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author | Joshua Rowe <17525998+omnisci3nce@users.noreply.github.com> | 2024-03-14 22:08:43 +1100 |
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committer | GitHub <noreply@github.com> | 2024-03-14 22:08:43 +1100 |
commit | 70308798adbaa376da97c9c0739d437fe76b8b36 (patch) | |
tree | 09836fab6ddc9012a5f4437f2139ab0a704b3a78 /assets/shaders/blinn_phong.vert | |
parent | a627f75cc956a463e3910a8f5f615932bad3a418 (diff) | |
parent | b240374c23365e33727d78ca74e901bcb383e077 (diff) |
Merge pull request #5 from omnisci3nce/cel-41-port-over-a-basic-3d-scene-example
CEL 41 port over a basic 3d scene example
Diffstat (limited to 'assets/shaders/blinn_phong.vert')
-rw-r--r-- | assets/shaders/blinn_phong.vert | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/assets/shaders/blinn_phong.vert b/assets/shaders/blinn_phong.vert new file mode 100644 index 0000000..6028178 --- /dev/null +++ b/assets/shaders/blinn_phong.vert @@ -0,0 +1,26 @@ +#version 410 core +// Inputs +layout (location = 0) in vec3 inPos; +layout (location = 1) in vec3 inNormal; +layout (location = 2) in vec2 inTexCoords; + +uniform mat4 model; +uniform mat4 view; +uniform mat4 projection; +uniform mat4 lightSpaceMatrix; + +// Output +out VS_OUT { + vec3 FragPos; + vec3 Normal; + vec2 TexCoords; + vec4 FragPosLightSpace; +} vs_out; + +void main() { + vs_out.FragPos = vec3(model * vec4(inPos, 1.0)); + vs_out.Normal = inNormal; + vs_out.TexCoords = inTexCoords; + vs_out.FragPosLightSpace = lightSpaceMatrix * vec4(vs_out.FragPos, 1.0); + gl_Position = projection * view * model * vec4(inPos, 1.0); +}
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