diff options
author | omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-08-13 20:29:27 +1000 |
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committer | omniscient <17525998+omnisci3nce@users.noreply.github.com> | 2024-08-13 20:29:27 +1000 |
commit | 567d384b698151e287e31140709c93f1b92e6db4 (patch) | |
tree | e00975124d3f002a8aaa22e85475d913c6950346 /assets/shaders/pbr_textured.vert | |
parent | 13949ca02bcf9fcdfcc48ea7949f617553a260b6 (diff) |
loading joints and animations
Diffstat (limited to 'assets/shaders/pbr_textured.vert')
-rw-r--r-- | assets/shaders/pbr_textured.vert | 33 |
1 files changed, 0 insertions, 33 deletions
diff --git a/assets/shaders/pbr_textured.vert b/assets/shaders/pbr_textured.vert deleted file mode 100644 index 2021691..0000000 --- a/assets/shaders/pbr_textured.vert +++ /dev/null @@ -1,33 +0,0 @@ -#version 410 core - -// Vertex attributes -layout(location = 0) in vec3 inPosition; -layout(location = 1) in vec3 inNormal; -layout(location = 2) in vec2 inTexCoords; - -uniform Camera { - mat4 view; - mat4 proj; - vec4 viewPos; -} cam; - -uniform Model { - mat4 inner; -} model; - -// Outputs -layout(location = 0) out vec3 fragWorldPos; -layout(location = 1) out vec3 fragNormal; -layout(location = 2) out vec2 fragTexCoords; - -out vec4 viewPos; - -void main() { - fragWorldPos = vec3(model.inner * vec4(inPosition, 1.0)); - fragNormal = mat3(transpose(inverse(model.inner))) * inNormal; // world-space normal - fragTexCoords = inTexCoords; - - viewPos = cam.viewPos; - - gl_Position = cam.proj * cam.view * model.inner * vec4(inPosition, 1.0); -} |