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authoromnisci3nce <omniscient.oce@gmail.com>2024-07-18 16:17:23 +1000
committeromnisci3nce <omniscient.oce@gmail.com>2024-07-18 16:17:23 +1000
commit7ec62c58e9560fc961ec3522490e40ad1d259c72 (patch)
treee7d6c9bb9efc9871fe2a4bc7e5f51a02f7d901ef /README.md
parentc43bee3ec89e0863b4195ca9298a007d3526a6d9 (diff)
wip skybox. make geometry owned and copied onto Mesh
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* `docker run --rm -it -p 8000:8000 -v ${PWD}:/docs squidfunk/mkdocs-material`
* Build docs static site
* `docker run --rm -it -v ${PWD}:/docs squidfunk/mkdocs-material build`
+
+## TODO
+
+### Core
+
+#### Memory
+- [x] Pool allocator (typed)
+- [ ] SoA hot/cold pool allocator (pool for all entities of same type, split into two structs in SoA so we can have hot ,(`VkHandle`and cold `size`, `format` data separated))
+
+#### Scene
+- [ ] Transform hierarchy / Scene tree
+ - [ ] transform propagation
+
+### Renderer
+
+- [ ] PBR
+ - [x] Basic implementation using learnopengl
+ - [ ] Implementation using filament as a reference for first in class PBR
+ - [ ] Handle metallic / roughness being in different channels, combined, or absent