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/**
* @file terrain.c
* @author your name (you@domain.com)
* @brief
* @version 0.1
* @date 2024-06-22
*
* @copyright Copyright (c) 2024
*
*/
#include "terrain.h"
#include "ral.h"
bool terrain_system_init(terrain_state* state) {
gpu_renderpass_desc rpass_desc = {
.default_framebuffer = true,
};
struct graphics_pipeline_desc pipeline_desc = {
};
state->hmap_renderpass = gpu_renderpass_create(&rpass_desc);
state->hmap_pipeline = gpu_graphics_pipeline_create(pipeline_desc);
}
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