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authoromnisci3nce <omniscient.oce@gmail.com>2024-04-28 21:55:08 +1000
committeromnisci3nce <omniscient.oce@gmail.com>2024-04-28 21:55:08 +1000
commit8407723dfc12d302f6b696f702a5ae9caaf219c1 (patch)
treed9c53aba955338f4b769c77226c47e43b3b07b7c
parent24e2e5f0b8675d498c188f221ea0a309d5911206 (diff)
delete some comments
-rw-r--r--src/renderer/ral_types.h35
1 files changed, 1 insertions, 34 deletions
diff --git a/src/renderer/ral_types.h b/src/renderer/ral_types.h
index 0b1c02e..d6c5865 100644
--- a/src/renderer/ral_types.h
+++ b/src/renderer/ral_types.h
@@ -114,37 +114,4 @@ typedef enum gpu_cull_mode {
// 3 - you don't need to know how the renderer works at all
// 2 - you need to know how the overall renderer is designed
-// 1 - you need to understand graphics API specifics
-
-/* ral.h */
-
-// command buffer gubbins
-
-/* --- Backends */
-
-// struct vulkan_backend {
-// gpu_pipeline static_opaque_pipeline;
-// gpu_pipeline skinned_opaque_pipeline;
-// };
-
-/* --- Renderer layer */
-/* render.h */
-
-
-// Drawing
-
-// void draw_mesh(gpu_cmd_encoder* encoder, mesh* mesh) {
-// encode_set_vertex_buffer(encoder, mesh->vertex_buffer);
-// encode_set_index_buffer(encoder, mesh->index_buffer);
-// encode_draw_indexed(encoder, mesh->index_count)
-// // vkCmdDrawIndexed
-// }
-
-// void draw_scene(arena* frame, model_darray* models, renderer* ren, camera* camera,
-// transform_hierarchy* tfh, scene* scene) {
-// // set the pipeline first
-// encode_set_pipeline()
-// // in open this sets the shader
-// // in vulkan it sets the whole pipeline
-
-// } \ No newline at end of file
+// 1 - you need to understand graphics API specifics \ No newline at end of file