diff options
author | omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-10-05 12:48:05 +1000 |
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committer | omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-10-05 12:48:05 +1000 |
commit | dfb6adbcbcc7d50b770b6d5ea82efdd8f8c32e25 (patch) | |
tree | a470b91a90716d7ea46fde53ed395449c24583a2 /archive/src/resources/obj.c | |
parent | 54354e32c6498cc7f8839ab4deb1208d37216cc5 (diff) |
delete documentation workflow
Diffstat (limited to 'archive/src/resources/obj.c')
-rw-r--r-- | archive/src/resources/obj.c | 398 |
1 files changed, 398 insertions, 0 deletions
diff --git a/archive/src/resources/obj.c b/archive/src/resources/obj.c new file mode 100644 index 0000000..a5e9b18 --- /dev/null +++ b/archive/src/resources/obj.c @@ -0,0 +1,398 @@ +/** + * @file obj.c + * @brief Wavefront OBJ loader. + * @copyright Copyright (c) 2024 + */ +#include <ctype.h> +#include <stdbool.h> +#include <stddef.h> +#include <stdio.h> +#include <stdlib.h> +#include <string.h> + +#include "core.h" +#include "darray.h" +#include "file.h" +#include "log.h" +#include "maths.h" +#include "mem.h" +#include "platform.h" +#include "render.h" +#include "render_types.h" +#include "str.h" + +extern Core g_core; + +struct face { + u32 vertex_indices[3]; + u32 normal_indices[3]; + u32 uv_indices[3]; +}; +typedef struct face face; + +KITC_DECL_TYPED_ARRAY(Vec3) +KITC_DECL_TYPED_ARRAY(Vec2) +KITC_DECL_TYPED_ARRAY(face) + +// Forward declarations +// void create_submesh(mesh_darray *meshes, Vec3_darray *tmp_positions, Vec3_darray *tmp_normals, +// Vec2_darray *tmp_uvs, face_darray *tmp_faces, material_darray *materials, +// bool material_loaded, char current_material_name[256]); +// bool load_material_lib(const char *path, str8 relative_path, material_darray *materials); +// bool model_load_obj_str(const char *file_string, str8 relative_path, Model *out_model, +// bool invert_textures_y); + +ModelHandle model_load_obj(Core* core, const char* path, bool invert_textures_y) { + size_t arena_size = 1024; + arena scratch = arena_create(malloc(arena_size), arena_size); + + TRACE("Loading model at Path %s\n", path); + path_opt relative_path = path_parent(&scratch, path); + if (!relative_path.has_value) { + WARN("Couldnt get a relative path for the path to use for loading materials & textures later"); + } + const char* file_string = string_from_file(path); + + ModelHandle handle; + // model *model = model_pool_alloc(&g_core.models, &handle); + // model->name = str8_cstr_view(path); + // model->meshes = mesh_darray_new(1); + + // bool success = model_load_obj_str(file_string, relative_path.path, &model, invert_textures_y); + + // if (!success) { + // FATAL("Couldnt load OBJ file at path %s", path); + // ERROR_EXIT("Load fails are considered crash-worthy right now. This will change later.\n"); + // } + + // arena_free_all(&scratch); + // arena_free_storage(&scratch); + return handle; +} + +bool model_load_obj_str(const char* file_string, Str8 relative_path, Model* out_model, + bool invert_textures_y) { + TRACE("Load OBJ from string"); + + // // Setup temps + // vec3_darray *tmp_positions = vec3_darray_new(1000); + // vec3_darray *tmp_normals = vec3_darray_new(1000); + // vec2_darray *tmp_uvs = vec2_darray_new(1000); + // face_darray *tmp_faces = face_darray_new(1000); + // // TODO: In the future I'd like these temporary arrays to be allocated from an arena provided + // // by the function one level up, model_load_obj. That way we can just `return false;` anywhere + // in + // // this code to indicate an error, and be sure that all that memory will be cleaned up without + // // having to call vec3_darray_free in every single error case before returning. + + // // Other state + // bool object_set = false; + // bool material_loaded = false; + // char current_material_name[64]; + + // char *pch; + // char *rest = file_string; + // pch = strtok_r((char *)file_string, "\n", &rest); + + // int line_num = 0; + // char last_char_type = 'a'; + + // while (pch != NULL) { + // line_num++; + // char line_header[128]; + // int offset = 0; + + // // skip whitespace + // char *p = pch; + + // skip_space(pch); + + // if (*p == '\0') { + // /* the string is empty */ + // } else { + // // read the first word of the line + // int res = sscanf(pch, "%s %n", line_header, &offset); + // /* printf("header: %s, offset : %d res: %d\n",line_header, offset, res); */ + // if (res != 1) { + // break; + // } + + // if (strcmp(line_header, "o") == 0 || strcmp(line_header, "g") == 0) { + // // if we're currently parsing one + // if (!object_set) { + // object_set = true; + // } else { + // create_submesh(out_model->meshes, tmp_positions, tmp_normals, tmp_uvs, tmp_faces, + // NULL, // out_model->materials, + // material_loaded, current_material_name); + // object_set = false; + // } + // } else if (strcmp(line_header, "v") == 0) { + // // special logic: if we went from faces back to vertices trigger a mesh output. + // // PS: I hate OBJ + // if (last_char_type == 'f') { + // create_submesh(out_model->meshes, tmp_positions, tmp_normals, tmp_uvs, tmp_faces, + // NULL, // FIXME: out_model->materials, + // material_loaded, current_material_name); + // object_set = false; + // } + + // last_char_type = 'v'; + // vec3 vertex; + // sscanf(pch + offset, "%f %f %f", &vertex.x, &vertex.y, &vertex.z); + + // vec3_darray_push(tmp_positions, vertex); + // } else if (strcmp(line_header, "vt") == 0) { + // last_char_type = 't'; + // vec2 uv; + // char copy[1024]; + // memcpy(copy, pch + offset, strlen(pch + offset) + 1); + // char *p = pch + offset; + // while (isspace((unsigned char)*p)) ++p; + + // // I can't remember what is going on here + // memset(copy, 0, 1024); + // memcpy(copy, pch + offset, strlen(pch + offset) + 1); + // int res = sscanf(copy, "%f %f", &uv.x, &uv.y); + // memset(copy, 0, 1024); + // memcpy(copy, pch + offset, strlen(pch + offset) + 1); + // if (res != 1) { + // // da frick? some .obj files have 3 uvs instead of 2 + // f32 dummy; + // int res2 = sscanf(copy, "%f %f %f", &uv.x, &uv.y, &dummy); + // } + + // if (invert_textures_y) { + // uv.y = -uv.y; // flip Y axis to be consistent with how other PNGs are being handled + // // `texture_load` will flip it again + // } + // vec2_darray_push(tmp_uvs, uv); + // } else if (strcmp(line_header, "vn") == 0) { + // last_char_type = 'n'; + // vec3 normal; + // sscanf(pch + offset, "%f %f %f", &normal.x, &normal.y, &normal.z); + // vec3_darray_push(tmp_normals, normal); + // } else if (strcmp(line_header, "f") == 0) { + // last_char_type = 'f'; + // struct face f; + // sscanf(pch + offset, "%d/%d/%d %d/%d/%d %d/%d/%d", &f.vertex_indices[0], + // &f.uv_indices[0], + // &f.normal_indices[0], &f.vertex_indices[1], &f.uv_indices[1], + // &f.normal_indices[1], &f.vertex_indices[2], &f.uv_indices[2], + // &f.normal_indices[2]); + // // printf("f %d/%d/%d %d/%d/%d %d/%d/%d\n", f.vertex_indices[0], f.uv_indices[0], + // // f.normal_indices[0], + // // f.vertex_indices[1], f.uv_indices[1], f.normal_indices[1], + // // f.vertex_indices[2], f.uv_indices[2], f.normal_indices[2]); + // face_darray_push(tmp_faces, f); + // } else if (strcmp(line_header, "mtllib") == 0) { + // char filename[1024]; + // sscanf(pch + offset, "%s", filename); + // char mtllib_path[1024]; + // snprintf(mtllib_path, sizeof(mtllib_path), "%s/%s", relative_path.buf, filename); + // if (!load_material_lib(mtllib_path, relative_path, out_model->materials)) { + // ERROR("couldnt load material lib"); + // return false; + // } + // } else if (strcmp(line_header, "usemtl") == 0) { + // material_loaded = true; + // sscanf(pch + offset, "%s", current_material_name); + // } + // } + + // pch = strtok_r(NULL, "\n", &rest); + // } + + // // last mesh or if one wasnt created with 'o' directive + // if (face_darray_len(tmp_faces) > 0) { + // TRACE("Last leftover mesh"); + // create_submesh(out_model->meshes, tmp_positions, tmp_normals, tmp_uvs, tmp_faces, + // NULL, // TODO: out_model->materials, + // material_loaded, current_material_name); + // } + + // // Free data + // free((char *)file_string); + // vec3_darray_free(tmp_positions); + // vec3_darray_free(tmp_normals); + // vec2_darray_free(tmp_uvs); + // face_darray_free(tmp_faces); + // TRACE("Freed temporary OBJ loading data"); + + // if (mesh_darray_len(out_model->meshes) > 256) { + // printf("num meshes: %ld\n", mesh_darray_len(out_model->meshes)); + // } + + // // TODO: bounding box calculation for each mesh + // // TODO: bounding box calculation for model + + // TODO: copy from mesh_darray to malloc'd mesh* array + + return true; +} + +// /** +// * @brief Takes the current positions, normals, uvs arrays and constructs the vertex array +// * from those indices. +// */ +// void create_submesh(mesh_darray *meshes, vec3_darray *tmp_positions, vec3_darray *tmp_normals, +// vec2_darray *tmp_uvs, face_darray *tmp_faces, material_darray *materials, +// bool material_loaded, char current_material_name[256]) { +// // size_t num_verts = face_darray_len(tmp_faces) * 3; +// // vertex_darray *out_vertices = vertex_darray_new(num_verts); + +// // face_darray_iter face_iter = face_darray_iter_new(tmp_faces); +// // struct face *f; + +// // while ((f = face_darray_iter_next(&face_iter))) { +// // for (int j = 0; j < 3; j++) { +// // vertex vert = { 0 }; +// // vert.position = tmp_positions->data[f->vertex_indices[j] - 1]; +// // if (vec3_darray_len(tmp_normals) == 0) { +// // vert.normal = vec3_create(0.0, 0.0, 0.0); +// // } else { +// // vert.normal = tmp_normals->data[f->normal_indices[j] - 1]; +// // } +// // vert.uv = tmp_uvs->data[f->uv_indices[j] - 1]; +// // vertex_darray_push(out_vertices, vert); +// // } +// // } + +// // DEBUG("Loaded submesh\n vertices: %zu\n uvs: %zu\n normals: %zu\n faces: %zu", +// // vec3_darray_len(tmp_positions), vec2_darray_len(tmp_uvs), +// vec3_darray_len(tmp_normals), +// // face_darray_len(tmp_faces)); + +// // // Clear current object faces +// // face_darray_clear(tmp_faces); + +// // mesh m = { .vertices = out_vertices }; +// // if (material_loaded) { +// // // linear scan to find material +// // bool found = false; +// // DEBUG("Num of materials : %ld", material_darray_len(materials)); +// // material_darray_iter mat_iter = material_darray_iter_new(materials); +// // blinn_phong_material *cur_material; +// // while ((cur_material = material_darray_iter_next(&mat_iter))) { +// // if (strcmp(cur_material->name, current_material_name) == 0) { +// // DEBUG("Found match"); +// // m.material_index = mat_iter.current_idx - 1; +// // found = true; +// // break; +// // } +// // } + +// // if (!found) { +// // // TODO: default material +// // m.material_index = 0; +// // DEBUG("Set default material"); +// // } +// // } +// // mesh_darray_push(meshes, m); +// } + +// bool load_material_lib(const char *path, str8 relative_path, material_darray *materials) { +// TRACE("BEGIN load material lib at %s", path); + +// // const char *file_string = string_from_file(path); +// // if (file_string == NULL) { +// // ERROR("couldnt load %s", path); +// // return false; +// // } + +// // char *pch; +// // char *saveptr; +// // pch = strtok_r((char *)file_string, "\n", &saveptr); + +// // material current_material = DEFAULT_MATERIAL; + +// // bool material_set = false; + +// // while (pch != NULL) { +// // char line_header[128]; +// // int offset = 0; +// // // read the first word of the line +// // int res = sscanf(pch, "%s %n", line_header, &offset); +// // if (res != 1) { +// // break; +// // } + +// // // When we see "newmtl", start a new material, or flush the previous one +// // if (strcmp(line_header, "newmtl") == 0) { +// // if (material_set) { +// // // a material was being parsed, so flush that one and start a new one +// // material_darray_push(materials, current_material); +// // DEBUG("pushed material with name %s", current_material.name); +// // WARN("Reset current material"); +// // current_material = DEFAULT_MATERIAL; +// // } else { +// // material_set = true; +// // } +// // // scan the new material name +// // char material_name[64]; +// // sscanf(pch + offset, "%s", current_material.name); +// // DEBUG("material name %s\n", current_material.name); +// // // current_material.name = material_name; +// // } else if (strcmp(line_header, "Ka") == 0) { +// // // ambient +// // sscanf(pch + offset, "%f %f %f", ¤t_material.ambient_colour.x, +// // ¤t_material.ambient_colour.y, ¤t_material.ambient_colour.z); +// // } else if (strcmp(line_header, "Kd") == 0) { +// // // diffuse +// // sscanf(pch + offset, "%f %f %f", ¤t_material.diffuse.x, +// ¤t_material.diffuse.y, +// // ¤t_material.diffuse.z); +// // } else if (strcmp(line_header, "Ks") == 0) { +// // // specular +// // sscanf(pch + offset, "%f %f %f", ¤t_material.specular.x, +// // ¤t_material.specular.y, +// // ¤t_material.specular.z); +// // } else if (strcmp(line_header, "Ns") == 0) { +// // // specular exponent +// // sscanf(pch + offset, "%f", ¤t_material.spec_exponent); +// // } else if (strcmp(line_header, "map_Kd") == 0) { +// // char diffuse_map_filename[1024]; +// // sscanf(pch + offset, "%s", diffuse_map_filename); +// // char diffuse_map_path[1024]; +// // snprintf(diffuse_map_path, sizeof(diffuse_map_path), "%s/%s", relative_path.buf, +// // diffuse_map_filename); +// // printf("load from %s\n", diffuse_map_path); + +// // // -------------- +// // texture diffuse_texture = texture_data_load(diffuse_map_path, true); +// // current_material.diffuse_texture = diffuse_texture; +// // strcpy(current_material.diffuse_tex_path, diffuse_map_path); +// // texture_data_upload(¤t_material.diffuse_texture); +// // // -------------- +// // } else if (strcmp(line_header, "map_Ks") == 0) { +// // // char specular_map_path[1024] = "assets/"; +// // // sscanf(pch + offset, "%s", specular_map_path + 7); +// // char specular_map_filename[1024]; +// // sscanf(pch + offset, "%s", specular_map_filename); +// // char specular_map_path[1024]; +// // snprintf(specular_map_path, sizeof(specular_map_path), "%s/%s", relative_path.buf, +// // specular_map_filename); +// // printf("load from %s\n", specular_map_path); +// // // -------------- +// // texture specular_texture = texture_data_load(specular_map_path, true); +// // current_material.specular_texture = specular_texture; +// // strcpy(current_material.specular_tex_path, specular_map_path); +// // texture_data_upload(¤t_material.specular_texture); +// // // -------------- +// // } else if (strcmp(line_header, "map_Bump") == 0) { +// // // TODO +// // } + +// // pch = strtok_r(NULL, "\n", &saveptr); +// // } + +// // TRACE("end load material lib"); + +// // // last mesh or if one wasnt created with 'o' directive +// // // TRACE("Last leftover material"); +// // material_darray_push(materials, current_material); + +// // INFO("Loaded %ld materials", material_darray_len(materials)); +// TRACE("END load material lib"); +// return true; +// } |