blob: c2b864d05e9d28e1d9f2d4e52b3b80422d333f56 (
plain)
1
2
3
4
5
6
7
8
9
10
11
|
#include "camera.h"
#include "maths.h"
void camera_view_projection(camera *c, f32 screen_height, f32 screen_width, mat4 *out_view_proj) {
mat4 proj = mat4_perspective(c->fov * 3.14 / 180.0, screen_width / screen_height, 0.1, 100.0);
vec3 camera_direction = vec3_add(c->position, c->front);
mat4 view = mat4_look_at(c->position, camera_direction, c->up);
mat4 out_mat = mat4_mult(view, proj);
*out_view_proj = out_mat;
}
|