diff options
author | omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-10-17 21:44:48 +1100 |
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committer | omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-10-17 21:44:48 +1100 |
commit | bda9a0d8b503e6ed75daafd1dd288a28590a8df6 (patch) | |
tree | 2dbe59563d5f4749bdee180b530b181a68b78346 /assets/shaders/object.frag | |
parent | 70175cfce551a6b534771bd2b1dea6cfb417be1f (diff) |
remove old shaders
Diffstat (limited to 'assets/shaders/object.frag')
-rw-r--r-- | assets/shaders/object.frag | 15 |
1 files changed, 0 insertions, 15 deletions
diff --git a/assets/shaders/object.frag b/assets/shaders/object.frag deleted file mode 100644 index fa50fcf..0000000 --- a/assets/shaders/object.frag +++ /dev/null @@ -1,15 +0,0 @@ -#version 450 -#extension GL_ARB_separate_shader_objects : enable - -layout(location = 0) in vec3 in_position; -layout(location = 1) in vec3 in_normal; -layout(location = 2) in vec2 in_tex_coord; - -layout(set = 0, binding = 1) uniform sampler2D texSampler; - -layout(location = 0) out vec4 out_color; - -void main() { - // out_color = vec4(1.0); - out_color = texture(texSampler, in_tex_coord); -}
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