diff options
author | omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-07-30 16:30:02 +1000 |
---|---|---|
committer | omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-07-30 16:30:02 +1000 |
commit | 8c74cc9814f241313bf09f60789b3d33c5575d33 (patch) | |
tree | 0688af45327c8fb1deb1eba28461ae88549272f7 | |
parent | 4505fb6585885866ff9a76f76c00ed727d3bb818 (diff) |
remove a unused example
-rw-r--r-- | bindgen/rust/celeritas-sys/examples/scene.rs | 169 |
1 files changed, 0 insertions, 169 deletions
diff --git a/bindgen/rust/celeritas-sys/examples/scene.rs b/bindgen/rust/celeritas-sys/examples/scene.rs deleted file mode 100644 index f3ea135..0000000 --- a/bindgen/rust/celeritas-sys/examples/scene.rs +++ /dev/null @@ -1,169 +0,0 @@ -use std::{ - ffi::CString, - fs::{self, File}, - io::Write, - path::Path, - ptr::{self, addr_of_mut}, -}; - -use serde::{Deserialize, Serialize}; - -use celeritas_sys::*; -use egui_backend::egui::{vec2, Pos2, Rect}; -use egui_glfw as egui_backend; -use egui_glfw::glfw::{fail_on_errors, Context}; - -use egui_glfw::glfw; - -// use celeritas_sys::{ffi::*, SerializableScene}; -use celeritas_sys::*; - -/// Wrapper around a string that is the path to a gltf model **relative** to the configured -/// `ASSETS` folder -#[derive(Debug, Serialize, Deserialize)] -pub struct ModelPath(String); - -/// Scene that can be saved and loaded from disk -#[derive(Debug, Serialize, Deserialize)] -pub struct SerializableScene { - pub sun: DirectionalLight, - pub point_lights: [Option<PointLight>; 4], - pub camera_orientation: (Vec3, Vec3), - pub models: Vec<ModelPath>, -} - -// Runtime Scene <-> Serialized Scene - -impl SerializableScene { - /// TODO: docs - pub fn store_to_file(&self, filepath: &Path) { - let mut file = File::create(filepath).expect("creation failed"); - let json = serde_json::to_string(&self).expect("serialize failed"); - file.write(&json.as_bytes()).expect("writing failed"); - } - /// TODO: docs - pub fn load_from_file(filepath: &Path) -> Self { - let contents = fs::read_to_string(filepath).expect("Filepath should be open and read-able"); - - serde_json::from_str(&contents).expect("Should be deserializable") - } -} - -fn main() { - unsafe { - let p: *mut GLFWwindow = ptr::null_mut(); - Core_Bringup(p); - - // let core = get_global_core(); - - let camera_pos = Vec3 { - x: 18.9, - y: 10.6, - z: 11.6, - }; - let camera_front = Vec3 { - x: -0.6, - y: -0.2, - z: -0.7, - }; - let mut camera = Camera_Create( - camera_pos, - camera_front, - Vec3 { - x: 0.0, - y: 1.0, - z: 0.0, - }, - 45.0, - ); - SetCamera(camera); - - let mut cube_geo = Geo_CreateCuboid(f32x3 { - x: 2.0, - y: 2.0, - z: 2.0, - }); - - let scene = SerializableScene { - sun: DirectionalLight { - direction: Vec3 { - x: 0.0, - y: 1.0, - z: 0.0, - }, - ambient: Vec3 { - x: 1.0, - y: 1.0, - z: 1.0, - }, - diffuse: Vec3 { - x: 1.0, - y: 1.0, - z: 1.0, - }, - specular: Vec3 { - x: 0.0, - y: 0.0, - z: 0.0, - }, - }, - point_lights: [None, None, None, None], - camera_orientation: (camera_pos, camera_front), - models: vec![], - }; - - let scene_path = Path::new("default_scene.json"); - scene.store_to_file(scene_path); - - let rehydrated_scene = SerializableScene::load_from_file(scene_path); - dbg!(&rehydrated_scene); - - // let mut crate_mesh = Mesh_Create(addr_of_mut!(cube_geo), false); - // let albedo_map = TextureLoadFromFile( - // CString::new("assets/demo/crate/Wood_Crate_001_basecolor.jpg") - // .unwrap() - // .as_ptr() as *const i8, - // ); - // let roughness_map = TextureLoadFromFile( - // CString::new("assets/demo/crate/Wood_Crate_001_roughness.jpg") - // .unwrap() - // .as_ptr() as *const i8, - // ); - // let normal_map = TextureLoadFromFile( - // CString::new("assets/demo/crate/Wood_Crate_001_normal.jpg") - // .unwrap() - // .as_ptr() as *const i8, - // ); - // let ao_map = TextureLoadFromFile( - // CString::new("assets/demo/crate/Wood_Crate_001_ambientOcclusion.jpg") - // .unwrap() - // .as_ptr() as *const i8, - // ); - // let name: [i8; 64] = [0; 64]; - // let mut crate_mat = Material { - // name: name, - // kind: 0, - // param_albedo: Vec3 { - // x: 0.0, - // y: 0.0, - // z: 0.0, - // }, - // param_metallic: 0.0, - // param_roughness: 0.0, - // param_ao: 0.0, - // pbr_albedo_map: albedo_map, - // pbr_normal_map: normal_map, - // metal_roughness_combined: true, - // pbr_metallic_map: TextureHandle { raw: 99999 }, - // pbr_roughness_map: roughness_map, - // pbr_ao_map: ao_map, - // }; - // let crate_renderent = RenderEnt { - // mesh: addr_of_mut!(crate_mesh), - // material: addr_of_mut!(crate_mat), - // affine: mat4_ident(), - // casts_shadows: true, - // }; - // let mut render_ents: [RenderEnt; 1] = [crate_renderent]; - } -} |