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author | Omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-04-21 11:45:18 +1000 |
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committer | Omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-04-21 11:45:18 +1000 |
commit | edd6e07841b95c76664e31813bf980742cca4528 (patch) | |
tree | 6c3f26e94b4f7f9c5efa6271cbeb0f075d3ccc84 /assets/models/gltf/DamagedHelmet/README.body.md | |
parent | 514d83c9c66330a7f98685aff65a15ff39a562cd (diff) | |
parent | 45f035c2174a018444a4e495ec78b4806900d903 (diff) |
Merge branch 'master' into cel-41-port-over-a-basic-3d-scene-example
Diffstat (limited to 'assets/models/gltf/DamagedHelmet/README.body.md')
-rw-r--r-- | assets/models/gltf/DamagedHelmet/README.body.md | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/assets/models/gltf/DamagedHelmet/README.body.md b/assets/models/gltf/DamagedHelmet/README.body.md new file mode 100644 index 0000000..0f8d87f --- /dev/null +++ b/assets/models/gltf/DamagedHelmet/README.body.md @@ -0,0 +1,11 @@ +## Screenshot + +![screenshot](screenshot/screenshot.png) + +## Description + +A fictional helmet with textured damage. + +## Modifications + +The original model was built on an early draft of glTF 2.0 that did not become final. This new model has been imported and re-exported from Blender to bring it into alignment with the final release glTF 2.0 specification.
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