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authorJoshua Rowe <17525998+omnisci3nce@users.noreply.github.com>2024-03-14 22:08:43 +1100
committerGitHub <noreply@github.com>2024-03-14 22:08:43 +1100
commit70308798adbaa376da97c9c0739d437fe76b8b36 (patch)
tree09836fab6ddc9012a5f4437f2139ab0a704b3a78 /assets/shaders/blinn_phong.vert
parenta627f75cc956a463e3910a8f5f615932bad3a418 (diff)
parentb240374c23365e33727d78ca74e901bcb383e077 (diff)
Merge pull request #5 from omnisci3nce/cel-41-port-over-a-basic-3d-scene-example
CEL 41 port over a basic 3d scene example
Diffstat (limited to 'assets/shaders/blinn_phong.vert')
-rw-r--r--assets/shaders/blinn_phong.vert26
1 files changed, 26 insertions, 0 deletions
diff --git a/assets/shaders/blinn_phong.vert b/assets/shaders/blinn_phong.vert
new file mode 100644
index 0000000..6028178
--- /dev/null
+++ b/assets/shaders/blinn_phong.vert
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+#version 410 core
+// Inputs
+layout (location = 0) in vec3 inPos;
+layout (location = 1) in vec3 inNormal;
+layout (location = 2) in vec2 inTexCoords;
+
+uniform mat4 model;
+uniform mat4 view;
+uniform mat4 projection;
+uniform mat4 lightSpaceMatrix;
+
+// Output
+out VS_OUT {
+ vec3 FragPos;
+ vec3 Normal;
+ vec2 TexCoords;
+ vec4 FragPosLightSpace;
+} vs_out;
+
+void main() {
+ vs_out.FragPos = vec3(model * vec4(inPos, 1.0));
+ vs_out.Normal = inNormal;
+ vs_out.TexCoords = inTexCoords;
+ vs_out.FragPosLightSpace = lightSpaceMatrix * vec4(vs_out.FragPos, 1.0);
+ gl_Position = projection * view * model * vec4(inPos, 1.0);
+} \ No newline at end of file