diff options
author | omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-10-17 21:44:48 +1100 |
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committer | omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-10-17 21:44:48 +1100 |
commit | bda9a0d8b503e6ed75daafd1dd288a28590a8df6 (patch) | |
tree | 2dbe59563d5f4749bdee180b530b181a68b78346 /assets/shaders/pbr_params.vert | |
parent | 70175cfce551a6b534771bd2b1dea6cfb417be1f (diff) |
remove old shaders
Diffstat (limited to 'assets/shaders/pbr_params.vert')
-rw-r--r-- | assets/shaders/pbr_params.vert | 27 |
1 files changed, 0 insertions, 27 deletions
diff --git a/assets/shaders/pbr_params.vert b/assets/shaders/pbr_params.vert deleted file mode 100644 index 01d0cfe..0000000 --- a/assets/shaders/pbr_params.vert +++ /dev/null @@ -1,27 +0,0 @@ -#version 410 core - -// Vertex attributes -layout(location = 0) in vec3 inPosition; -layout(location = 1) in vec3 inNormal; -layout(location = 2) in vec2 inTexCoords; - -// Uniforms -uniform MVP_Matrices { - mat4 model; // TODO: make model a push constant/raw uniform - mat4 view; - mat4 proj; -} mvp; - -// Outputs -layout(location = 0) out vec3 fragWorldPos; -layout(location = 1) out vec3 fragNormal; -layout(location = 2) out vec2 fragTexCoords; - -void main() { - fragWorldPos = vec3(mvp.model * vec4(inPosition, 1.0)); - fragNormal = mat3(transpose(inverse(mvp.model))) * inNormal; - - fragTexCoords = inTexCoords; - - gl_Position = mvp.proj * mvp.view * mvp.model * vec4(inPosition, 1.0); -} |