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authorJoshua Rowe <17525998+omnisci3nce@users.noreply.github.com>2024-06-09 14:59:01 +1000
committerGitHub <noreply@github.com>2024-06-09 14:59:01 +1000
commit9c79df522980eabdc5e52592cbd152e2a285c4cc (patch)
tree9082af194033e5e3e4a770456209d3bac7784943 /assets/shaders/cube.frag
parent8d116bd23d9441e33cb3377e90c08169109b438a (diff)
parentd4ff15d9cd82a6e3bc71da9d04ee0f250460cef1 (diff)
Merge pull request #16 from omnisci3nce/port-opengl-ral
Bring back OpenGL (part 1)
Diffstat (limited to 'assets/shaders/cube.frag')
-rw-r--r--assets/shaders/cube.frag5
1 files changed, 3 insertions, 2 deletions
diff --git a/assets/shaders/cube.frag b/assets/shaders/cube.frag
index 292578f..9d8ab28 100644
--- a/assets/shaders/cube.frag
+++ b/assets/shaders/cube.frag
@@ -1,4 +1,4 @@
-#version 450
+#version 430
layout(location = 0) in vec3 fragColor;
layout(location = 1) in vec2 fragTexCoord;
@@ -8,5 +8,6 @@ layout(binding = 1) uniform sampler2D texSampler;
layout(location = 0) out vec4 outColor;
void main() {
- outColor = texture(texSampler, fragTexCoord); // vec4(fragTexCoord, 0.0);
+ // outColor = texture(texSampler, fragTexCoord); // vec4(fragTexCoord, 0.0);
+ outColor = vec4(fragColor, 1.0);
}