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// #![allow(unused_variables)]
// use std::{ffi::c_void, path::Path};
// use crate::ral::{Pipeline, ShaderBinding};
// pub struct Shader {
// pipeline: Pipeline,
// binding_layouts: Vec<ShaderBinding>,
// }
// #[no_mangle]
// pub unsafe extern "C" fn rust_function(data: *mut c_void) -> celeritas_sys::ShaderDataLayout {
// todo!()
// }
// impl Shader {
// pub fn new(name: String, vs_path: &Path, fs_path: &Path) -> Self {
// todo!()
// }
// pub fn add_layout(&mut self) -> &mut Self {
// // TODO
// self
// }
// }
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