diff options
author | Omniscient <omniscient.oce@gmail.com> | 2024-05-18 23:53:11 +1000 |
---|---|---|
committer | Omniscient <omniscient.oce@gmail.com> | 2024-05-18 23:53:11 +1000 |
commit | d79a8aa200bd64b14b85d2ec0c207601ba5c7922 (patch) | |
tree | 742c45019abe645355ec27a74924e1bec7963c7a | |
parent | c69fab91c3cd8976ad660939765ca9a5e32a239a (diff) |
working on image creation
-rw-r--r-- | assets/shaders/triangle.vert | 2 | ||||
-rw-r--r-- | examples/cube/ex_cube.c | 5 | ||||
-rw-r--r-- | examples/triangle/ex_triangle.c | 18 | ||||
-rw-r--r-- | src/renderer/backends/backend_vulkan.c | 224 | ||||
-rw-r--r-- | src/renderer/backends/backend_vulkan.h | 8 | ||||
-rw-r--r-- | src/renderer/ral.c | 21 | ||||
-rw-r--r-- | src/renderer/ral.h | 7 | ||||
-rw-r--r-- | src/renderer/ral_types.h | 3 | ||||
-rw-r--r-- | src/renderer/render.c | 44 | ||||
-rw-r--r-- | src/renderer/render.h | 16 | ||||
-rw-r--r-- | src/renderer/render_types.h | 15 |
11 files changed, 289 insertions, 74 deletions
diff --git a/assets/shaders/triangle.vert b/assets/shaders/triangle.vert index b8c8f63..8030561 100644 --- a/assets/shaders/triangle.vert +++ b/assets/shaders/triangle.vert @@ -2,8 +2,6 @@ layout(location = 0) in vec2 inPos; layout(location = 1) in vec3 inColor; -// layout(location = 1) in vec3 inNormal; -// layout(location = 2) in vec2 inTexCoords; layout(location = 0) out vec3 fragColor; diff --git a/examples/cube/ex_cube.c b/examples/cube/ex_cube.c index 7c7831d..264bf71 100644 --- a/examples/cube/ex_cube.c +++ b/examples/cube/ex_cube.c @@ -86,9 +86,14 @@ int main() { }; gpu_pipeline* gfx_pipeline = gpu_graphics_pipeline_create(pipeline_description); + // Geometry geometry_data cube_data = geo_create_cuboid(f32x3(1, 1, 1)); mesh cube = mesh_create(&cube_data, false); + // Texture + texture_data tex_data = texture_data_load("assets/textures/texture.jpg", false); + texture_handle texture = texture_data_upload(tex_data, true); + // Main loop while (!should_exit(&g_core)) { input_update(&g_core.input); diff --git a/examples/triangle/ex_triangle.c b/examples/triangle/ex_triangle.c index 5d8f0cf..886637a 100644 --- a/examples/triangle/ex_triangle.c +++ b/examples/triangle/ex_triangle.c @@ -16,17 +16,22 @@ extern core g_core; const custom_vertex vertices[] = { + (custom_vertex){ .pos = vec2(-0.5, -0.5), .color = vec3(1.0, 1.0, 1.0) }, + (custom_vertex){ .pos = vec2(0.5, -0.5), .color = vec3(1.0, 0.0, 0.0) }, (custom_vertex){ .pos = vec2(-0.5, 0.5), .color = vec3(0.0, 0.0, 1.0) }, (custom_vertex){ .pos = vec2(0.5, 0.5), .color = vec3(0.0, 1.0, 0.0) }, - (custom_vertex){ .pos = vec2(0.5, -0.5), .color = vec3(1.0, 0.0, 0.0) }, - (custom_vertex){ .pos = vec2(-0.5, -0.5), .color = vec3(1.0, 1.0, 1.0) }, }; -const u16 indices[] = { 0, 1, 2, 2, 3, 0 }; +const u32 indices[] = { 2, 1, 0, 1, 2, 3}; int main() { core_bringup(); arena scratch = arena_create(malloc(1024 * 1024), 1024 * 1024); + vertex_description vertex_input = {0}; + vertex_input.debug_label = "Hello"; + vertex_desc_add(&vertex_input, "inPos", ATTR_F32x2); + vertex_desc_add(&vertex_input, "inColor", ATTR_F32x3); + gpu_renderpass_desc pass_description = {}; gpu_renderpass* renderpass = gpu_renderpass_create(&pass_description); @@ -40,6 +45,9 @@ int main() { struct graphics_pipeline_desc pipeline_description = { .debug_name = "Basic Pipeline", + .vertex_desc = vertex_input, + // .data_layouts = {0}, + // .data_layouts_count = 0, .vs = { .debug_name = "Triangle Vertex Shader", .filepath = vert_path, .code = vertex_shader.contents, @@ -56,13 +64,13 @@ int main() { // Load triangle vertex and index data buffer_handle triangle_vert_buf = - gpu_buffer_create(sizeof(vertices), CEL_BUFFER_VERTEX, CEL_BUFFER_FLAG_GPU, vertices); + gpu_buffer_create(4 * sizeof(vertex) , CEL_BUFFER_VERTEX, CEL_BUFFER_FLAG_GPU, vertices); buffer_handle triangle_index_buf = gpu_buffer_create(sizeof(indices), CEL_BUFFER_INDEX, CEL_BUFFER_FLAG_GPU, indices); // Main loop - while (!should_exit(&g_core)) { + while (!should_exit()) { input_update(&g_core.input); if (!gpu_backend_begin_frame()) { diff --git a/src/renderer/backends/backend_vulkan.c b/src/renderer/backends/backend_vulkan.c index 2dc11b5..208aef0 100644 --- a/src/renderer/backends/backend_vulkan.c +++ b/src/renderer/backends/backend_vulkan.c @@ -414,37 +414,39 @@ gpu_pipeline* gpu_graphics_pipeline_create(struct graphics_pipeline_desc descrip VkPipelineShaderStageCreateInfo shader_stages[2] = { vert_shader_stage_info, frag_shader_stage_info }; - // TODO: Attributes - VkVertexInputAttributeDescription attribute_descs[2] = { 0 }; - /* u32 offset = 0; */ - /* for (u32 i = 0; i < description.vertex_desc.attributes_count; i++) { */ - /* attribute_descs[i].binding = 0; */ - /* attribute_descs[i].location = i; */ - /* attribute_descs[i].format = format_from_vertex_attr(description.vertex_desc.attributes[i]); - */ - /* attribute_descs[i].offset = offset; */ - /* size_t this_offset = vertex_attrib_size(description.vertex_desc.attributes[i]); */ - /* printf("offset total %d this attr %ld\n", offset, this_offset); */ - /* printf("sizeof vertex %ld\n", sizeof(vertex)); */ - /* printf("%d \n", offsetof(vertex, static_3d)); */ - /* offset += this_offset; */ - /* } */ - printf("Vertex attributes\n"); - attribute_descs[0].binding = 0; - attribute_descs[0].location = 0; - attribute_descs[0].format = VK_FORMAT_R32G32B32_SFLOAT; - attribute_descs[0].offset = 0; // offsetof(custom_vertex, pos); - - attribute_descs[1].binding = 0; - attribute_descs[1].location = 1; - attribute_descs[1].format = VK_FORMAT_R32G32B32_SFLOAT; - attribute_descs[1].offset = 12; // offsetof(custom_vertex, color); + // Attributes + u32 attr_count = description.vertex_desc.attributes_count; + printf("N attributes %d\n", attr_count); + VkVertexInputAttributeDescription attribute_descs[attr_count]; + memset(attribute_descs, 0, attr_count * sizeof(VkVertexInputAttributeDescription)); + u32 offset = 0; + for (u32 i = 0; i < description.vertex_desc.attributes_count; i++) { + attribute_descs[i].binding = 0; + attribute_descs[i].location = i; + attribute_descs[i].format = format_from_vertex_attr(description.vertex_desc.attributes[i]); + attribute_descs[i].offset = offset; + size_t this_offset = vertex_attrib_size(description.vertex_desc.attributes[i]); + printf("offset total %d this attr %ld\n", offset, this_offset); + printf("sizeof vertex %ld\n", sizeof(vertex)); + /* printf("%d \n", offsetof(vertex, static_3d)); */ + offset += this_offset; + } + /* printf("Vertex attributes\n"); */ + /* attribute_descs[0].binding = 0; */ + /* attribute_descs[0].location = 0; */ + /* attribute_descs[0].format = VK_FORMAT_R32G32B32_SFLOAT; */ + /* attribute_descs[0].offset = 0; // offsetof(custom_vertex, pos); */ + + /* attribute_descs[1].binding = 0; */ + /* attribute_descs[1].location = 1; */ + /* attribute_descs[1].format = VK_FORMAT_R32G32B32_SFLOAT; */ + /* attribute_descs[1].offset = 12; // offsetof(custom_vertex, color); */ // Vertex input // TODO: Generate this from descroiption now VkVertexInputBindingDescription binding_desc; binding_desc.binding = 0; - binding_desc.stride = sizeof(vertex); // description.vertex_desc.stride; + binding_desc.stride = description.vertex_desc.stride; binding_desc.inputRate = VK_VERTEX_INPUT_RATE_VERTEX; VkPipelineVertexInputStateCreateInfo vertex_input_info = { @@ -453,7 +455,7 @@ gpu_pipeline* gpu_graphics_pipeline_create(struct graphics_pipeline_desc descrip vertex_input_info.vertexBindingDescriptionCount = 1; vertex_input_info.pVertexBindingDescriptions = &binding_desc; vertex_input_info.vertexAttributeDescriptionCount = - 2; // description.vertex_desc.attributes_count; + attr_count; // description.vertex_desc.attributes_count; vertex_input_info.pVertexAttributeDescriptions = attribute_descs; // Input Assembly @@ -558,10 +560,15 @@ gpu_pipeline* gpu_graphics_pipeline_create(struct graphics_pipeline_desc descrip malloc(description.data_layouts_count * sizeof(VkDescriptorSetLayout)); pipeline->desc_set_layouts = desc_set_layouts; pipeline->desc_set_layouts_count = description.data_layouts_count; + if (description.data_layouts_count > 0) { pipeline->uniform_pointers = malloc(description.data_layouts_count * sizeof(desc_set_uniform_buffer)); + } else { + pipeline->uniform_pointers = NULL; + } // assert(description.data_layouts_count == 1); + printf("data layouts %d\n", description.data_layouts_count); for (u32 i = 0; i < description.data_layouts_count; i++) { shader_data_layout sdl = description.data_layouts[i].shader_data_get_layout(NULL); @@ -1343,15 +1350,15 @@ buffer_handle gpu_buffer_create(u64 size, gpu_buffer_type buf_type, gpu_buffer_f void gpu_buffer_destroy(buffer_handle buffer) { gpu_buffer* b = - buffer_pool_get(&context.resource_pools->buffers, buffer); // context.buffers[buffer.raw]; + buffer_pool_get(&context.resource_pools->buffers, buffer); vkDestroyBuffer(context.device->logical_device, b->handle, context.allocator); vkFreeMemory(context.device->logical_device, b->memory, context.allocator); + buffer_pool_dealloc(&context.resource_pools->buffers, buffer); } // Upload data to a void buffer_upload_bytes(buffer_handle gpu_buf, bytebuffer cpu_buf, u64 offset, u64 size) { gpu_buffer* buffer = buffer_pool_get(&context.resource_pools->buffers, gpu_buf); - /* gpu_buffer buffer = context.buffers[gpu_buf.raw]; */ void* data_ptr; vkMapMemory(context.device->logical_device, buffer->memory, 0, size, 0, &data_ptr); DEBUG("Uploading %d bytes to buffer", size); @@ -1371,6 +1378,80 @@ void encode_buffer_copy(gpu_cmd_encoder* encoder, buffer_handle src, u64 src_off vkCmdCopyBuffer(encoder->cmd_buffer, src_buf->handle, dst_buf->handle, 1, ©_region); } +// one-shot command buffers +VkCommandBuffer vulkan_command_buffer_create_oneshot() { + VkCommandBufferAllocateInfo alloc_info = { VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO }; + alloc_info.commandPool = context.device->pool; + alloc_info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY; + alloc_info.commandBufferCount = 1; + alloc_info.pNext = 0; + + VkCommandBuffer cmd_buffer; + vkAllocateCommandBuffers(context.device->logical_device, &alloc_info, &cmd_buffer); + + VkCommandBufferBeginInfo begin_info = { VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO }; + begin_info.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT; + + vkBeginCommandBuffer(cmd_buffer, &begin_info); + + return cmd_buffer; +} + +void vulkan_command_buffer_finish_oneshot(VkCommandBuffer cmd_buffer) { + VK_CHECK(vkEndCommandBuffer(cmd_buffer)); + + // submit to queue + VkSubmitInfo submit_info = { VK_STRUCTURE_TYPE_SUBMIT_INFO }; + submit_info.commandBufferCount = 1; + submit_info.pCommandBuffers = &cmd_buffer; + VK_CHECK(vkQueueSubmit(context.device->graphics_queue, 1, &submit_info, 0)); + VK_CHECK(vkQueueWaitIdle(context.device->graphics_queue)); + + vkFreeCommandBuffers(context.device->logical_device, context.device->pool, 1, &cmd_buffer); +} + +void copy_buffer_to_buffer_oneshot(buffer_handle src, u64 src_offset, buffer_handle dst, + u64 dst_offset, u64 copy_size) { + VkBufferCopy copy_region; + copy_region.srcOffset = src_offset; + copy_region.dstOffset = dst_offset; + copy_region.size = copy_size; + + gpu_buffer* src_buf = buffer_pool_get(&context.resource_pools->buffers, src); + gpu_buffer* dst_buf = buffer_pool_get(&context.resource_pools->buffers, dst); + VkCommandBuffer temp_cmd_buffer = vulkan_command_buffer_create_oneshot(); + vkCmdCopyBuffer(temp_cmd_buffer, src_buf->handle, dst_buf->handle, 1, ©_region); + vulkan_command_buffer_finish_oneshot(temp_cmd_buffer); +} + +void copy_buffer_to_image_oneshot(buffer_handle src, texture_handle dst) { + gpu_buffer* src_buf = buffer_pool_get(&context.resource_pools->buffers, src); + gpu_texture* dst_tex = texture_pool_get(&context.resource_pools->textures, dst); + + VkCommandBuffer temp_cmd_buffer = vulkan_command_buffer_create_oneshot(); + + VkBufferImageCopy region; + region.bufferOffset = 0; + region.bufferRowLength = 0; + region.bufferImageHeight = 0; + region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; + region.imageSubresource.mipLevel = 0; + region.imageSubresource.baseArrayLayer = 0; + region.imageSubresource.layerCount = 1; + printf("Image details width: %d height %d\n", dst_tex->desc.extents.x, dst_tex->desc.extents.y); + region.imageOffset.x = 0; + region.imageOffset.y = 0; + region.imageOffset.z = 0; + region.imageExtent.width = dst_tex->desc.extents.x; + region.imageExtent.height = dst_tex->desc.extents.y; + region.imageExtent.depth = 1; + + vkCmdCopyBufferToImage(temp_cmd_buffer, src_buf->handle, dst_tex->handle, + VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion); + + vulkan_command_buffer_finish_oneshot(temp_cmd_buffer); +} + texture_handle gpu_texture_create(texture_desc desc, const void* data) { VkDeviceSize image_size = desc.extents.x * desc.extents.y * 4; @@ -1380,6 +1461,91 @@ texture_handle gpu_texture_create(texture_desc desc, const void* data) { gpu_buffer_create(image_size, CEL_BUFFER_DEFAULT, CEL_BUFFER_FLAG_CPU, NULL); // Copy data into it buffer_upload_bytes(staging, (bytebuffer){ .buf = (u8*)data, .size = image_size }, 0, image_size); + + VkImage image; + VkDeviceMemory image_memory; + + VkImageCreateInfo image_create_info = { VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO }; + image_create_info.imageType = VK_IMAGE_TYPE_2D; + image_create_info.extent.width = desc.extents.x; + image_create_info.extent.height = desc.extents.y; + image_create_info.extent.depth = 1; + image_create_info.mipLevels = 1; + image_create_info.arrayLayers = 1; + image_create_info.format = VK_FORMAT_R8G8B8A8_SRGB; + image_create_info.tiling = VK_IMAGE_TILING_OPTIMAL; + image_create_info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; + image_create_info.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT; + image_create_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE; + image_create_info.samples = VK_SAMPLE_COUNT_1_BIT; + + VK_CHECK( + vkCreateImage(context.device->logical_device, &image_create_info, context.allocator, &image)); + + VkMemoryRequirements memory_reqs; + vkGetImageMemoryRequirements(context.device->logical_device, image, &memory_reqs); + + VkMemoryAllocateInfo alloc_info = { VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO }; + alloc_info.allocationSize = memory_reqs.size; + alloc_info.memoryTypeIndex = + find_memory_index(memory_reqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT); + vkAllocateMemory(context.device->logical_device, &alloc_info, context.allocator, &image_memory); + + vkBindImageMemory(context.device->logical_device, image, image_memory, 0); + +gpu_buffer_destroy(staging); + + texture_handle handle; + gpu_texture* texture = texture_pool_alloc(&context.resource_pools->textures, &handle); + texture->handle = image; + texture->memory = image_memory; + texture->size = image_size; + return handle; +} + +void vulkan_transition_image_layout(gpu_texture* texture, VkFormat format, VkImageLayout old_layout, + VkImageLayout new_layout) { + VkCommandBuffer temp_cmd_buffer = vulkan_command_buffer_create_oneshot(); + + VkImageMemoryBarrier barrier = { VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER }; + barrier.oldLayout = old_layout; + barrier.newLayout = new_layout; + barrier.srcQueueFamilyIndex = context.device->queue_family_indicies.graphics_family_index; + barrier.dstQueueFamilyIndex = context.device->queue_family_indicies.graphics_family_index; + barrier.image = texture->handle; + barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; + barrier.subresourceRange.baseMipLevel = 0; + barrier.subresourceRange.levelCount = 1; + barrier.subresourceRange.baseArrayLayer = 0; + barrier.subresourceRange.layerCount = 1; + barrier.srcAccessMask = 0; // TODO + barrier.dstAccessMask = 0; // TODO + + VkPipelineStageFlags source_stage; + VkPipelineStageFlags dest_stage; + + if (old_layout == VK_IMAGE_LAYOUT_UNDEFINED && + new_layout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL) { + barrier.srcAccessMask = 0; + barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; + + source_stage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT; + dest_stage = VK_PIPELINE_STAGE_TRANSFER_BIT; + + } else if (old_layout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL && + new_layout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) { + barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; + barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT; + source_stage = VK_PIPELINE_STAGE_TRANSFER_BIT; + dest_stage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT; + } else { + FATAL("Unsupported image layout transition"); + return; + } + + vkCmdPipelineBarrier(temp_cmd_buffer, source_stage, dest_stage, 0, 0, 0, 0, 0, 1, &barrier); + + vulkan_command_buffer_finish_oneshot(temp_cmd_buffer); } size_t vertex_attrib_size(vertex_attrib_type attr) { diff --git a/src/renderer/backends/backend_vulkan.h b/src/renderer/backends/backend_vulkan.h index 77b9f94..1e36ca3 100644 --- a/src/renderer/backends/backend_vulkan.h +++ b/src/renderer/backends/backend_vulkan.h @@ -6,6 +6,7 @@ #include "defines.h" #include "mem.h" #include "ral.h" +#include "ral_types.h" #define MAX_FRAMES_IN_FLIGHT 2 #define GPU_SWAPCHAIN_IMG_COUNT 2 @@ -102,3 +103,10 @@ typedef struct gpu_buffer { VkDeviceMemory memory; u64 size; } gpu_buffer; + +typedef struct gpu_texture { + VkImage handle; + VkDeviceMemory memory; + u64 size; + texture_desc desc; +} gpu_texture; diff --git a/src/renderer/ral.c b/src/renderer/ral.c index 6a417dd..304017d 100644 --- a/src/renderer/ral.c +++ b/src/renderer/ral.c @@ -1,22 +1 @@ #include "ral.h" - -/* typedef struct foo { */ -/* u32 a; */ -/* f32 b; */ -/* char c; */ -/* } foo; */ - -/* TYPED_POOL(gpu_buffer, buffer); */ - -/* typedef struct buffer_handle { */ -/* u32 raw; */ -/* } buffer_handle; */ - -/* typedef struct gpu_buffer gpu_buffer; */ -/* TYPED_POOL(gpu_buffer, buffer); */ -/* TYPED_POOL(gpu_texture, texture); */ - -/* struct resource_pools { */ -/* buffer_pool buffers; */ -/* texture_pool textures; */ -/* }; */ diff --git a/src/renderer/ral.h b/src/renderer/ral.h index da9eb93..48be83a 100644 --- a/src/renderer/ral.h +++ b/src/renderer/ral.h @@ -30,6 +30,7 @@ typedef struct gpu_renderpass gpu_renderpass; typedef struct gpu_cmd_encoder gpu_cmd_encoder; // Recording typedef struct gpu_cmd_buffer gpu_cmd_buffer; // Ready for submission typedef struct gpu_buffer gpu_buffer; +typedef struct gpu_texture gpu_texture; #define MAX_SHADER_DATA_LAYOUTS 5 #define MAX_BUFFERS 256 @@ -174,3 +175,9 @@ struct resource_pools { // Must be implemented by backends void resource_pools_init(arena* a, struct resource_pools* res_pools); + +void copy_buffer_to_buffer_oneshot(buffer_handle src, u64 src_offset, buffer_handle dst, u64 dst_offset, + u64 copy_size); +void copy_buffer_to_image_oneshot(buffer_handle src, texture_handle dst); + +// --- Helpers diff --git a/src/renderer/ral_types.h b/src/renderer/ral_types.h index 5d4e88a..fc8bb8b 100644 --- a/src/renderer/ral_types.h +++ b/src/renderer/ral_types.h @@ -66,9 +66,6 @@ typedef struct texture_desc { u32x2 extents; } texture_desc; -typedef struct gpu_texture { -} gpu_texture; - typedef enum gpu_buffer_type { CEL_BUFFER_DEFAULT, // on Vulkan this would be a storage buffer? CEL_BUFFER_VERTEX, diff --git a/src/renderer/render.c b/src/renderer/render.c index b06620b..fc45093 100644 --- a/src/renderer/render.c +++ b/src/renderer/render.c @@ -1,11 +1,15 @@ -#include "render.h" #include <glfw3.h> +#include "maths_types.h" +#define STB_IMAGE_IMPLEMENTATION +#include <stb_image.h> + #include "camera.h" #include "file.h" #include "log.h" #include "mem.h" #include "ral.h" #include "ral_types.h" +#include "render.h" /** @brief Creates the pipelines built into Celeritas such as rendering static opaque geometry, debug visualisations, immediate mode UI, etc */ @@ -194,3 +198,41 @@ mesh mesh_create(geometry_data* geometry, bool free_on_upload) { return m; } + +// --- Textures + +texture_data texture_data_load(const char* path, bool invert_y) { + TRACE("Load texture %s", path); + + // load the file data + int width, height, num_channels; + stbi_set_flip_vertically_on_load(invert_y); + +#pragma GCC diagnostic ignored "-Wpointer-sign" + char* data = stbi_load(path, &width, &height, &num_channels, 0); // STBI_rgb_alpha); + if (data) { + DEBUG("loaded texture: %s", path); + } else { + WARN("failed to load texture"); + } + + unsigned int channel_type; + if (num_channels == 4) { + channel_type = GL_RGBA; + } else { + channel_type = GL_RGB; + } + texture_desc desc = { .extents = { width, height }, + .format = CEL_TEXTURE_FORMAT_8_8_8_8_RGBA_UNORM, + .tex_type = CEL_TEXTURE_TYPE_2D }; + + return (texture_data){ .description = desc, .image_data = data }; +} + +texture_handle texture_data_upload(texture_data data, bool free_on_upload) { + texture_handle handle = gpu_texture_create(data.description, data.image_data); + if (free_on_upload) { + stbi_image_free(data.image_data); + } + return handle; +} diff --git a/src/renderer/render.h b/src/renderer/render.h index 5657fc1..9a7ff2f 100644 --- a/src/renderer/render.h +++ b/src/renderer/render.h @@ -34,9 +34,17 @@ typedef struct render_ctx { texture_handle texture_create(const char* debug_name, texture_desc description, const u8* data); // Frontend Resources -// TODO: void texture_data_upload(texture_handle texture); -void texture_data_upload(texture* tex); -texture texture_data_load(const char* path, bool invert_y); +texture_data texture_data_load(const char* path, bool invert_y); + +/** + * @brief + * + * @param data + * @param free_on_upload frees the CPU-side pixel data stored in `data` + * @return texture_handle + */ +texture_handle texture_data_upload(texture_data data, bool free_on_upload); + buffer_handle buffer_create(const char* debug_name, u64 size); bool buffer_destroy(buffer_handle buffer); sampler_handle sampler_create(); @@ -49,7 +57,7 @@ void shader_hot_reload(const char* filepath); * @brief Creates buffers and returns a struct that holds handles to our resources * * @param geometry - * @param free_on_upload frees the CPU-side vertex/index data stored in geometry_data when we + * @param free_on_upload frees the CPU-side vertex/index data stored in `geometry` when we successfully upload that data to the GPU-side buffer * @return mesh */ diff --git a/src/renderer/render_types.h b/src/renderer/render_types.h index bd9ef3c..c6aec8e 100644 --- a/src/renderer/render_types.h +++ b/src/renderer/render_types.h @@ -69,16 +69,13 @@ typedef struct model { u32 mesh_count; } model; -typedef struct texture { - u32 texture_id; - char name[256]; +typedef struct texture {} texture; + +typedef struct texture_data { + texture_desc description; void* image_data; - void* backend_data; - u32 width; - u32 height; - u8 channel_count; - u32 channel_type; -} texture; +} texture_data; + typedef struct blinn_phong_material { char name[256]; |