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authorOmniscient <17525998+omnisci3nce@users.noreply.github.com>2024-03-30 21:46:10 +1100
committerOmniscient <17525998+omnisci3nce@users.noreply.github.com>2024-03-30 21:46:10 +1100
commit2c55e9a73ae1321c14f5186ecc75ac949ad19bbd (patch)
tree33a895539862b74cbad083df7dae603ce3737390
parentf7b91c2eae24ecb7a20b638246fb849d6c63615a (diff)
chore: format
-rw-r--r--examples/input/ex_input.c4
-rw-r--r--src/maths/maths.h4
2 files changed, 2 insertions, 6 deletions
diff --git a/examples/input/ex_input.c b/examples/input/ex_input.c
index d3d1fbd..4bbf76a 100644
--- a/examples/input/ex_input.c
+++ b/examples/input/ex_input.c
@@ -79,8 +79,6 @@ void update_camera_rotation(input_state* input, game_state* game, camera* cam) {
game->first_mouse_update = false;
}
- printf("x offset: %f y offset %f\n", xoffset, yoffset);
-
float sensitivity = 0.1f; // change this value to your liking
xoffset *= sensitivity;
yoffset *= sensitivity;
@@ -107,7 +105,7 @@ void update_camera_rotation(input_state* input, game_state* game, camera* cam) {
// save it back
cam->front.x = front.x;
cam->front.y = front.y;
- // cam->front.z = front.z;
+ // roll is static
print_vec3(cam->front);
}
diff --git a/src/maths/maths.h b/src/maths/maths.h
index baa75e9..6fbdfdf 100644
--- a/src/maths/maths.h
+++ b/src/maths/maths.h
@@ -49,9 +49,7 @@ static inline vec3 vec3_cross(vec3 a, vec3 b) {
#define VEC3_Z ((vec3){ .x = 0.0, .y = 0.0, .z = 1.0 })
#define VEC3_NEG_Z ((vec3){ .x = 0.0, .y = 0.0, .z = -1.0 })
-static inline void print_vec3(vec3 v) {
- printf("{ x: %f, y: %f, z: %f )\n", v.x, v.y, v.z);
-}
+static inline void print_vec3(vec3 v) { printf("{ x: %f, y: %f, z: %f )\n", v.x, v.y, v.z); }
// TODO: Dimension 2
static inline vec2 vec2_create(f32 x, f32 y) { return (vec2){ x, y }; }