#include "unity.h" #include "unity_fixture.h" TEST_GROUP_RUNNER(Pool) { // TODO: test cases RUN_TEST_CASE(Pool, Initialisation); RUN_TEST_CASE(Pool, TypedPool); } static void RunAllTests(void) { RUN_TEST_GROUP(Pool); } int main(int argc, const char* argv[]) { return UnityMain(argc, argv, RunAllTests); }