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#version 450

layout(location = 0) in vec2 inPos;
layout(location = 1) in vec3 inColor;
// layout(location = 1) in vec3 inNormal;
// layout(location = 2) in vec2 inTexCoords;

layout(location = 0) out vec3 fragColor;

void main() {
  gl_Position = vec4(inPos, 0.0, 1.0);
  fragColor = inColor;
}