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author | Omni <omniscient.oce@gmail.com> | 2024-06-22 16:23:34 +1000 |
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committer | Omni <omniscient.oce@gmail.com> | 2024-06-22 16:23:34 +1000 |
commit | a40a52ab3c827ff08f502f8163358d0faacf9b13 (patch) | |
tree | e9c241f109a2f23272be9d4281a38f3d4c8824e9 /assets/shaders/pbr_params.vert | |
parent | 347b3020cdd121a90dd49164c5e8c0de99027624 (diff) |
add layout location tags to vertex attributes in pbr_params
Diffstat (limited to 'assets/shaders/pbr_params.vert')
-rw-r--r-- | assets/shaders/pbr_params.vert | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/assets/shaders/pbr_params.vert b/assets/shaders/pbr_params.vert index 40a6f29..01d0cfe 100644 --- a/assets/shaders/pbr_params.vert +++ b/assets/shaders/pbr_params.vert @@ -20,7 +20,6 @@ layout(location = 2) out vec2 fragTexCoords; void main() { fragWorldPos = vec3(mvp.model * vec4(inPosition, 1.0)); fragNormal = mat3(transpose(inverse(mvp.model))) * inNormal; - // fragNormal = inNormal; fragTexCoords = inTexCoords; |