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#pragma once
#include "defines.h"
#include "render_types.h"
#include "str.h"
// --- Public API
PUB ModelHandle Model_Load_obj(const char *path, bool invert_texture_y);
PUB ModelHandle Model_Load_gltf(const char *path, bool invert_texture_y);
// --- Internal
bool model_load_gltf_str(const char *file_string, const char *filepath, Str8 relative_path,
Model *out_model, bool invert_textures_y);
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