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author | Joshua Rowe <17525998+omnisci3nce@users.noreply.github.com> | 2024-06-09 14:59:01 +1000 |
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committer | GitHub <noreply@github.com> | 2024-06-09 14:59:01 +1000 |
commit | 9c79df522980eabdc5e52592cbd152e2a285c4cc (patch) | |
tree | 9082af194033e5e3e4a770456209d3bac7784943 /assets/shaders/cube.vert | |
parent | 8d116bd23d9441e33cb3377e90c08169109b438a (diff) | |
parent | d4ff15d9cd82a6e3bc71da9d04ee0f250460cef1 (diff) |
Merge pull request #16 from omnisci3nce/port-opengl-ral
Bring back OpenGL (part 1)
Diffstat (limited to 'assets/shaders/cube.vert')
-rw-r--r-- | assets/shaders/cube.vert | 14 |
1 files changed, 9 insertions, 5 deletions
diff --git a/assets/shaders/cube.vert b/assets/shaders/cube.vert index dc625ec..e7d6a79 100644 --- a/assets/shaders/cube.vert +++ b/assets/shaders/cube.vert @@ -1,11 +1,13 @@ -#version 450 +#version 430 -layout(binding = 0) uniform UniformBufferObject { +layout( binding = 0) uniform Matrices { mat4 model; mat4 view; mat4 proj; -} -ubo; +} ubo; +uniform mat4 model; +uniform mat4 view; +uniform mat4 projection; layout(location = 0) in vec3 inPosition; layout(location = 1) in vec3 inNormal; @@ -15,7 +17,9 @@ layout(location = 0) out vec3 fragColor; layout(location = 1) out vec2 fragTexCoord; void main() { - gl_Position = ubo.proj * ubo.view * ubo.model * vec4(inPosition, 1.0); + // gl_Position = ubo.proj * ubo.view * ubo.model * vec4(inPosition, 1.0); + gl_Position = projection * view * model * vec4(inPosition, 1.0); + // gl_Position = vec4(inPosition, 1.0); fragColor = abs(inNormal); fragTexCoord = inTexCoords; } |