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#pragma once
#include "input.h"
#include "render_types.h"
#include "scene.h"
#include "screenspace.h"
#include "terrain.h"
#include "text.h"
// #include "threadpool.h"
typedef struct core {
const char* app_name;
// foundations
renderer renderer;
// threadpool threadpool;
// systems
input_state input;
text_system_state text;
terrain_state terrain;
screenspace_state screenspace;
// data storage
scene default_scene;
model_pool models;
// model_darray* models;
} core;
core* get_global_core();
// --- Lifecycle
/** @brief Throws error if the core cannot be instantiated */
void core_bringup();
void core_shutdown();
bool should_exit();
void frame_begin();
void frame_draw();
void frame_end();
void core_input_update();
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