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path: root/assets/shaders/debug_quad.frag
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#version 410 core
out vec4 FragColor;

in vec2 TexCoords;

uniform sampler2D depthMap;

void main()
{             
    float depthValue = texture(depthMap, TexCoords).r;
    FragColor = vec4(vec3(depthValue), 1.0); // orthographic
}