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authorOmniscient <17525998+omnisci3nce@users.noreply.github.com>2024-04-21 11:45:18 +1000
committerOmniscient <17525998+omnisci3nce@users.noreply.github.com>2024-04-21 11:45:18 +1000
commitedd6e07841b95c76664e31813bf980742cca4528 (patch)
tree6c3f26e94b4f7f9c5efa6271cbeb0f075d3ccc84 /assets/models/gltf/DamagedHelmet/README.body.md
parent514d83c9c66330a7f98685aff65a15ff39a562cd (diff)
parent45f035c2174a018444a4e495ec78b4806900d903 (diff)
Merge branch 'master' into cel-41-port-over-a-basic-3d-scene-example
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+## Screenshot
+
+![screenshot](screenshot/screenshot.png)
+
+## Description
+
+A fictional helmet with textured damage.
+
+## Modifications
+
+The original model was built on an early draft of glTF 2.0 that did not become final. This new model has been imported and re-exported from Blender to bring it into alignment with the final release glTF 2.0 specification. \ No newline at end of file