TEMP: Make it simpler to manage children in `transform_node`s */ typedef struct TransformHierarchy TransformHierarchy; struct Transform_Node { ModelHandle model; /** A handle back to what model this node represents */ Transform tf; Mat4 local_matrix_tf; /** cached local affine transform */ Mat4 world_matrix_tf; /** cached world-space affine transform */ struct transform_node* parent; struct transform_node* children[MAX_TF_NODE_CHILDREN]; u32 n_children; struct transform_hierarchy* tfh; }; typedef struct Transform_Node Transform_Node; typedef struct Transform_Node TF_Node; // --- Lifecycle /** @brief Allocates and returns an empty transform hierarchy with a root node */ TransformHierarchy* TransformHierarchy_Create(); /** * @brief recursively frees all the children and then finally itself * @note in the future we can use an object pool for the nodes */ void transform_hierarchy_free(transform_hierarchy* tfh); // --- Main usecase /** @brief Updates matrices of any invalidated nodes based on the `is_dirty` flag inside `transform` */ void transform_hierarchy_propagate_transforms(transform_hierarchy* tfh); // --- Queries /** @brief Get a pointer to the root node */ Transform_Node* TransformHierarchy_RootNode(TransformHierarchy* tfh); // --- Mutations Transform_Node* TransformHierarchy_AddNode(transform_node* parent, ModelHandle model, Transform tf); void transform_hierarchy_delete_node(transform_node* node); // --- Traversal /** * @brief Perform a depth-first search traversal starting from `start_node`. * @param start_node The starting node of the traversal. * @param visit_node The function to call for each node visited. The callback should return false to stop the traversal early. * @param is_pre_order Indicates whether to do pre-order or post-order traversal i.e. when to call the `visit_node` function. * @param ctx_data An optional pointer to data that is be passed on each call to `visit_node`. Can be used to carry additional information or context. * * @note The main use-cases are: 1. traversing the whole tree to update cached 4x4 affine transform matrices (post-order) 2. freeing child nodes after deleting a node in the tree (post-order) 3. debug pretty printing the whole tree (post-order) */ void transform_hierarchy_dfs(transform_node* start_node, bool (*visit_node)(transform_node* node, void* ctx_data), bool is_pre_order, void* ctx_data); struct Core; void transform_hierarchy_debug_print(transform_node* start_node, struct Core* core);