diff options
author | Omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-04-07 13:50:40 +1000 |
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committer | Omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-04-07 13:50:40 +1000 |
commit | 42924fe7b32e93bf55ce034467ceb52e0436c303 (patch) | |
tree | fbdf14de2bab718cadb6492d3774d33a0f50ff2f /assets/shaders/blinn_phong.frag | |
parent | d9f9479694d8a4d74822a876516282329db5ea3d (diff) |
visualising bone indices
Diffstat (limited to 'assets/shaders/blinn_phong.frag')
-rw-r--r-- | assets/shaders/blinn_phong.frag | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/assets/shaders/blinn_phong.frag b/assets/shaders/blinn_phong.frag index 095b19a..adcc53e 100644 --- a/assets/shaders/blinn_phong.frag +++ b/assets/shaders/blinn_phong.frag @@ -33,6 +33,7 @@ in VS_OUT { vec3 Normal; vec2 TexCoords; vec4 FragPosLightSpace; + vec4 Color; } fs_in; // --- Uniforms @@ -55,7 +56,8 @@ void main() { result += CalcPointLight(pointLights[i], norm, fs_in.FragPos, viewDir); } - FragColor = vec4(result, 1.0); + // FragColor = vec4(result, 1.0); + FragColor = fs_in.Color + 0.5; } vec3 CalcDirLight(DirLight light, vec3 normal, vec3 viewDir) |