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authorOmniscient <omniscient.oce@gmail.com>2024-05-20 10:43:32 +1000
committerOmniscient <omniscient.oce@gmail.com>2024-05-20 10:43:32 +1000
commitaf65a3d6c3b5ed750af5bf08e04a4c7e4d0da239 (patch)
tree6d0ada237b9350ce6ed16beccba2ac5a8895a20f /README.md
parent142d34d679e29d434fdd5ff369ed88240bbe8083 (diff)
cleanup ral.h
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diff --git a/README.md b/README.md
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+++ b/README.md
@@ -2,9 +2,8 @@
![Backpack model with lighting](examples/obj_loading/backpack_screenshot.png)
-Not all files are fleshed out right now.
-**Work-in-progress**: porting over code from old repository.
+**Work-in-progress**: This code is currently in flux as I port from OpenGL to a Vulkan backend with a homemade graphics API abstraction layer I'm developing named **RAL** (render abstraction layer) in the source code.
All third-party dependencies are licensed under their own license.
@@ -20,4 +19,4 @@ All third-party dependencies are licensed under their own license.
* `xmake format`
* Lint (no change) `find src/ -iname *.h -o -iname *.c | xargs clang-format --style=file --dry-run --Werror`
* Format (edit in place) `find src/ \( -iname "*.h" -o -iname "*.c" \) | xargs clang-format -i --style=file`
- * `clang-format` must be installed! \ No newline at end of file
+ * `clang-format` must be installed!