diff options
author | omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-10-19 13:24:31 +1100 |
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committer | omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-10-19 13:24:31 +1100 |
commit | 6182860f1b1aba4128b4f66eda7977600e60d1a0 (patch) | |
tree | 388d9aff8ca19ef324633ac1bea43f1548675150 /assets/shaders/blinn_phong.vert | |
parent | 5d1750d9adfc45b53c75310c58e31dfdbd8a6e15 (diff) | |
parent | d6d742f8a24490f885e4a1ae3fea7ec46b01f58c (diff) |
fix merge
Diffstat (limited to 'assets/shaders/blinn_phong.vert')
-rw-r--r-- | assets/shaders/blinn_phong.vert | 37 |
1 files changed, 0 insertions, 37 deletions
diff --git a/assets/shaders/blinn_phong.vert b/assets/shaders/blinn_phong.vert deleted file mode 100644 index 18609b7..0000000 --- a/assets/shaders/blinn_phong.vert +++ /dev/null @@ -1,37 +0,0 @@ -#version 410 core - -struct Uniforms { - mat4 model; - mat4 view; - mat4 projection; -}; - -uniform Uniforms ubo; - -// Inputs -layout (location = 0) in vec3 inPos; -layout (location = 1) in vec3 inNormal; -layout (location = 2) in vec2 inTexCoords; - -// uniform mat4 model; -// uniform mat4 view; -// uniform mat4 projection; -// uniform mat4 lightSpaceMatrix; - -// Output -out VS_OUT { - vec3 FragPos; - vec3 Normal; - vec2 TexCoords; - // vec4 FragPosLightSpace; - vec4 Color; -} vs_out; - -void main() { - vs_out.FragPos = vec3(ubo.model * vec4(inPos, 1.0)); - vs_out.Normal = inNormal; - vs_out.TexCoords = inTexCoords; - // vs_out.FragPosLightSpace = lightSpaceMatrix * vec4(vs_out.FragPos, 1.0); - vs_out.Color = vec4(1.0); - gl_Position = ubo.projection * ubo.view * ubo.model * vec4(inPos, 1.0); -} |