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author | omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-07-19 14:33:34 +1000 |
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committer | omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-07-19 14:33:34 +1000 |
commit | 82515f9d90ac149984013f0d64c1cab37b349b29 (patch) | |
tree | 6da445874d055e3e66ab1825d4aa3bb784955fc9 /README.md | |
parent | 5359c011a08ef2e06ed54104cc16c32868ca88ff (diff) |
chore clang format + tidy
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 2 |
1 files changed, 2 insertions, 0 deletions
@@ -41,6 +41,7 @@ All third-party dependencies are licensed under their own license. ## TODO #### Engine += [ ] Embedded assets - shaders, textures, et al (probably will use C23's `#embed`?) - [ ] Shader hot-reloading - [ ] Cross-platform threadpool - Strings @@ -52,6 +53,7 @@ All third-party dependencies are licensed under their own license. - [x] malloc backed - [ ] overcommit address-space backed (`VirtualAlloc` & `mmap`) - [x] Pool allocator (typed) + - [ ] Generational handles - [ ] SoA hot/cold pool allocator (pool for all entities of same type, split into two structs in SoA so we can have hot ,(`VkHandle`and cold `size`, `format` data separated)) #### Scene |