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authorJoshua Rowe <17525998+omnisci3nce@users.noreply.github.com>2024-06-09 14:59:01 +1000
committerGitHub <noreply@github.com>2024-06-09 14:59:01 +1000
commit9c79df522980eabdc5e52592cbd152e2a285c4cc (patch)
tree9082af194033e5e3e4a770456209d3bac7784943 /assets/shaders/cube.vert
parent8d116bd23d9441e33cb3377e90c08169109b438a (diff)
parentd4ff15d9cd82a6e3bc71da9d04ee0f250460cef1 (diff)
Merge pull request #16 from omnisci3nce/port-opengl-ral
Bring back OpenGL (part 1)
Diffstat (limited to 'assets/shaders/cube.vert')
-rw-r--r--assets/shaders/cube.vert14
1 files changed, 9 insertions, 5 deletions
diff --git a/assets/shaders/cube.vert b/assets/shaders/cube.vert
index dc625ec..e7d6a79 100644
--- a/assets/shaders/cube.vert
+++ b/assets/shaders/cube.vert
@@ -1,11 +1,13 @@
-#version 450
+#version 430
-layout(binding = 0) uniform UniformBufferObject {
+layout( binding = 0) uniform Matrices {
mat4 model;
mat4 view;
mat4 proj;
-}
-ubo;
+} ubo;
+uniform mat4 model;
+uniform mat4 view;
+uniform mat4 projection;
layout(location = 0) in vec3 inPosition;
layout(location = 1) in vec3 inNormal;
@@ -15,7 +17,9 @@ layout(location = 0) out vec3 fragColor;
layout(location = 1) out vec2 fragTexCoord;
void main() {
- gl_Position = ubo.proj * ubo.view * ubo.model * vec4(inPosition, 1.0);
+ // gl_Position = ubo.proj * ubo.view * ubo.model * vec4(inPosition, 1.0);
+ gl_Position = projection * view * model * vec4(inPosition, 1.0);
+ // gl_Position = vec4(inPosition, 1.0);
fragColor = abs(inNormal);
fragTexCoord = inTexCoords;
}