diff options
author | Joshua Rowe <17525998+omnisci3nce@users.noreply.github.com> | 2024-04-21 11:48:06 +1000 |
---|---|---|
committer | GitHub <noreply@github.com> | 2024-04-21 11:48:06 +1000 |
commit | d8b564ffd1257152094966784a8db3d1396a8879 (patch) | |
tree | adbbda6eec38d0cd6f35f29e422debe09b807461 | |
parent | 45f035c2174a018444a4e495ec78b4806900d903 (diff) | |
parent | 540bdfd0cbe4a95b49281cec4d3ed207070a3b5b (diff) |
Merge pull request #10 from omnisci3nce/cel-41-port-over-a-basic-3d-scene-example
Cel 41 port over a basic 3d scene example
-rw-r--r-- | examples/gltf_loading/ex_gltf_loading.c | 3 | ||||
-rw-r--r-- | examples/obj_loading/ex_obj_loading.c | 3 | ||||
-rw-r--r-- | examples/transforms/ex_transforms.c | 88 | ||||
-rw-r--r-- | src/maths/maths.h | 8 | ||||
-rw-r--r-- | src/renderer/render.c | 43 | ||||
-rw-r--r-- | src/renderer/render.h | 7 | ||||
-rw-r--r-- | src/renderer/render_types.h | 1 | ||||
-rw-r--r-- | src/std/mem.c | 2 | ||||
-rw-r--r-- | src/transform_hierarchy.c | 184 | ||||
-rw-r--r-- | src/transform_hierarchy.h | 76 | ||||
-rw-r--r-- | xmake.lua | 7 |
11 files changed, 406 insertions, 16 deletions
diff --git a/examples/gltf_loading/ex_gltf_loading.c b/examples/gltf_loading/ex_gltf_loading.c index 867ddb2..98654d6 100644 --- a/examples/gltf_loading/ex_gltf_loading.c +++ b/examples/gltf_loading/ex_gltf_loading.c @@ -70,7 +70,8 @@ int main() { angle += (rot_speed * deltaTime); transform model_tf = transform_create(vec3(0.0, 0.1, -0.1), rot, 1.8); // make the backpack a bit bigger - draw_model(&core->renderer, &cam, cube, model_tf, &our_scene); + mat4 model = transform_to_mat(&model_tf); + draw_model(&core->renderer, &cam, cube, &model, &our_scene); render_frame_end(&core->renderer); } diff --git a/examples/obj_loading/ex_obj_loading.c b/examples/obj_loading/ex_obj_loading.c index 6e63938..e225cb2 100644 --- a/examples/obj_loading/ex_obj_loading.c +++ b/examples/obj_loading/ex_obj_loading.c @@ -62,7 +62,8 @@ int main() { // Draw the backpack transform model_tf = transform_create(vec3(0.0, -0.4, 0.0), quat_ident(), 1.8); // make the backpack a bit bigger - draw_model(&core->renderer, &cam, backpack, model_tf, &our_scene); + mat4 model_matrix = transform_to_mat(&model_tf); + draw_model(&core->renderer, &cam, backpack, &model_matrix, &our_scene); render_frame_end(&core->renderer); } diff --git a/examples/transforms/ex_transforms.c b/examples/transforms/ex_transforms.c new file mode 100644 index 0000000..689c49d --- /dev/null +++ b/examples/transforms/ex_transforms.c @@ -0,0 +1,88 @@ +#include <glfw3.h> + +#include "core.h" +#include "maths.h" +#include "maths_types.h" +#include "mem.h" +#include "render.h" +#include "render_types.h" +#include "transform_hierarchy.h" + +const vec3 pointlight_positions[4] = { + { 0.7, 0.2, 2.0 }, + { 2.3, -3.3, -4.0 }, + { -4.0, 2.0, -12.0 }, + { 0.0, 0.0, -3.0 }, +}; +point_light point_lights[4]; + +int main() { + core* core = core_bringup(); + + // Set up scene + vec3 camera_pos = vec3(3., 4., 10.); + vec3 camera_front = vec3_normalise(vec3_negate(camera_pos)); + camera cam = camera_create(camera_pos, camera_front, VEC3_Y, deg_to_rad(45.0)); + + model_handle cube_handle = model_load_obj(core, "assets/models/obj/cube/cube.obj", true); + model* cube = &core->models->data[cube_handle.raw]; + model_upload_meshes(&core->renderer, cube); + + directional_light dir_light = { .direction = (vec3){ -0.2, -1.0, -0.3 }, + .ambient = (vec3){ 0.2, 0.2, 0.2 }, + .diffuse = (vec3){ 0.5, 0.5, 0.5 }, + .specular = (vec3){ 1.0, 1.0, 1.0 } }; + // point lights setup + for (int i = 0; i < 4; i++) { + point_lights[i].position = pointlight_positions[i]; + point_lights[i].ambient = (vec3){ 0.05, 0.05, 0.05 }; + point_lights[i].diffuse = (vec3){ 0.8, 0.8, 0.8 }; + point_lights[i].specular = (vec3){ 1.0, 1.0, 1.0 }; + point_lights[i].constant = 1.0; + point_lights[i].linear = 0.09; + point_lights[i].quadratic = 0.032; + } + + scene our_scene = { .dir_light = dir_light, .n_point_lights = 4 }; + memcpy(&our_scene.point_lights, &point_lights, sizeof(point_light[4])); + + // Create transform hierarchy + transform_hierarchy* transform_tree = transform_hierarchy_create(); + transform_node* root_node = transform_hierarchy_root_node(transform_tree); + // Add nodes + // -- 4 cubes + transform cube1 = transform_create(vec3(0.0, -2.0, 0.0), quat_ident(), 0.8); + transform cube2 = transform_create(vec3(0.0, 1.0, 0.0), quat_ident(), 1.0); + transform cube3 = transform_create(vec3(0.0, 1.0, 0.0), quat_ident(), 1.0); + transform cube4 = transform_create(vec3(0.0, 1.0, 0.0), quat_ident(), 1.0); + transform_node* node1 = transform_hierarchy_add_node(root_node, cube_handle, cube1); + transform_node* node2 = transform_hierarchy_add_node(node1, cube_handle, cube2); + transform_node* node3 = transform_hierarchy_add_node(node2, cube_handle, cube3); + transform_node* node4 = transform_hierarchy_add_node(node3, cube_handle, cube4); + + transform_hierarchy_debug_print(root_node, core); + + char* frame_allocator_storage = malloc(1024 * 1024 * 64); + arena frame_arena = arena_create(frame_allocator_storage, 1024 * 1024 * 64); + + // Main loop + while (!glfwWindowShouldClose(core->renderer.window)) { + input_update(&core->input); + threadpool_process_results(&core->threadpool, 1); + + render_frame_begin(&core->renderer); + transform_hierarchy_propagate_transforms(transform_tree); + + // TODO: Add setters to transform API + node1->tf.position.x += 0.004; + node1->tf.is_dirty = true; + draw_scene(&frame_arena, core->models, &core->renderer, &cam, transform_tree, &our_scene); + + render_frame_end(&core->renderer); + arena_free_all(&frame_arena); + } + + transform_hierarchy_free(transform_tree); + + return 0; +} diff --git a/src/maths/maths.h b/src/maths/maths.h index 57d575d..3301634 100644 --- a/src/maths/maths.h +++ b/src/maths/maths.h @@ -215,12 +215,14 @@ static inline mat4 mat4_look_at(vec3 position, vec3 target, vec3 up) { .is_dirty = false }) static transform transform_create(vec3 pos, quat rot, f32 scale) { - return (transform){ .position = pos, .rotation = rot, .scale = scale, .is_dirty = false }; + return (transform){ .position = pos, .rotation = rot, .scale = scale, .is_dirty = true }; } static inline mat4 transform_to_mat(transform *tf) { - // TODO: rotation - return mat4_mult(mat4_translation(tf->position), mat4_scale(tf->scale)); + mat4 trans = mat4_translation(tf->position); + mat4 rot = mat4_rotation(tf->rotation); + mat4 scale = mat4_scale(tf->scale); + return mat4_mult(trans, mat4_mult(rot, scale)); } // --- Sizing asserts diff --git a/src/renderer/render.c b/src/renderer/render.c index 9d250c6..ac6b80a 100644 --- a/src/renderer/render.c +++ b/src/renderer/render.c @@ -1,3 +1,6 @@ +#include <stdlib.h> +#include "mem.h" +#include "transform_hierarchy.h" #define STB_IMAGE_IMPLEMENTATION #include <stb_image.h> @@ -82,7 +85,31 @@ void default_material_init() { texture_data_upload(&DEFAULT_MATERIAL.specular_texture); } -void draw_model(renderer* ren, camera* camera, model* model, transform tf, scene* scene) { +typedef struct draw_ctx { + model_darray* models; + renderer* ren; + camera* cam; + scene* scene; +} draw_ctx; +bool draw_scene_node(transform_node* node, void* ctx_data) { + if (!node || !node->parent) return true; + draw_ctx* ctx = ctx_data; + model* m = &ctx->models->data[node->model.raw]; + draw_model(ctx->ren, ctx->cam, m, &node->world_matrix_tf, ctx->scene); + return true; +} + +void draw_scene(arena* frame, model_darray* models, renderer* ren, camera* camera, + transform_hierarchy* tfh, scene* scene) { + draw_ctx* ctx = arena_alloc(frame, sizeof(draw_ctx)); + ctx->models = models; + ctx->ren = ren; + ctx->cam = camera; + ctx->scene = scene; + transform_hierarchy_dfs(transform_hierarchy_root_node(tfh), draw_scene_node, true, ctx); +} + +void draw_model(renderer* ren, camera* camera, model* model, mat4* model_tf, scene* scene) { // TRACE("Drawing model: %s", model->name); mat4 view; mat4 proj; @@ -105,11 +132,11 @@ void draw_model(renderer* ren, camera* camera, model* model, transform tf, scene } // TRACE("Drawing mesh %d", i); material* mat = &model->materials->data[m->material_index]; - draw_mesh(ren, m, tf, mat, &view, &proj); + draw_mesh(ren, m, model_tf, mat, &view, &proj); } } -void draw_mesh(renderer* ren, mesh* mesh, transform tf, material* mat, mat4* view, mat4* proj) { +void draw_mesh(renderer* ren, mesh* mesh, mat4* model_tf, material* mat, mat4* view, mat4* proj) { shader lighting_shader = ren->blinn_phong; // bind buffer @@ -121,12 +148,12 @@ void draw_mesh(renderer* ren, mesh* mesh, transform tf, material* mat, mat4* vie uniform_f32(lighting_shader.program_id, "material.shininess", 32.); // upload model transform - mat4 trans = mat4_translation(tf.position); - mat4 rot = mat4_rotation(tf.rotation); - mat4 scale = mat4_scale(tf.scale); - mat4 model_tf = mat4_mult(trans, mat4_mult(rot, scale)); + // mat4 trans = mat4_translation(tf.position); + // mat4 rot = mat4_rotation(tf.rotation); + // mat4 scale = mat4_scale(tf.scale); + // mat4 model_tf = mat4_mult(trans, mat4_mult(rot, scale)); - uniform_mat4f(lighting_shader.program_id, "model", &model_tf); + uniform_mat4f(lighting_shader.program_id, "model", model_tf); // upload view & projection matrices uniform_mat4f(lighting_shader.program_id, "view", view); uniform_mat4f(lighting_shader.program_id, "projection", proj); diff --git a/src/renderer/render.h b/src/renderer/render.h index 10702e3..1a35488 100644 --- a/src/renderer/render.h +++ b/src/renderer/render.h @@ -3,6 +3,7 @@ #include "camera.h" #include "loaders.h" #include "render_types.h" +#include "transform_hierarchy.h" // --- Lifecycle /** @brief initialise the render system frontend */ @@ -17,8 +18,10 @@ void render_frame_end(renderer* ren); // --- models meshes void model_upload_meshes(renderer* ren, model* model); -void draw_model(renderer* ren, camera* camera, model* model, transform tf, scene* scene); -void draw_mesh(renderer* ren, mesh* mesh, transform tf, material* mat, mat4* view, mat4* proj); +void draw_model(renderer* ren, camera* camera, model* model, mat4* tf, scene* scene); +void draw_mesh(renderer* ren, mesh* mesh, mat4* tf, material* mat, mat4* view, mat4* proj); +void draw_scene(arena* frame, model_darray* models, renderer* ren, camera* camera, + transform_hierarchy* tfh, scene* scene); // --- texture texture_data_load(const char* path, bool invert_y); // #frontend diff --git a/src/renderer/render_types.h b/src/renderer/render_types.h index 483e392..aed18db 100644 --- a/src/renderer/render_types.h +++ b/src/renderer/render_types.h @@ -18,6 +18,7 @@ struct GLFWwindow; #ifndef RESOURCE_HANDLE_DEFS CORE_DEFINE_HANDLE(model_handle); +#define ABSENT_MODEL_HANDLE 999999999 CORE_DEFINE_HANDLE(texture_handle); #define RESOURCE_HANDLE_DEFS #endif diff --git a/src/std/mem.c b/src/std/mem.c index d7c0f4c..00f9c39 100644 --- a/src/std/mem.c +++ b/src/std/mem.c @@ -11,7 +11,7 @@ void* arena_alloc_align(arena* a, size_t size, size_t align) { ptrdiff_t padding = -(uintptr_t)a->curr & (align - 1); ptrdiff_t available = a->end - a->curr - padding; - TRACE("Padding %td available %td", padding, available); + // TRACE("Padding %td available %td", padding, available); if (available < 0 || (ptrdiff_t)size > available) { ERROR_EXIT("Arena ran out of memory\n"); } diff --git a/src/transform_hierarchy.c b/src/transform_hierarchy.c new file mode 100644 index 0000000..f1c859a --- /dev/null +++ b/src/transform_hierarchy.c @@ -0,0 +1,184 @@ + +/** + * @file transform_hierarchy.h + */ +#pragma once +#include "transform_hierarchy.h" +#include <stdlib.h> +#include <string.h> + +#include "core.h" +#include "log.h" +#include "maths.h" +#include "maths_types.h" +#include "render_types.h" + +struct transform_hierarchy { + transform_node root; +}; + +transform_hierarchy* transform_hierarchy_create() { + transform_hierarchy* tfh = malloc(sizeof(struct transform_hierarchy)); + + tfh->root = (transform_node){ .model = { ABSENT_MODEL_HANDLE }, + .tf = TRANSFORM_DEFAULT, + .local_matrix_tf = mat4_ident(), + .world_matrix_tf = mat4_ident(), + .parent = NULL, + .children = { 0 }, + .n_children = 0, + .tfh = tfh }; + return tfh; +} + +bool free_node(transform_node* node, void* _ctx_data) { + if (!node) return true; // leaf node + if (node == &node->tfh->root) { + WARN("You can't free the root node!"); + return false; + } + + printf("Freed node\n"); + free(node); + return true; +} + +void transform_hierarchy_free(transform_hierarchy* tfh) { + transform_hierarchy_dfs(&tfh->root, free_node, false, NULL); + free(tfh); +} + +transform_node* transform_hierarchy_root_node(transform_hierarchy* tfh) { return &tfh->root; } + +transform_node* transform_hierarchy_add_node(transform_node* parent, model_handle model, + transform tf) { + if (!parent) { + WARN("You tried to add a node to a bad parent (NULL?)"); + return NULL; + } + transform_node* node = malloc(sizeof(transform_node)); + node->model = model; + node->tf = tf; + node->local_matrix_tf = mat4_ident(); + node->world_matrix_tf = mat4_ident(); + node->parent = parent; + memset(node->children, 0, sizeof(node->children)); + node->n_children = 0; + node->tfh = parent->tfh; + + // push into parent's children array + u32 next_index = parent->n_children; + if (next_index == MAX_TF_NODE_CHILDREN) { + ERROR("This transform hierarchy node already has MAX children. Dropping."); + free(node); + } else { + parent->children[next_index] = node; + parent->n_children++; + } + + return node; +} + +void transform_hierarchy_delete_node(transform_node* node) { + // delete all children + for (u32 i = 0; i < node->n_children; i++) { + transform_node* child = node->children[i]; + transform_hierarchy_dfs(child, free_node, false, NULL); + } + + if (node->parent) { + for (u32 i = 0; i < node->parent->n_children; i++) { + transform_node* child = node->parent->children[i]; + if (child == node) { + node->parent->children[i] = NULL; // HACK: this will leave behind empty slots in the + // children array of the parent. oh well. + } + } + } + + free(node); +} + +void transform_hierarchy_dfs(transform_node* start_node, + bool (*visit_node)(transform_node* node, void* ctx_data), + bool is_pre_order, void* ctx_data) { + if (!start_node) return; + + bool continue_traversal = true; + if (is_pre_order) { + continue_traversal = visit_node(start_node, ctx_data); + } + + if (continue_traversal) { + for (u32 i = 0; i < start_node->n_children; i++) { + transform_node* child = start_node->children[i]; + transform_hierarchy_dfs(child, visit_node, is_pre_order, ctx_data); + } + } + + if (!is_pre_order) { + // post-order + visit_node(start_node, ctx_data); + } +} + +// Update matrix for the current node +bool update_matrix(transform_node* node, void* _ctx_data) { + if (!node) return true; // leaf node + + if (node->parent && node->parent->tf.is_dirty) { + node->tf.is_dirty = true; + } + + if (node->tf.is_dirty) { + // invalidates children + mat4 updated_local_transform = transform_to_mat(&node->tf); + node->local_matrix_tf = updated_local_transform; + if (node->parent) { + mat4 updated_world_transform = + mat4_mult(node->parent->world_matrix_tf, updated_local_transform); + node->world_matrix_tf = updated_world_transform; + } + } + + return true; +} + +void transform_hierarchy_propagate_transforms(transform_hierarchy* tfh) { + // kickoff traversal + transform_hierarchy_dfs(&tfh->root, update_matrix, false, NULL); +} + +struct print_ctx { + core* core; + u32 indentation_lvl; +}; + +bool print_node(transform_node* node, void* ctx_data) { + struct print_ctx* ctx = (struct print_ctx*)ctx_data; + + if (!node) return true; + if (!node->parent) { + printf("Root Node\n"); + ctx->indentation_lvl++; + return true; + } + + // Grab the model + model m = ctx->core->models->data[node->model.raw]; + for (int i = 0; i < ctx->indentation_lvl; i++) { + printf(" "); + } + printf("Node %s\n", m.name.buf); + ctx->indentation_lvl++; + + return true; +} + +void transform_hierarchy_debug_print(transform_node* start_node, core* core) { + struct print_ctx* ctx = malloc(sizeof(struct print_ctx)); + ctx->core = core; + ctx->indentation_lvl = 0; + transform_hierarchy_dfs(start_node, print_node, true, (void*)ctx); + free(ctx); +}
\ No newline at end of file diff --git a/src/transform_hierarchy.h b/src/transform_hierarchy.h new file mode 100644 index 0000000..af77ee1 --- /dev/null +++ b/src/transform_hierarchy.h @@ -0,0 +1,76 @@ +/** + * @file transform_hierarchy.h + */ +#pragma once + +#include "maths_types.h" +#include "render_types.h" + +#define MAX_TF_NODE_CHILDREN \ + 32 /** TEMP: Make it simpler to manage children in `transform_node`s */ + +typedef struct transform_hierarchy transform_hierarchy; + +struct transform_node { + model_handle model; /** A handle back to what model this node represents */ + transform tf; + mat4 local_matrix_tf; /** cached local affine transform */ + mat4 world_matrix_tf; /** cached world-space affine transform */ + + struct transform_node* parent; + struct transform_node* children[MAX_TF_NODE_CHILDREN]; + u32 n_children; + struct transform_hierarchy* tfh; +}; +typedef struct transform_node transform_node; + +// --- Lifecycle + +/** @brief Allocates and returns an empty transform hierarchy with a root node */ +transform_hierarchy* transform_hierarchy_create(); + +/** + * @brief recursively frees all the children and then finally itself + * @note in the future we can use an object pool for the nodes + */ +void transform_hierarchy_free(transform_hierarchy* tfh); + +// --- Main usecase + +/** @brief Updates matrices of any invalidated nodes based on the `is_dirty` flag inside `transform` + */ +void transform_hierarchy_propagate_transforms(transform_hierarchy* tfh); + +// --- Queries + +/** @brief Get a pointer to the root node */ +transform_node* transform_hierarchy_root_node(transform_hierarchy* tfh); + +// --- Mutations +transform_node* transform_hierarchy_add_node(transform_node* parent, model_handle model, + transform tf); +void transform_hierarchy_delete_node(transform_node* node); + +// --- Traversal + +/** + * @brief Perform a depth-first search traversal starting from `start_node`. + * @param start_node The starting node of the traversal. + * @param visit_node The function to call for each node visited. The callback should return false to + stop the traversal early. + * @param is_pre_order Indicates whether to do pre-order or post-order traversal i.e. when to call + the `visit_node` function. + * @param ctx_data An optional pointer to data that is be passed on each call to `visit_node`. Can + be used to carry additional information or context. + * + * @note The main use-cases are: + 1. traversing the whole tree to update cached 4x4 affine transform matrices (post-order) + 2. freeing child nodes after deleting a node in the tree (post-order) + 3. debug pretty printing the whole tree (post-order) + */ +void transform_hierarchy_dfs(transform_node* start_node, + bool (*visit_node)(transform_node* node, void* ctx_data), + bool is_pre_order, void* ctx_data); + +struct core; +void transform_hierarchy_debug_print(transform_node* start_node, struct core* core);
\ No newline at end of file @@ -126,6 +126,13 @@ target("gltf") add_files("examples/gltf_loading/ex_gltf_loading.c") set_rundir("$(projectdir)") +target("transforms") + set_kind("binary") + set_group("examples") + add_deps("core_shared") + add_files("examples/transforms/ex_transforms.c") + set_rundir("$(projectdir)") + target("demo") set_kind("binary") set_group("examples") |