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#version 430
layout(location = 0) in vec3 fragColor;
layout(location = 1) in vec2 fragTexCoord;
layout(binding = 1) uniform sampler2D texSampler;
layout(location = 0) out vec4 outColor;
void main() {
// outColor = texture(texSampler, fragTexCoord); // vec4(fragTexCoord, 0.0);
outColor = vec4(fragColor, 1.0);
}
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