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authoromniscient <17525998+omnisci3nce@users.noreply.github.com>2024-10-17 21:44:48 +1100
committeromniscient <17525998+omnisci3nce@users.noreply.github.com>2024-10-17 21:44:48 +1100
commitbda9a0d8b503e6ed75daafd1dd288a28590a8df6 (patch)
tree2dbe59563d5f4749bdee180b530b181a68b78346 /assets/shaders/shadows.vert
parent70175cfce551a6b534771bd2b1dea6cfb417be1f (diff)
remove old shaders
Diffstat (limited to 'assets/shaders/shadows.vert')
-rw-r--r--assets/shaders/shadows.vert16
1 files changed, 0 insertions, 16 deletions
diff --git a/assets/shaders/shadows.vert b/assets/shaders/shadows.vert
deleted file mode 100644
index 65ff169..0000000
--- a/assets/shaders/shadows.vert
+++ /dev/null
@@ -1,16 +0,0 @@
-#version 410 core
-
-// Vertex attributes
-layout(location = 0) in vec3 inPosition;
-layout(location = 1) in vec3 inNormal;
-layout(location = 2) in vec2 inTexCoords;
-
-// Uniforms
-uniform ShadowUniforms {
- mat4 model;
- mat4 lightSpace;
-} uniforms;
-
-void main() {
- gl_Position = uniforms.lightSpace * uniforms.model * vec4(inPosition, 1.0);
-}