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author | omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-10-19 13:24:31 +1100 |
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committer | omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-10-19 13:24:31 +1100 |
commit | 6182860f1b1aba4128b4f66eda7977600e60d1a0 (patch) | |
tree | 388d9aff8ca19ef324633ac1bea43f1548675150 /assets/shaders/cube.vert | |
parent | 5d1750d9adfc45b53c75310c58e31dfdbd8a6e15 (diff) | |
parent | d6d742f8a24490f885e4a1ae3fea7ec46b01f58c (diff) |
fix merge
Diffstat (limited to 'assets/shaders/cube.vert')
-rw-r--r-- | assets/shaders/cube.vert | 21 |
1 files changed, 0 insertions, 21 deletions
diff --git a/assets/shaders/cube.vert b/assets/shaders/cube.vert deleted file mode 100644 index cd345f6..0000000 --- a/assets/shaders/cube.vert +++ /dev/null @@ -1,21 +0,0 @@ -#version 410 core - -uniform Matrices { - mat4 model; - mat4 view; - mat4 proj; -} ubo; - -layout(location = 0) in vec3 inPosition; -layout(location = 1) in vec3 inNormal; -layout(location = 2) in vec2 inTexCoords; - -layout(location = 0) out vec3 fragColor; -layout(location = 1) out vec2 fragTexCoord; - -void main() { - gl_Position = ubo.proj * ubo.view * ubo.model * vec4(inPosition, 1.0); - // gl_Position = vec4(inPosition, 1.0); - fragColor = abs(inNormal); - fragTexCoord = inTexCoords; -} |