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/**
* @brief
*/
#pragma once
#include "backend_opengl.h"
#include "defines.h"
#include "ral_types.h"
typedef struct CubeMapData {
void* top_image_data;
void* bottom_image_data;
void* left_image_data;
void* right_image_data;
void* front_image_data;
void* back_image_data;
u32 width, height, num_channels;
} CubeMapData;
PUB void CubeMapData_Load(const char** face_paths, int n); // should always pass n = 6 for now
PUB void CubeMapData_Free(CubeMapData* cubemap); // Frees all the image data for a cubemap
PUB TextureHandle CubeMapData_Upload(CubeMapData* cubemap);
typedef struct Skybox {
BufferHandle vertex_buffer;
TextureHandle texture;
GPU_Pipeline* pipeline; // "shader"
} Skybox;
PUB Skybox Skybox_Create(const char** face_paths, int n); // should always pass n = 6 for now
PUB void Skybox_Draw(Skybox* skybox);
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